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Tetra Liamion

Tetra Liamion (a.k.a. Icebane)

Tetra Liamion is an enigma; one of the most statistically unlikely adventurers in an already uncommon group. He breaks many precedents set by sea-elven society: He's an arcane caster, he wears and forges metal, and can spend extended periods of time on land. Even his phenotypic features, silver eyes and blue skin, are relatively uncommon. He holds to the ideals of Ravnica's surface elves, a much faster paced lifestyle than the sea elves or the elves of Faerun. And stranger still, an Izzet league lab mishap has left him on a plane of existence separate from his home plane. He has allied himself with the adventurers he encountered in his first days on Faerun, and uses their exploits to increase his own magical skill, hoping one day to be able to travel freely between the two planes. He fights with a combination of arcane spell casting and magically augmented weapon attacks, and is a skilled artisan in many crafts, earning his reputation within the Izzet league for his skill with magical armor. When travelling over land, Tetra is accompanied by a mechanical drake, called Buster, which he salvaged from the ruins beneath Crumblestone keep.

Physical Description

General Physical Condition

Tetra's many years in the Ravnican Undersea and Izzet Laboratories have granted him a measure of physical capability slightly above that of other wizards. He's moderately dexterous and well suited to quick maneuvers underwater and dodging explosions from failed experiments.

Body Features

Tetra has blue skin accented with a silver stripe pattern, well suited for underwater camouflage. Like other sea elves, he has gills visible on his neck and over his ribs, and has longer fingers and toes than the average humanoid with a thick webbing between them, designed to propel him through the water and help keep his grip.

Facial Features

Tetra's face is as angular as any elf's, but with the much stronger and larger jaw of his sea-elven kin, lined with pointed front teeth and large molars in the back. Tetra's is slightly more pronounced, given that his favorite food is crab (the shells are a bit harder to break through). He has silver eyes, a rarity among the sea elves, but more common amongst his family (hence, his family name, Silverdew). His hair is a sea-green color.

Identifying Characteristics

Tetra's left arm was very forcibly removed in defense against a pirate raid on Nidavalier. As a testament to his skill as an atificer, Tetra has replaced the missing limb with a fully functional metallic replacement. His "Arcane Armament" model is fully waterproof, fully articulated, and just as accurate as his old arm was. It currently has a targe that flips outward from his forearm, and is fitted for futher upgrades in the future. As mentioned before, Tetra's silver eyes also serve as easy identification.

Physical quirks

Following a magical mishap with a poorly enchanted magic missile wand, Tetra had a lewd tattoo of a mermaid magically etched into his right hand. He still hasn't found a way to get it off.

Special abilities

Tetra is well versed in matters of the arcane, being both a Wizard and an Artificer. This is uncommon for a sea elf, and more uncommon still is his standing as a wizard. Rather than specialize in one school of magic, he studies all of them, and is able to call forth the magic of the realms without guiding it into a specific spell in a practice he calls reckless magic. His ability to stay above the water for as long as he does is also notable: when he rests, he chooses to do so underwater if he can, but is able to adventure for several days without being fully submerged (his armor helps to some degree but holding on to some water after it is taken onto land, but the resilience is impressive nonetheless).

Apparel & Accessories

A magic bracelet on Tetra's arm allows him to instantly swap between two outfits with only a thought. Normally, Tetra wears comfortable but finely crafted wizards robes. Nice enough to denoted his status, but not too flashy or large as to get in the way of his work or his swimming. When adventuring or in combat, Tetra adopts a far more intimidating outfit: his Amplified Arcanomechanical Armor (a suit of half plate that enhances his own casting capabilities), paired with an impressive horned helmet he recovered from the 9 hells and the very axe that removed his arm on Nidavalier. In either state, Tetra's equipment is stored in a few pouches and a bag of holding, and he wears a deep blue cloak with silver accents that match his own strip pattern.

Inventive and unpredictable Arcanist native to Ravnica. Tetra aims to return to Ravnica, but has created a name for himself improving his magical skill in hopes of going home. He fights with a combination of magic and weapons alongside his metallic drake.

Character Location
View Character Profile
Alignment
Chaotic Neutral
Age
96
Date of Birth
8th of Zuun, 9987 Zal Concardant
Children
Gender
Male
Eyes
Silver
Hair
Blue-Green
Skin Tone/Pigmentation
Blue Skin with silver stripes
Height
5' 4"
Weight
125 lbs

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Undersea Era

9988 ZC -> 10065 ZC

Tetra's youngest years spent below the surface of Ravnica: despite his years, he's still considered a fairly young child by eleven standards during this time.

  • 9987 ZC
    Birth of Tetra Liamion
    Life, Birth

    Tetra's Birth and some background on Ravnica's sea elves.

  • 10038 ZC
    Tetra's Early Life
    Life, Identity

    Tetra's introduction to magic and the wider world.

  • 10064 ZC
    Arin
    Miscellaneous

    Tetra begins exploring the undersea on his own and meets Arin, a Simic scientist who teaches Tetra about the surface while keeping him away from the guild's more dangerous projects.

Izzet Era

10066 ZC -> 10076 ZC

Tetra's years spent in District 10 working for the Izzet league and developing his skills as a wizard and artisan.

  • 10066 ZC
    Into the Izzet League
    Life, Career

    Tetra begins his life in District 10 and begins works for the Izzet League.

  • 10067 ZC
    Prism University
    Life, Education

    Time Tetra spent studying magic at Prism University

  • 10069
    Development of Reckless Magic
    Scientific achievement

    Tetra polishes and completes his method for Reckless Magic

    More reading
    Reckless Magic
  • 10071 ZC
    Arcanomechanical armor (first iteration) complete
    Technological achievement

    Tetra completes his arcanomechanical armor as his final project for Prisim University

    More reading
    Arcanomechanical Armor
  • 10076 ZC
    Coffee Break
    Disaster / Destruction

    One late day to work and a precariously balanced cup of coffee lead to a far more significant blunder than a stained set of robes.

Faerun Era

1483 DR and beyond

After the portal device his laboratory was working on malfunctions, Tetra is left stranded in a new and unfamiliar world. These are the years Tetra spends on Faerun before is able to travel between Faerun and Ravnica freely.

  • 1483 FE


    A lone wizard
    Expedition

    Tetra finds his footing (or not) on a new plane of existence and encounters the band of adventurers who would eventually become the Heroes of Baldur's Gate

  • 1483 FE

    3 /5

    Bhaalspawn Assault
    Disaster / Destruction

    The Bhaalspawn revealed themselves to the world, creating havoc in their attempts to resurrect the dead god. However, a brave group of heroes that would later become known as the Heroes of Baldur's Gate slew the beast and saved the city.

    Additional timelines
  • 1484 FE


    Left to his own devices
    Expedition

    After the events involving the Bhaalspawn, Tetra takes the next few years to travel Faerun and familiarize himself with his new home. He tours the sword coast and takes extensive notes on areas he visits as research for when he returns to Ravnica. But, he makes little ground on actually returning during that time, and is unable to even contact his home plane.

  • 1488 FE

    19 /12

    First Council of Waterdeep
    Diplomatic action

    The key figures of the Lord's Alliance come together in the city of Waterdeep to discuss the rising threat of the Cult of the Dragon and the Red Wizards of Thay and a possible alliance between the two. The Heroes of Baldur's Gate are called up to help investigate the issue and track down one of their leaders.

    Additional timelines