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B1 - B30 Business Quarter

Bustling Marketplace

The Business Quarter is Verbobonc’s beating mercantile heart: broad cobblestone streets lined with two- and three-storey shops, busy guildhouses, and temple façades watching over the flow of coin. On any given day, wagons from the Kron Hills mines, barges from upriver and downriver ports, and caravans out of Celene, Dyvers, and the Wild Coast all empty their wares here. B1 - B30 Business Quarter

The district sits between the High Quarter, the Civic Centre, and the waterfront, stitched together by Bridgewalk Road, Temple Street, and the approaches to the market squares. This is where adventurers come to sell loot, outfit expeditions, hire help, find contracts, and stumble into the city’s overlapping webs of faith, politics, and crime.

Entering the Business Quarter
The street opens suddenly into a sea of canvas awnings and bright-painted stalls. Voices batter your ears—merchants praising wares in half a dozen tongues, customers arguing over coin, a priest calling blessings on honest trade. Spice-scent and baking bread drift above sweat, horse, and river-mud. Blue-cloaked Vigil Wardens pace the cobbles, cudgels at their belts, while a gold-threaded priest of Zilchus weighs a jewel in his palm like a judge pondering a sentence. Somewhere, a crier shouts the day’s tariffs—and the crowd surges around you like a living tide of business.

Trade & Commerce at the Table

Verbobonc is one of the major trade hubs of the Central Flanaess; its maximum trade limit reaches roughly 40,000 gp, reflecting the wealth that passes through its markets and specialized houses.

Use these simple guidelines when the party buys or sells in the Quarter:

Buying

  • Standard PHB gear: Readily available at list price in the Trader’s Market, outfitters, and craft row.
  • Mundane rare items, alchemical goods, masterwork tools, low-level potions/scrolls: Usually available but may take 1d4 days to locate or have made.
  • Specialty gear:
  • Jala’s Armoury & Weaponsmithy, Big Weapons forge, etc. handle superior arms and armor.
  • Scribes and Paper, Betham’s Books, and temples handle scrolls, books, and similar items.

Selling – General Market

  • Non-magical items: Normally sell at 50% of list price; clever haggling or the right contacts can improve this slightly.
  • Bulk sales: Larger lots take more in-game time, but the Business Quarter can absorb significant quantities thanks to its wide network of merchants and caravans.

Selling – Specialized Stores

For high-value or exotic items, use the specialist houses rather than the open market:

  • Macor’s Merchant House, Nib’s Importers, Vulin’s Gemstones & Jewelry, Expedition Outfitter’s, and similar shops buy within their niche.
  • Magic items: As a baseline, treat specialized merchants as offering 50% in coin, 75% in store credit for items they truly want, representing taxes, guild cuts, and “protection expenses.”

Market Procedure for DMs (Quick Rules Reference)
  1. Finding a Buyer / Seller
  2. Common goods: automatic within an hour.
  3. Specialized / rare goods: 1d4 hours of searching or one focused encounter.
  4. Price
  5. Start at 50% (selling) or list price (buying).
  6. Modify ±10–20% for strong/weak bargaining checks, reputation, or temple blessing.
  7. Big Ticket Items
  8. Direct PCs to named locations (Vulin’s Gems, Jala’s Armoury, Expedition Outfitter’s, etc.) for major pieces; use store-credit vs. cash trade rules.

Security & Law – The Vigil Wardens

The Vigil Wardens of Verbobonc maintain a moderate to high presence in the Business Quarter, responding to trouble in roughly 2–5 minutes of in-world time.

Blue-cloaked Cobwalkers and Peacekeepers patrol the bazaars, resolving brawls, chasing cutpurses, and enforcing tariffs and charter laws. They are backed by the Church of St. Cuthbert but operate under the Lord Mayor’s authority, embodying the motto:

“Ever watchful, justly bound, for honor and order we stand our ground.”

Security, Temples & Oversight

Open trade in Verbobonc is propped up by a lattice of law and faith.

  • The Vigil Wardens of Verbobonc patrol streets, markets, and docks, backed by informants and occasional discreet magic. They favor community engagement and warnings over harsh punishment for minor offenses, but crack down hard on organized violence or fraud. B1 - B30 Business Quarter
  • Priests and acolytes from temples of Zilchus, Mouqol, Xerbo and other deities of trade and the sea offer paid services:
  • Identify and appraise items
  • Detect curses and malign auras
  • Oversee fair negotiations (sense deception, confirm contracts) B1 - B30 Business Quarter

Typical rates (adjust as needed for your table):

  • 10 gp/day retainer for priestly oversight, plus 10% commission on items bought or sold under their supervision. B1 - B30 Business Quarter

Behind this respectable façade lurks the Battirovka Family thieves’ guild, operating from the hidden sub-basement under B32 Manor House. They quietly regulate serious crime, prefer predictable prosperity over chaos, and can become uneasy allies or dangerous rivals once the PCs begin tugging on Temple-of-Elemental-Evil threads.


Temples of Trade & Oversight

Priests of Mouqol, Xerbo, and especially Zilchus work hand-in-glove with the markets, providing services that make high-value trade possible and safe.

For a flat 10 gp per day plus 10% commission on each item traded, they can:

  • Properly identify magic items and pierce deceptive auras.
  • Detect curses or malign enchantments.
  • Sense evil or unlawful intent attached to goods.
  • Oversee “fair dealing”, using divination and insight to sniff out lies at the bargaining table.

Clerics of Zilchus, the Great Guildmaster, see this work as sacrament: every honest contract and every profitable venture is an offering to their god of power, prestige, money, business, and influence.


Mood of the Quarter
  • Day: Loud, packed, bright with banners and temple pennants; porters everywhere, Vigil Wardens threading through the crowd.
  • Night: Shutters close on most stalls, but taverns, counting-houses, and discreet back-room deals continue under lantern-light; fewer Wardens, more private guards.

Security and Religious Oversight

The Business Quarter not only thrives on trade but also on the watchful eyes of the city guards and the religious community. Priests from temples dedicated to deities such as Mouqol, Xerbo, and Zilchus provide essential services like item identification, detecting cursed or evil items, and ensuring fair negotiations. Their involvement adds a layer of trust and security to the bustling trade activities, with a service fee of 10gp/day and a 10% commission on transactions.

The security and religious oversight within the Business Quarter not only ensure the physical safety of the marketplace but also protect and regulate the spiritual and ethical aspects of trade:

  • Priestly Services: Priests from the temples of Mouqol, Xerbo, and Zilchus provide crucial services to maintain the integrity of transactions. Their abilities to identify, detect cursed or evil items, and ensure fair negotiations play a significant role in sustaining a trustworthy trading environment.
  • Costs and Commissions: The priests' services come at a flat rate, with a commission on each item transacted. This economic model supports the religious institutions financially while offering valuable services to the traders and customers of the Business Quarter.

Using the Business Quarter in a Temple of Elemental Evil Campaign

For a DM running TOEE as an epic sandbox, the Business Quarter is more than a shopping mall:

  • Logistics Hub:
  • Track how Temple agents move coin, slaves, relics, and weapons: through Nulb, the docks, Adventure’s Guild postings, shady warehouses, and fronts like certain merchant houses.
  • Let players choose targets—caravans, ferries, storage yards—to strangle the Temple’s reach.
  • Political Stage:
  • Tie in Prince Jimm, Publius Naso, Lakash Quallad (from the High Quarter), and guild leaders as competing voices over gnome trade, bandit crackdowns, and “security measures.”
  • Use temples (Pelor, Heironeous, St. Cuthbert, Zodal, Zilchus, Rudd) as factions offering wildly different philosophies on how to confront the rising evil.
  • Information Web:
  • Betham’s Books deciphers prophecies;
  • Jerkin’s House of Pleasure overhears indiscretions;
  • the Adventurers Guild’s Message Pole tracks mercenary jobs;
  • the Battirovka Family, from under the Forgotten Manor, quietly knows who’s paying whom and why.
  • Downtime & Identity:
  • Let PCs build reputations here: credit accounts at Nib’s or Vulin’s, guild membership, a favorite tavern booth at the Bridgewalk or Packard’s, a temple they tithe to.
  • As their fame rises, upgrade how NPCs react—discounts, invitations, or hushed fear, depending on their methods.

Run the Business Quarter as a living machine: every time the party returns from Nulb or the Temple, something here has shifted—prices, alliances, rumor currents. When they finally stare down the Second Rising of Elemental Evil, they should feel the weight of this district behind them, for good or ill.

B1 - B30 Business Quarter by 3orcs
The beating heart of Verbobonc’s commerce—crowded markets, ringing coin, sharp-eyed priests of trade, and the blue cloaks of the Vigil Wardens watching every deal.

Business Quarter – Verbobonc City

  • Type: Commercial District
  • District: Business Quarter
  • Location Under: Verbobonc, City B1 - B30 Business Quarter
  • Owner/Ruler: Viscount Wilfrick Revepaix (through civic charters and guild grants) B1 - B30 Business Quarter
  • Primary Factions: Merchant & craft guilds, Vigil Wardens of Verbobonc, temples of Zilchus, Delleb, Rudd, Pelor, Heironeous, Zodal, St. Cuthbert, the Adventurers Guild, Battirovka Family thieves’ guild (hidden)

Type
District
Location under
Owner/Ruler
Owning Organization
Vigilance and Divine Oversight
The Vigil Wardens of Verbobonc, along with shrines to deities like Mouqol, Xerbo, and Zilchus, ensure the Business Quarter's security. These religious figures offer services to validate item authenticity, detect curses or evil, and ensure fair transactions, all for a nominal fee and commission.
  • Determine that items are properly identified (Avoid Nystul’s Magic Aura, etc). 
  • Detect any cursed items.
  • Detect any evil items.
  • Determine fair negotiations (detect lies, etc). Flat rate of 10gp/day and 10% commission on each item purchased/sold.

Articles under B1 - B30 Business Quarter

B10 The Bridgewalk Tavern
Building / Landmark | Dec 8, 2025

An overhanging timber tavern perched on the great bridge of Verbobonc, where river-wind and lantern-light meet—and where Rorik and Lilac keep peace between Wardens, thieves, and weary travelers.

B11 Bensar’s Wax Works
Building / Landmark | Dec 7, 2025

A tall, crooked-fronted house of glass and golden light where candles, statues, and strange wax wonders are poured, carved, and whispered over by the city’s most eccentric chandler.

B12 Tower of Sir Ingish Blackhand
Building / Landmark | Dec 8, 2025

A four-story stone tower of glass and glyphs, where a retired merchant-lord turned wizard buys and sells wonders and keeps his greatest treasures locked behind wards and teleport traps.

B13 Macor’s Merchant House
Building / Landmark | Dec 8, 2025

A four-story stone bastion of ledgers and lockboxes, where Oeridian merchant-lord Macor turns the raw wealth of the Kron Hills and Lortmils into ingots, gems, and quiet political leverage.

B14 Nib’s Importers
Building / Landmark | Dec 7, 2025

A four-and-a-half–story maze of crates and wonders, where a halfling raised among gnomes sells the world to Verbobonc—and quietly oils the gears between Prince Jimm, Gnomesberg, and the human merchant lords.

B15 Jerkin bonefinger’s House of Pleasure
Building / Landmark | Dec 9, 2025

A chapel-disguised-as-boutique where perfumes, potions, and whispered fortunes mingle with soft hymn-songs to Myhriss—and where lonely hearts step in as customers and leave as supplicants of love.

B16 The Packard’s Trough
Building / Landmark | Dec 15, 2025

A smoke-choked, weapon-scarred den where the ale is cheap, the food is poor, and secrets are the only coin that really matters.

B17 House of Publius Naso
Building / Landmark | Dec 10, 2025

A sharp-roofed Greyhawk-style town-house of polished stone and cold glass, the House of Publius Naso is both counting-house and citadel—a place where old human land wealth is being sharpened into a political weapon aimed squarely at the gnomes of the Kron

B18 Betham’s books
Building / Landmark | Dec 10, 2025

A tall corner bookshop where the walls are more book than stone, Betham’s Books is Verbobonc’s quiet beacon of lore—part second-hand shop, part arcane archive, and part mechanical miracle, powered by a gnomish clockwork printer and a sage who has forgotte

B19 Chapel of Rudd
Building / Landmark | Dec 12, 2025
B2 Trader’s Market
Building / Landmark | Dec 4, 2025

The open-air heart of Verbobonc’s trade—hundreds of stalls on worn cobblestones, ringed by counting-houses and watched by blue-cloaked Wardens and the keen priests of Zilchus.

B20 Church of Pelor
Building / Landmark | Dec 12, 2025

The Church of Pelor in Verbobonc stands as a monumental beacon of righteousness, its alabaster structure radiating soft light that serves as a guide for the good-hearted.

B21 Temple of Heironeous
Building / Landmark | Dec 13, 2025

Temple of Heironeous stands as a bastion of law and goodness, dedicated to the God of Justice.

B22 Guild of Brewers and Bakers
Building / Landmark | Dec 13, 2025

the administrative heart of the guild, where various activities concerning the trade are coordinated.

B23 Jala’s Armoury and Weaponsmithy
Building / Landmark | Dec 13, 2025

A forge-bright anchor on a sooty side street, Jala’s Armoury and Weaponsmithy is where Verbobonc’s working steel is born—honest blades and battered shields for those who expect their gear to see real battle, not just the inside of a noble’s parade.

B24 Sisters of Mercy Hospital of Zodal
Building / Landmark | Dec 14, 2025

partially a hospital and partially a church of Zodal

B25 Kiles Spice Store
Building / Landmark | Dec 15, 2025

Boasting the widest variety of spices in the city, the store offers an impressive collection of exotic spices from far-flung regions.

B26 Adventures Guild
Building / Landmark | Dec 16, 2025

the Adventurers Guild serves as a vibrant meeting point for those drawn to the life of adventure.

B27 Best Bread Bakery
Building / Landmark | Dec 16, 2025

owned and run by the Meyer family

B28 Scribes and Paper
Building / Landmark | Dec 16, 2025

papermaking and meticulous scribing services, crafted under the keen oversight of Alara Reed.

B29 Expedition Outfitter’s
Building / Landmark | Dec 16, 2025

Offers a comprehensive range of outdoor and adventuring gear, including specialized items rarely found elsewhere.

B3 Chapel of Zilchus
Building / Landmark | Dec 5, 2025

A glittering temple of coin and contract, where worshippers pray with ledgers in hand and the Great Guildmaster smiles on every profitable deal.

B30 Vulin's Gemstones and jewelry
Building / Landmark | Dec 18, 2025

A bright-fronted, two-storey shop of stone and glass, Vulin’s Gemstones and Jewelry is where half the respectable folk of Verbobonc go when they wish to sparkle—and where a quiet web of human–gnome trade and politics glitters just beneath the surface.

B32 Manor House
Building / Landmark | Dec 18, 2025

Above ground, B32 Manor House is just a collapsing relic the city forgot; below, it is the beating heart of Verbobonc’s thieves’ guild—a place where whispers are coin and every shadow might be listening.

B4 Church of Delleb
Building / Landmark | Dec 5, 2025

A quiet, book-lined chapel where worship is measured in pages read, debates won, and discoveries carefully written into the margins of history.

B6 Manor of Prince Jimm
Building / Landmark | Dec 5, 2025

A glittering three-story gnome chateau behind high walls—half renovation site, half royal salon—where “Prince” Jimm Pithriggen juggles trade, protests, and the fragile peace between the Kron Hills and Verbobonc.

B7 Temple of St. Cuthbert "new"
Building / Landmark | Dec 6, 2025

A towering stone bastion at the edge of the market and docks, the New Church of St. Cuthbert marries courthouse, fortress, and cathedral—heart of the state faith and steel spine of Verbobonc’s law.

B8 Jamstav’s Merchant House
Building / Landmark | Dec 6, 2025

A busy stone counting-house at the edge of the Trader’s Market where river captains, caravan-masters, and hill factors all come to bargain for coin, contracts, and guarded routes.

Kolorans Silver Shop B31
Building / Landmark | Jun 15, 2025

Kororan's Silver shop is located directly on Bridgewalk Boulevard along with other shops selling gemstones, jewelry, precious metals



Cover image: by 3orcs

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