Skyward Dormitories

The primary student housing — delicate towers and terraces overlooking the sea, each room enchanted for modest climate control and privacy.

Purpose / Function

Housing for apprentices, journeymages, visiting scholars.

Design

Tall, airy towers with many open patios, rooftop gardens, and hanging crystal lanterns.

Entries

Guarded common gates lead to central stairwells.

Sensory & Appearance

  • Always a murmur of young voices.
  • Smells of mixed herbs and brine from small private gardens.

Denizens

Students of all races, fluttering familiars (tiny drakes, arcane gulls), occasional chaperone professors.

Contents & Furnishings

Simple rune-etched beds, wardrobes with glamour charms to freshen garments, tiny spell desks.

Valuables

Many apprentices keep small personal foci here — trinkets with more sentimental than monetary value.

Hazards & Traps

Playful illusions often left in halls — harmless but startling for newcomers.

Special Properties

Each room has a private calm-weather charm to ensure restful sleep.

Alterations

Extra balconies added over centuries — many rooms have been joined to allow study circles.

Architecture

Elven-influenced arches with pale blue banners that catch the wind.

Defenses

Quietly patrolled by bound air elementals that report disturbances.

History

Where most Arcanum friendships — and rivalries — begin.

Tourism

Occasionally opened for parents or dignitaries on showcase days.

Founding Date
195 AR
Type
Room, Dome, Living
Parent Location
Environmental Effects

Soft salt breezes through every balcony. Many windows carry minor illusions — sunrises, calm waters — for comfort.

Owning Organization

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