Krigala
Ervenian Era, 1051 AB
Krigala is the first and brightest of the Beastlands’ layers, forever bathed in the white-gold noon of Helios' unmoving sun. Its brilliance saturates the world in vivid color and shortens shadows to little more than smudges, so that hunts, chases, and meetings all unfold in open light. Despite the eternal midday, time passes normally, measured not by shifting skies but by the rhythm of weather and the daily fall of rain, snow, or fog.
Customs and Laws
The code of the Balanced Kill demands that hunters take only what maintains the web, culling the old, the sick, or what is truly needed and waste nothing. Trophy slaughter poisons the land itself, twisting paths, drifting arrows, and summoning carrion beetles to expose the offender until amends are made. Guest-Right at Water is sacred: those who share water and a true name at a pool or spring are bound to hospitality and plain speech until the next rain or snow. Lies spoken under this pact taste of chalk and catch in the throat. The Right to Flee and the Right to Feed guide predator and prey alike, prey are granted clean lanes of escape, predators clean angles to strike. Ambush is honored as craft, but torment is forbidden. Art serves as contract, with oaths painted in ochre, braided in grass, or carved into bark; within such vow-circles tempers cool and resolve holds steady.Geography
The land itself is a vast mosaic of climates stitched together without transition, where a fig-forest may open suddenly into a golden savannah, a misted bog may border a cedar ridge, or alpine snowfields sparkle under Selera’s blaze. These weather-cells remain self-contained, their borders so sharp that a bird can cross from hot thermals into dripping canopy in a single wingbeat.
Mosaic Climates
Krigala is a living atlas: fig-forests open to golden savannahs; fog-bogs abut cedar ridges; even snowfields glitter under full sun at height. Weather cells don’t bleed across their borders, an eagle can cross from dry thermals into still, humid canopy in a wingbeat.River Okyanus
The cerulean artery runs straight as a thrown spear from Elysium through Krigala toward Arborea, throwing off rapids, bayous, and oxbows. Colossal trees sometimes fling living bridges over it; the strongest herds and proudest prides hold the banks.Overlaps with Brux
Invisible, one-way overthreads drop travelers into the dusk of Brux: a branch-arch, a knife-edge cliff path, a vine tunnel. Ways back are plentiful but different.Tree-Gates
Hollow giants act as planar doors, silver-plated beeches and lightning-scarred oaks often open to Arborea; sequoias tend to Elysium; other marked hollows to the Outlands (Faunel). Gates roam seasonally; a portal-tree today may be only a dead bole tomorrow.Rumored Sky-Gate
A sky-gate to Asgard is watched by a lone sentinel near thunder-cliffs.Planeshift Focus
Wayfinders say a fork or song attuned to high F harmonizes best with Helios’ noon.Notable Locations
The Deeping Pool. A diamond-bright lake beneath green-leaf twilight. Share a drink with a willing native beast and you may find your senses briefly tilt toward theirs—keen scent, night-sight, or sure climbing, and a wordless rapport for a day’s march. No one has found the bottom.Standing Stones
Three concentric rings of menhirs crown a hill where herds graze and lions watch. A tiefling called the Warden guards the balance here, turning back two-legged “sport” hunters while letting the day’s honest chase play out.Signpost
A frontier town perched near a cliff-seam to Brux. Ruled by Sarazh, a tiefling priestess of Alpaida, it started as a Sign of One outpost and became a wayfarers’ market, oath-green, and debate green. Locals say the cliff’s shadow points, at noon, toward whatever truth you’re refusing.Oceanus Long-Banks
Miles of exposed stone during seasonal lows reveal hoof-worn crossings, eel-markets, and moot circles where prides and herds parley under watch of river eagles.Kopje Moots
Granite outcrops on the savannah serve as tribunal and school, lion elders, antelope matriarchs, hawk tutors, and petitioner guides teach the Balanced Kill and the Right to Flee.Grove of the Unicorns
Inhabitants
The petitioners of Kaligara are reborn as diurnal, animal-souled beings, lions with clear voices, elephants with patient eyes, raptors with keen vision, zebras and apes who all speak as easily as mortals. They watch over watering rights, migration paths, and the balance of the hunt, and most instinctively avoid the layer-gates they do not wish to cross. The centaurs of Krigala roam quietly between forest edge and grassland, raising beehive huts and earthen shelters, and settling disputes at kopje moots beneath the watching sky. Among them move the Azatas and agathions: bralani who arbitrate the fairness of the chase, lillends who preserve the laws of song, and wolf-, lion-, and raptor-hearted agathions who enforce guest-right and guide the lost. Alongside them work civic companions, trail-wardens, water-tenders, and oath-gardeners, who inscribe agreements in hoof-glyphs and shade-marks to keep balance in the land.Travel and Access
Travel between layers comes through Overthreads to Bruxm branch arches, cliff paths, or vine tunnels that slip a wanderer into perpetual dusk, though another seam always offers a way home. Tree-Gates provide shifting connections to Arborea, Elysium and the Outlands gate-town of Faunel; the tree’s kind hints at the destination, and local guides keep ledgers of which groves are open with the season. The River Road itself serves as a planar current: along its long, calm reaches, honest travelers bound by guest-right can pole farther in a day than muscle alone could carry them.Localized Phenomena
The glare of the sun shimmers on high ground, twisting distance and forcing wise travelers to rest at zenith and journey during the shoulder-hours of shadow.
The Territory Chorus rises at dawn-by-rain, with calls rippling across biomes to mark unseen claims; ignoring them risks trespass and a formal challenge.
Mortai, towering noon clouds bearing wise, humanlike faces, sometimes drift across the sky, speaking if they choose, calming a wildfire wind or calling rain to parched grass but never bending their powers to cruelty.
When balance is broken, Balance’s Reproof answers: drive a species or a camp beyond its limit, and watering holes wander, fruit ripens out of reach, and scavengers follow every step until restitution is made.
Trait Type |
Description |
|---|---|
| Gravity | Normal. |
| Time | Normal time. The sun of Helios stands fixed at zenith, perpetual noon, yet time still passes. A tell-tale precipitation pulse (mist, flurry, drizzle, or leaf-shower) falls once every 24 hours, the only clock the sky provides. |
| Shape & Size | Infinite; vast biomes stitched edge-to-edge without obvious transition. |
| Morphic Traits | Mildly sentient-morphic. The land favors balance, overhunting lengthens trails and sours water; stewardship eases travel. |
| Elemental Energy | None Dominant |
| Alignment | Good, Mildy Chaotic. |
| Magic | Nature, healing, travel, and speaking-with-animals are enhanced. Overt domination magic that strips consent (enslaving compulsions, needless fear) are impeded. |
Type
Dimensional plane
Location under
Included Locations
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