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Paragon Paths

One of the parts I miss about D&D 4e was the inclusion of Paragon Paths and Epic Destinies. Having higher-level character options allows for players to create unique heroes and to help focus their growth. These options are meant to be taken in lieu of Ability Score Improvements or other feats.
  A character's paragon path represents a particular area of expertise within your basic role in a party, giving the character new capabilities. These paragon paths can be taken twice, giving an additional ability the second time.
  General Requirements: Level 8
  General Paths

 
  Artificer Paths

 
  Barbarian Paths

 
  Bard Paths

 
  Cleric Paths
Angelic Avenger
Divine Oracle
Radiant Servant
Warpriest

  Druid Paths

 
  Fighter Paths
Iron Vanguard
Kensei
Pit Fighter

  Monk Paths

 
  Paladin Paths
Astral Weapon
Champion of Order
Hospitaler
Justicar

  Ranger Paths
Battlefield Archer
Beast Stalker
Pathfinder
Stormwarden

  Rogue Paths
Cat Burglar
Daggermaster
Master Infiltrator
Shadow Assassin

  Sorcerer Paths

 
  Warlock Paths
Doomsayer
Feytouched
Life-Stealer

  Wizard Paths
Battle Mage
Blood Mage
Spellstorm Mage

Articles under Paragon Paths


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