Skyward Dormitories
The primary student housing — delicate towers and terraces overlooking the sea, each room enchanted for modest climate control and privacy.
Purpose / Function
Housing for apprentices, journeymages, visiting scholars.
Design
Tall, airy towers with many open patios, rooftop gardens, and hanging crystal lanterns.
Entries
Guarded common gates lead to central stairwells.
Sensory & Appearance
- Always a murmur of young voices.
- Smells of mixed herbs and brine from small private gardens.
Denizens
Students of all races, fluttering familiars (tiny drakes, arcane gulls), occasional chaperone professors.
Contents & Furnishings
Simple rune-etched beds, wardrobes with glamour charms to freshen garments, tiny spell desks.
Valuables
Many apprentices keep small personal foci here — trinkets with more sentimental than monetary value.
Hazards & Traps
Playful illusions often left in halls — harmless but startling for newcomers.
Special Properties
Each room has a private calm-weather charm to ensure restful sleep.
Alterations
Extra balconies added over centuries — many rooms have been joined to allow study circles.
Architecture
Elven-influenced arches with pale blue banners that catch the wind.
Defenses
Quietly patrolled by bound air elementals that report disturbances.
History
Where most Arcanum friendships — and rivalries — begin.
Tourism
Occasionally opened for parents or dignitaries on showcase days.
Soft salt breezes through every balcony. Many windows carry minor illusions — sunrises, calm waters — for comfort.
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