Inventive and unpredictable Arcanist native to Ravnica. Tetra aims to return to Ravnica, but has created a name for himself improving his magical skill in hopes of going home. He fights with a combination of magic and weapons alongside his metallic drake.
- Age
- 96
- Date of Birth
- 8th of Zuun, 9987 Zal Concardant
- Gender
- Male
- Eyes
- Silver
- Hair
- Blue-Green
- Skin Tone/Pigmentation
- Blue Skin with silver stripes
- Height
- 5' 4"
- Weight
- 125 lbs
Appearance
Physical Description
Tetra's many years in the Ravnican Undersea and Izzet Laboratories have granted him a measure of physical capability slightly above that of other wizards. He's moderately dexterous and well suited to quick maneuvers underwater and dodging explosions from failed experiments.
Body Features
Tetra has blue skin accented with a silver stripe pattern, well suited for underwater camouflage. Like other sea elves, he has gills visible on his neck and over his ribs, and has longer fingers and toes than the average humanoid with a thick webbing between them, designed to propel him through the water and help keep his grip.
Facial Features
Tetra's face is as angular as any elf's, but with the much stronger and larger jaw of his sea-elven kin, lined with pointed front teeth and large molars in the back. Tetra's is slightly more pronounced, given that his favorite food is crab (the shells are a bit harder to break through). He has silver eyes, a rarity among the sea elves, but more common amongst his family (hence, his family name, Silverdew). His hair is a sea-green color.
Identifying Characteristics
Tetra's left arm was very forcibly removed in defense against a pirate raid on Nidavalier. As a testament to his skill as an atificer, Tetra has replaced the missing limb with a fully functional metallic replacement. His "Arcane Armament" model is fully waterproof, fully articulated, and just as accurate as his old arm was. It currently has a targe that flips outward from his forearm, and is fitted for futher upgrades in the future. As mentioned before, Tetra's silver eyes also serve as easy identification.
Physical quirks
Following a magical mishap with a poorly enchanted magic missile wand, Tetra had a lewd tattoo of a mermaid magically etched into his right hand. He still hasn't found a way to get it off.
Apparel & Accessories
A magic bracelet on Tetra's arm allows him to instantly swap between two outfits with only a thought. Normally, Tetra wears comfortable but finely crafted wizards robes. Nice enough to denoted his status, but not too flashy or large as to get in the way of his work or his swimming. When adventuring or in combat, Tetra adopts a far more intimidating outfit: his Amplified Arcanomechanical Armor (a suit of half plate that enhances his own casting capabilities), paired with an impressive horned helmet he recovered from the 9 hells and the very axe that removed his arm on Nidavalier. In either state, Tetra's equipment is stored in a few pouches and a bag of holding, and he wears a deep blue cloak with silver accents that match his own strip pattern.
Special abilities
Tetra is well versed in matters of the arcane, being both a Wizard and an Artificer. This is uncommon for a sea elf, and more uncommon still is his standing as a wizard. Rather than specialize in one school of magic, he studies all of them, and is able to call forth the magic of the realms without guiding it into a specific spell in a practice he calls reckless magic. His ability to stay above the water for as long as he does is also notable: when he rests, he chooses to do so underwater if he can, but is able to adventure for several days without being fully submerged (his armor helps to some degree but holding on to some water after it is taken onto land, but the resilience is impressive nonetheless).
Mentality
Personality
The major events and journals in Tetra's history, from the beginning to today.
The list of amazing people following the adventures of Tetra.



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