Virellia
Virella is a radiant coastal nation known for its breathtaking marine vistas, vibrant seafolk communities, and powerful arcane traditions. Ruled by a merfolk royal family—a devoted lesbian couple with a scholarly son—Virella is a center of magical study and oceanic culture. Its capital, Zalara, hosts the most prestigious and well-established mage college on the continent, attracting aspiring mages from all across Mythralune.
Structure
- Monarchy: Queen Aralyn and Queen Miraena jointly rule. Their son, Prince Vaelor, is an influential warrior-mage.
- The Coral Council: Advisors drawn from prominent noble houses (sea elf, triton, merfolk) and leading mages.
- Led by the High Chancellor
- One representative from each noble house.
- Deepwardens: Maintain law and patrol the waters, both above and below.
- The Azure Arcanum: Overseen by the Headmaster, regulates arcane education and magical security.
- Temple Voices: High Cantors of The Deep Canticle advise on religious matters and moral decrees.
Culture
- Deep reverence for the ocean as a living spirit; frequent festivals with synchronized swimming dances, glowing jellyfish lanterns, and songs sung in Aquan.
- High value placed on magical education—being “untouched by magic” is seen as unfortunate, almost pitiable.
- Artistic expression thrives in coral sculpting, woven kelp tapestries, and aquatic ballet.
- Romantic partnerships, regardless of gender, are celebrated with elaborate coral ring ceremonies.
Public Agenda
- To preserve and deepen arcane knowledge, especially sea-based magic.
- To safeguard marine life and sacred ocean sites from exploitation.
- To maintain strong diplomatic ties for trade, while subtly expanding influence through the prestige of their mage college.
Assets
- Vast enchanted coral vaults of pearls, arcane gems, and magical scrolls.
- The largest arcane library in Mythralune, housed in Zalara.
- A formidable fleet of magically reinforced ships and domesticated sea beasts.
- Rich fisheries and exclusive rights to sacred underwater groves.
History
Founding Date: ~800 BVE
Founding Event: Merfolk establish Zalara after fleeing surface conflict.
Major Historical Events:
- ~500 BVE – Grand Lyceum established; Virellia becomes an arcane capital.
- ~230 BVE – Deep Canticle integrated into state religion.
- ~70 BVE – Marriage of Aralyn and Miraena unifies noble houses.
- ~15 BVE – Prince Vaelor gains global acclaim for transmutation magic.
Modern Era:
- 12 VE – Virellia begins diplomatic and scholarly missions to study the Lilted Vale’s leyline mastery.
Demography and Population
- Major species: Merfolk (majority), tritons, sea elves, aquatic tieflings, locathah, with minor enclaves of surface folk.
- Life expectancy: 160+ years for merfolk and tritons; 120 for sea elves.
- Birth/death rate: Modest but stable. Children are cherished; communities rally to raise them collectively.
Territories
- Coastal stretches and deep ocean trenches along Mythralune’s western seaboard.
- Claimed by right of ancient settlement and protected by ancestral pacts with ocean spirits.
Military
- Deepwardens: Elite guardians with magically reinforced armor, tridents, and beast companions.
- Spellward Navies: Ships with rune-carved hulls that glide above and below the water.
- Feared for their use of war wizards and summoned leviathans.
Technological Level
- Advanced arcane technologies such as water-breathing infrastructure, enchanted lighting, and submersible lifts.
- Leading experts in marine biology, divination, and enchantment.
Religion
- The Deep Canticle: Official and overwhelmingly dominant religion, venerating Thalor, god of the sea, and other aquatic deities.
- Small private shrines exist for Elyndra (creation) and Naelir (daydreams and desire), especially among artists.
- Occasional underground cults dedicated to darker ocean forces.
Foreign Relations
- Strong trade alliances with inland nations for essential resources.
- Friendly rivalry with Embergarde over arcane mastery.
- Viewed with awe and a touch of suspicion by landlocked countries due to rumors of sea witches and siren-like manipulations.
Laws
- Royal decrees issued by the queens, codified by the Coral Council.
- Magic misuse (especially enchantments on sentient beings) is a grave crime.
- Severe poaching of sacred marine life is punished by banishment or forced service in remote reef patrols.
Agriculture & Industry
- Seaweed farming, shell and pearl harvesting, alchemical distillation from ocean flora.
- Master artisans produce enchanted jewelry, ceremonial weapons, and living coral constructions.
Trade & Transport
- Trade routes heavily reliant on sleek sailing vessels and magically propelled submersibles.
- Inland trade uses caravan partners or teleportation circles from Zalara’s mage college.
Education
- Almost universal literacy. Magical aptitude is tested young; those who qualify may earn scholarships to the Lyceum.
- Non-magical trades are apprenticed in guilds, though all education emphasizes respect for arcane traditions.
Infrastructure
- Coral thoroughfares and glass tunnels connect above and below water districts.
- Levitation or water current lifts in tall structures.
- Magical wards against storms and scrying. Public healers and cleansing pools widely available.

Type
Geopolitical, Country
Capital
Leader
Family Leader
Gazetteer
- Zalara: Capital city. A sprawling coastal and partially submerged metropolis of coral towers, arcane spires, and shell-laced streets. Home to the Grand Lyceum of Zalara.
- Brightshoal Haven: A luminous bay where marine spirits are said to dance. Known for its pearl fisheries and sacred shrines to Thalor.
- The Half-Sunken Palace: Royal seat of power, an architectural marvel that dips beneath the waves. Many chambers are fully underwater, accessible only by swimming.
- Coralthrone Reef: A vast reef community where seafolk live in living coral homes. Important for trade, festivals, and worship.
- Silverbreak Isles: A cluster of small islands that house ancient ruins, rumored to be older than the gods.
Major Exports
- Enchanted pearls and aquastones used in spellcasting focuses
- Exotic seafood delicacies and rare alchemical ingredients harvested from deep trenches
- Fine coral jewelry, bioluminescent inks, and dyes
- Expertly crafted magical tridents, nets, and aquatic armor
Major Imports
- Rare woods, grains, and textiles from inland nations (Virella’s land is largely coral and sand, unsuitable for large-scale crops or forests)
- Alchemical salts and minerals
- Surface luxuries like silks, perfumes, and unique livestock
Official State Religion
Subsidiary Organizations
Controlled Territories
- Azure Arcanum
- Half-Sunken Palace
- Highmist Haven
- Ley Spire Labs
- Lost Scriptorium
- Pearl Chamber
- Pearlescent Isles
- Pearlsong
- Skyward Dormitories
- Stormcaller Rotunda
- Tempest Forge
- The Deep Archive
- The Eversong Lagoon
- The Gilded Martin
- The Lantern Hollow Markets
- The Spiral Steps
- The Watchliight Keep
- Throne Pool
- Tide Theater
- Vault of the Deep Accords
Notable Members
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