C1-16 Civic Centre
The Civic Centre district in Verbobonc stands as the bustling nucleus of the city's political and religious life. This central area houses the city’s main government offices, prestigious churches, and various civic buildings, making it a focal point for both locals and tourists. The district is characterized by its wide streets, designed to accommodate the daily influx of civic employees, clergy, worshippers, and visitors, all contributing to the vibrant atmosphere of this key urban zone.
- Vital Role: Serves as the main hub for government and religious activities in the city.
- High Traffic Area: Constantly busy, reflecting its importance and the multitude of services and activities taking place.
Entering the Civic Centre
A hawker thrusts a cheap charm toward your hand. “Blessing for a copper, good sir! A ward against ill-luck—fresh this morn!” And from a nearby step, a thin-voiced speaker cries, “Hear me! Justice is dear, but injustice is dearer!”
Description and Atmosphere
The Civic Centre is not just a place of work and worship but also a center of social interaction and public discourse, vibrant with the daily routines of those who visit and work here.
- Architectural Layout: Features an array of impressive structures, from stately government buildings to majestic churches.
- Street Life: The streets buzz with vendors, small chapels, and public speakers, adding a dynamic layer to the district’s atmosphere.
History and Background
The district’s historical significance is anchored in its longstanding role as the administrative and spiritual center of Verbobonc.
- Foundational Role: Established as the administrative heart when the city was founded, dictating the layout and development of surrounding areas.
- Evolution: Has grown to include a diverse array of religious institutions alongside government offices, reflecting the city’s historical and cultural evolution.
Politics and Government Relations
As the political hub of Verbobonc, the Civic Centre is the battleground for municipal decision-making and the management of the broader Viscounty.
- Government Buildings: House the offices of key officials including the Lords of Verbobonc and the Viscount.
- Political Dynamics: Often the site of political rallies, debates, and policy-making sessions that shape the future of the city.
Religious Influence and Organizations
The district is not only a center for civic administration but also a vibrant religious hub with several major churches influencing city life.
- Major Churches: Hosts some of the most significant religious buildings in the city, which are centers for worship and community gathering.
- Interfaith Activities: The area is known for its religious diversity, with numerous faiths coexisting and interacting within the district.
Security and Safety
Despite its prestigious status, the Civic Centre faces challenges in maintaining security and order due to the high volume of people it attracts.
- City Watch Presence: Vigil Wardens of Verbobonc frequently patrol the area to deter crime and manage the large crowds.
- Crime Issues: Pickpockets and petty thieves are common, exploiting the busy environment.
The Civic Centre at a Glance
Look & Feel
- Wide streets, imposing facades: built to handle daily surges of petitioners, clergy, officials, and visitors.
- Constant motion: messengers, scribes, students, guards, vendors, and beggars all share the same thoroughfares.
- Public discourse everywhere: sermons, proclamations, gossip, legal arguments, and rival “truths” shouted into the open.
Who’s Here (Daily Population)
- Clerks & officials (ledgers, tax rolls, petitions, property disputes).
- Clergy & pilgrims (blessings, oaths, alms, public rites).
- Students & apprentices (arcane and scholarly institutions).
- Guild representatives (contracts, inspections, disputes, bribes).
- The desperate (beggars, the accused, families seeking aid or justice).
Security & Crime (How to Run It)
Baseline: “Safe enough to visit, unsafe enough to matter.”
Visible Order
- Vigil Wardens of Verbobonc patrol frequently — their presence is obvious and meant to be felt.
- Crowds are “managed,” not eliminated: Wardens break up fights fast, but cannot prevent every theft.
Common Crime
- Pickpockets and petty thieves flourish in the crush of bodies.
- Confidence tricks: fake blessings, forged badges, “official” fees, false summons.
- Quiet intimidation: witnesses who suddenly “forget,” petitioners who vanish, clerks who misfile.
DM Trick
If the players start a scene loudly, let them feel the district’s reflex:
- stares → 2) Wardens approach → 3) questions → 4) escalation (detainment, fines, escort to Constabulary).
Commerce & Street Life
Though it’s chiefly government and faith, the Civic Centre still feeds itself:
- Vendors selling food, ink, parchment, charms, icons, and “holy tokens.”
- Beggars posted where compassion and guilt run highest.
- Small chapels & street-blessers offering quick rites for coin.
- Public speakers stirring the crowd—sometimes sincere, sometimes paid.
The Civic Centre in the TOEE Sandbox
This district is where the Temple’s influence can be made to look legal.
Temple-Friendly Moves (Non-Obvious)
- Forged writs: “authorized inspections,” seizures, arrests, travel restrictions.
- Bribed advocates: cases delayed, witnesses discredited, charges softened.
- Misfiled evidence: a ledger “lost,” a testimony “incorrectly recorded.”
- Guild pressure: contracts steered, builders paid, stone moved, walls repaired—quietly shaping the city’s readiness.
What the PCs Can Discover Here
- A paper trail that points outward: caravans, warehouse permits, river traffic, “bandit activity,” and suspicious legal orders that keep attention away from Nulb/Temple logistics.
Running Scenes in the Civic Centre
- The Petition Crush
A long queue outside a civic office. A clerk is bought. Someone begs the PCs for help. A rival agent watches. - The Street Sermon
A preacher draws a crowd—then a heckler counters. A Warden tries to keep it civil. A fight would be disastrous. - The Writ & the Lie
A “legal” order targets an innocent. The PCs can comply, contest it, or expose it—each route earns enemies. - The Stolen Seal
A signet or official stamp goes missing. Every faction wants it found quietly.
Verbobonc Locations Referenced by Type

Civic Centre (C1–C16)
Verbobonc City (576/579 CY)
Type: Government & Religious District (Capital Core)
District: Civic Centre
Owner/Ruler: Viscount Wilfrick Revepaix (through civic charter authority)
Primary Factions: City officials & clerks, Vigil Wardens of Verbobonc, major faiths (notably Trithereon), civic guilds (Architects/Masons/Carpenters; Advocates; Bankers & Lapidaries), arcane institutions (Silver Consortium / Mages Guild; Academy of Farsight), innkeepers and street vendors.
- C1 Cathedral of Trithereon
- C10 Guild of Architects, Masons, and Carpenters
- C11 Verbobonc Constabulary
- C12 Advocates Guild
- C13 Zeebel’s Maroon Mon
- C14 Items of Note: Musical instruments, Bards shop
- C15 Archer’s Eye: Bowyer /Fletcher
- C16 The Gathering Hall of Verbobonc
- C17 Lord Langmuir’s Manor
- C18 Manor House
- C2 City Hall
- C3 Jylee’s Inn
- C4 The Conservatory of Lirr
- C5 Silver Consortium, School of Magic, Mages Guild
- C6 The College Lane
- C7 The Academy of Farsight
- C8 The Spruce Goose Inn
- C9 Bankers and Lapidarys Guild
Civic Centre in the TOEE sandbox (how it plays)
- The City’s Pulse of Authority: permits, arrests, trials, building contracts, guild charters—this is where the party feels the weight of “civilized power.” C1-16 Civic Centre
- A Perfect Hunting Ground for Temple Agents: crowds, paperwork, and competing factions make it easy to hide bribes, forged writs, “missing” evidence, and quiet intimidation.
- High Traffic = Constant Rumors: street preachers, petitioners, disgraced guards, and “helpful” advocates can drip-feed leads pointing toward Nulb’s supply lines, Verbobonc’s political fractures, and the Second Rising. C1-16 Civic Centre
- Security Texture: visible Warden patrols deter open violence, but pickpockets and subtle crimes thrive in the crush.
Use it when you want:
- Paper to matter (permits, warrants, writs, sealed orders, contracts).
- Crowds to complicate (witnesses, pickpockets, rumors, street speakers, fast-moving consequences).
- Authority to collide (church vs city, Wardens vs Constabulary, guild influence vs law).
- TOEE to hide in plain sight (bribes, forged documents, “legal” seizures, quietly buried evidence).
Quick Rumors (Drop-In)
- “A clerk in City Hall takes coin to make complaints disappear.”
- “The Advocates know which judges can be leaned upon—aye, and the price.”
- “Wardens have been reassigned… not for safety, but for politics.”
- “A ‘blessed’ charm-seller’s trinkets are false—yet folk swear they work.”
- “A witness in a big case vanished the night before testimony.”
- “Someone’s been buying building stone in bulk—quiet-like, through intermediaries.”

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