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B6 Manor of Prince Jimm

The Crown Prince has recently moved from his old residence (G1: House of Jimm) to this new location in the commercial district. Most of this luxurious manor is still under renovation to accommodate the latest in gnome design and style. This building of dazzling pale stone stands amid a manicured gardens. Layers of latticed windows show it to be only three stories, but each is easily twice as tall as one might expect. A veritable forest of chimneys project above the gables, dormers, and cornices, each a unique swirl of masonry designed to fit pleasingly with the rest of the lavish architecture.

The Manor of Prince Jimm marks the gnomish crown prince’s move from his old residence in Gnomesberg (G1: House of Jimm) into the very heart of Verbobonc’s Business Quarter. This luxurious new home stands amid manicured gardens and renovation scaffolds, its pale stone façade and exaggerated gnomish proportions announcing that the Free Alliance of the Kron Hills fully intends to be seen—and heard—at the city’s commercial core.

Though styled as “Crown Prince,” Jimm Pithriggen is in truth the high spokesperson of the Gnome Free Alliance: he holds little formal power back in the hills, but immense influence as bridge and diplomat between gnomes and the human-ruled Viscounty. His manor has become a political hub, hosting rallies, strategic councils, and tense private dinners about mines, trade rights, and bandit-harried caravans.


Location & Architecture

The estate occupies a prime plot just off the main arteries of the Business Quarter, close enough to hear the roar of the Trader’s Market yet withdrawn behind its own high walls.

According to the illustration and description on page 3 of the manor article, the house is:

  • A three-story chateau of dazzling pale stone, with each floor nearly double human height to suit gnomish design.
  • Latticed windows stacked in tiers, balconies overflowing with flowers, and a forest of chimneys—each a different swirl of masonry and copper, rising over gables and dormers.
  • Surrounded by a walled garden, where hedges, fountains, and ongoing construction reflect the constant tinkering of gnome architects and artisans.

Much of the interior is still being refitted in the latest Kron Hills style: clever hidden storage, movable walls, whimsical carvings, and an overall sense that the manor is as much a machine as a house.

Approaching the Manor of Prince Jimm

The noise of the Business Quarter falls away as you turn onto a quieter lane and face a high pale wall crowned with iron spikes and blooming flowerboxes. Beyond, tall gables and a tangle of chimneys rise like a miniature palace, each window aglow with warm lamplight. A pair of ornate gates—copper and wrought-iron shaped into gears, leaves, and laughing gnome faces—stand under the watch of mailed gnome guards.

Work crews clamber over scaffolds in the gardens, fitting new stone tracery and stained glass, while banners of bright blue and green hang from open balconies. Somewhere within, music and many voices spill out together, the sound of politics, worry, and laughter carried on the same evening air.

Grounds, Walls & Gate

  • 20-foot stone walls enclose the manor, newly raised in response to political unrest and threats to gnome caravans. Only two main entrances—the front gate and a service gate to the rear—are kept open, each under watch.
  • Within the walls, manicured lawns, topiary shaped like badgers and burrowing owls, and small stone paths reflect gnomish love of ordered whimsy.
  • A flag court just inside the gate displays the colors of the Free Alliance, Verbobonc, and friendly Kron Hills clans; which flags fly higher on any given day is its own kind of subtle statement.

Interior Key Areas

Grand Hall & Reception Gallery
Visitors pass through a bright entry hall where polished wood floors, brass fixtures, and gnomish murals of the Kron Hills mines set the tone. Cloak-racks and hat-trees seem to adjust height on their own. From here, stairs and doors fan out to the manor’s main rooms.

The Study in a Manor
This is Jimm’s primary audience chamber and workroom:

  • A massive oaken desk faces a ceiling-high window framed in burgundy and gold curtains.
  • Stacks of parchment, multiple inkwells with different colored inks, and a fresh wax seal testify to ongoing correspondence.
  • Floor-to-ceiling shelves hold hundreds of leatherbound tomes—trade law, histories, maps, and gnomish clan records.
  • Two high-backed leather chairs and a spidery side table mark the place for private talks.

Here Jimm meets Viscount’s envoys, guildmasters, and Free Alliance delegates, his flamboyant clothing and brilliant sapphire eyes masking a cautious, inquisitive mind.

Dining Room of a Manor
A long chamber dominated by a great table, set with gleaming porcelain and silver. Each high-backed chair bears similar carvings but with subtle differences—gnome clan motifs intertwined with Verbobonc heraldry. A crystal decanter of dark red wine is almost always breathing on the sideboard.

This is where “neutral” dinners between human nobles and gnome elders are staged, often ending in raised voices once the wine flows.

Guest Rooms & Suites
Elegantly furnished rooms smell of lilac and lavender, with four-poster beds, silk sheets, and a hearth with two comfortable chairs. Each includes:

  • A small desk with perfumed wash-basin and towels,
  • An armoire stocked with clothes tailored in advance to guest measurements and style, where possible.

Important visitors from Tulvar, Greenway Valley, and the Gnomesberg quarter lodge here during critical talks.

Cellar & Hidden Doors
The manor’s cellar is surprisingly cozy:

  • Chilled stone walls hold wine racks and crates,
  • Planter boxes along one wall grow mushrooms under carefully controlled humidity.
  • Several doors are subtly recessed into the stone—“secret” access points to bolt-holes, secure storage, or escape tunnels Jimm refuses to confirm exist.

Some whisper that one hidden room shelters a mysterious gnome named Lysander, an adventurer broken by some horror in Perrenland—whom Jimm smuggled to Verbobonc to keep safe from Temple agents.


Security & Staff

Political tension and attacks on gnome caravans have turned the manor into a small fortress:

  • Contingent of guards: four gnome warriors (Ftr 6) and two gnome illusionists (Wiz/Illus 8), names including Tildrug Sabblechest, Qirocc Clocknoodle, Bretty Nockplenty, Dededelbop Clayfitlacks, Erbag Earbang, and Kradi Fillybingne.
  • Magical Wards & Illusions: Layered security illusions on the walls, false doors, and glamers that make intruders walk in circles or appear as jesters to the guards.
  • Vigil Wardens: While not stationed inside, blue-cloaked Wardens keep a wary eye on demonstrations and protests that occasionally gather outside the gates.

Political Role & Tensions

The manor is now one of the principal diplomatic pressure points in Verbobonc:

  • It represents the Free Alliance of the Kron Hills, a confederation of gnome clans led from Tulvar and fiercely dedicated to autonomy and control of their own mines.
  • The Alliance’s relationship with Verbobonc is strained by disputes over mine ownership, trade regulations, and cheating in deals by some human merchants, as well as frequent ambushes of caravans to and from the city.
  • Jimm serves as “high gnome spokesperson”, a neutral-good diplomat trying to restore harmony while revealing very little of his own deeper motives.

On some days, the street outside the walls fills with gnome ralliers calling for trade embargoes or stricter protections, while human protestors shout back about tariffs and “ungrateful hillfolk.” Inside, Jimm paces between his study and dining hall, trying to keep the alliance—and his friendships in Verbobonc—from unraveling.

Study in a Manor

The room smells of pipe smoke, old parchment, and fresh ink. A massive oaken desk sits before a ceiling-height window, itself framed with burgundy curtains with elaborate gold filligree. Stacks of parchment, a set of quills, and half-a-dozen inkwells each containing a different shade of ink sit atop the desk. A wax stamp lies on its side, fresh wax still cooling around its edges. Massive shelves stand to either side of the desk, laden with hundreds of leatherbound tomes. And at the center of the room, a pair of high-backed leather chairs sit with a small, spindly-legged table between them.

Dining Room of a Manor

A great table dominates this long chamber. Porcelain plates gleam and sliver serving ware glitters in the warm light of several candelabras. The high-backed chairs around the table bear similar carvings but each is unique. No food seems to be on the table as yet, but a crystal bottle containing a dark red liquid stands uncorked. Perhaps it’s some wine left out to decant?

Cellar of a Manor

Even the cellar, dank and dark as it is, is comfortable and clean. The stone walls, cold to the touch, keep the wine stored nearby chilled to perfection, while the earthen floor creates ideal humidity for the mushrooms growing in planter boxes along the wall. Wooden crates for storage are stacked neatly from floor to ceiling, labeled for quick access. Astute observers likely notice several “secret” doors as well, recessed slightly into the wall and invisible to a passing glance.

Guest Room in a Manor

The room, fragrant with lilac and lavender, is furnished elegantly, with a large four-post bed laden with goosedown pillows and silk sheets. A pair of comfortable, high-backed chairs dominate one corner of the room, flanking the smoldering hearth that warms the space. Upon a small desk along one wall, a basin of perfumed water and clean towels await anyone who wishes to wash the stink of the day away. In a large armoire, extra clothes are provided, fitted to the room’s occupant in both sizing and style.

Adventure Hooks

  • Dinner with the “Prince”: The party receives an invitation to dine in the manor’s long hall. Jimm wants neutral eyes on a proposed mine treaty or trade tariff. Over many courses, human nobles and gnome elders argue—can the PCs broker peace, or will they take a side?
  • Caravans in Peril: Repeated bandit attacks on Kron Hills caravans threaten to push the Free Alliance toward embargo. Jimm asks the PCs to ride with a caravan and learn who is truly behind the raids—simple brigands, Temple agents, or someone in Verbobonc manipulating both sides.
  • The Lysander Secret: A gnome friendship ring or cryptic note leads the party to suspect someone hidden in the manor’s depths. If they earn Jimm’s trust, he may reveal the story of Lysander, the broken adventurer hunted by Iuz and Temple agents—and ask the PCs to deal with a renewed hunt for his whereabouts.
  • Protest at the Gates: A peaceful demonstration outside the manor is about to turn violent as agitators (possibly Temple provocateurs) stir the crowd. The Vigil Wardens march in, cudgels ready. PCs can calm tempers, unmask the provokers, or end up caught between Warden discipline and gnomish outrage.

Slot B6 Manor of Prince Jimm into your Business Quarter chapter as the political and emotional fulcrum of human–gnome relations—an elegant, heavily warded stage where diplomatic victories or failures can shape the entire Kron Hills arc of your campaign.

Type: Manor House / Meeting Hall
District: Business Quarter (B1–B30)
Owner: “Prince” Jimm Pithriggen (Faljimm Nizgafal)
Owning Organization: Free Alliance of the Kron Hills
Primary Factions: Kron Hills gnome delegations, Free Alliance envoys, Verbobonc merchants & nobles, Vigil Wardens observing from the edges

Contingent of guards
  • four gnome warriors (Ftr-6)
  • two gnome illusionists (Wiz/illus-8)
Gnome Names
  • Tildrug Sabblechest
  • Qirocc Clocknoodle
  • Bretty Nockplenty
  • Dededelbop Clayfitlacks
  • Erbag Earbang
  • Kradi Fillybingne

Alternative Names
B6
Type
Manor house / Meeting hall
Parent Location
Characters in Location


Cover image: by 3orcs

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