Humans
Humans in this setting are industrious, adventurous, short-lived and bold. They come in five broad varieties. The Gravicans, The Armusians, The Carribards and The Lotus State. The Gravicus Empire takes up a slight majority of human-held territories and is a military powerhouse. The Armusian States hold the second most, but are immensely wealthy and politically powerful. The Carribard Confederacy is an island nation, made wealthy through trade and piracy. The Lotus State is a collection of nations made wealthy through their gold, silver and crafts. The Isles of Viggo is a group of clans that practice farming and raiding. Though the humans, for almost a millenia were embroiled in bitter wars while the Gravicus empire expanded, in the past couple of centuries it has been significantly more peaceful. The three major empires settled into an uneasy peace, none were willing to act against either of the others, and so things slowly got to a sense of normalcy. The Gravicans defended from the Rehks, the Carribards defended the coasts and human trade, the Lotusfolk crafted their silks and art, the Giantbloods raided and the Armusians shmoozed their way along, trading goods between the three, and, with their upkeep of the church, being the glue that kept humanity together. Now that there's a new continent, however, things are different. Once ships or their passengers pass the halfway mark to Anoma, actions against fellow empires don't have diplomatic repercussions against the actor, as they are considered to be acting of their own authority with only minimal oversight from the mother country. It has yet to be seen whether or not this policy will actually be held true, as no major diplomatic incidents have occurred...
Subraces
The following are the most prevalent human subraces present on Gaia. Notably, humans are very adaptable and seem to have physically changed to suit the place from which they hail, after only a few centuries of being so divided.Gravicans: The Gravicans are tall, muscular, and broad. They're generally between European and Mediterranean in appearance, though they have incorporated several smaller countries with varied appearances. In addition to this, they have a lively market for enslaving just about anyone, so almost any person could be found within the Gravican empire. Gravicans style themselves much in the same way as Romans, utilizing a similar color scheme of whites for most garb, red for those in the military, and purple for those of higher class. They are known for being very survivable.
Armusians: The Armusian people are a relatively recent grouping, and thus they're a varied group, but the spirit of the Armusian church has infused them all, and they have rather rapidly gained the traits that those who rigidly adhered to the Armusian belief have long enjoyed. Due to the wide-ranging nature of the states that have joined into the Armusian states, they come in many varieties, with appearances as varied as European, Mediterranean, Middle Eastern, and African, though they tend towards European.
Carribards: The Carribards are a confederation of island nations with an extremely strong naval tradition of privateering, and a good deal of their heroes had little stints of piracy. They also have some of the fastest and best sailing craft in the old world, practice martial arts and have at least one master aboard every ship. They appear to be anything from Mediterranean to African.
Lotusfolk: To the far eastern reaches of the realm, secluded from the conflicts of Gravicus and Armus, lies a strange and storied world in itself. The Lotus State, with centuries of varied cultural development in the isolation of eastern Dahu, presents a vastly unique experience for the occasional traveler. A loosely unified amalgamation of several nations, from the sprawling farmlands of Tian Di Guo, to the mist-shrouded isles of Akagi, the empire nests an intricate, continuous game of diplomatic chess that has continued for centuries.
Giantblooded: The Giantbloods are a group of humans who live on a set of islands to the Southwest of the mainland of the old world. They are not unified, and in fact, would likely take offense to the suggestion that they are such, but the similarities in their religion and culture along with their proximity to one another has led them to be grouped into one. They are the tallest and physically strongest of the humans, but they are prone to mad, frothing rages, something which pushes them forward in war almost as much as it holds them back.
Civilization and Culture
Major Organizations
Anoman Human Nations
There are no current Human settlements on Anoma. Perhaps you can change this.Old World Human Nations
The Gravican Empire
The Gravican Empire was formed to represent the will of the Gravican people, a collection of once subjugated people now made master’s of their many lands. The fertile plains of Gravica have for generations acted as the fuel for a near endless amount of campaigns in the name of expanding the Empire to eventually represent the entirety of humanity. At the top of its hierarchy stands the Gravican Emperor whose lineage is responsible for representing the wants and needs of the Gravican people. During the beginning of its existence, the Gravican Emperor was simply a figurehead elected by prominent oligarchs. Over time the position has been strengthened time and time again, at the expense of the noble class. The Emperor’s reign has remained nearly absolute because of a string of great emperors and generals, and it doesn’t seem to be weakening anytime soon.Grand Arch-Princedom of Armusia
The Grand Arch-Princedom was formed to protect a collection of city-states and feudal lords that cover portions of the Gildaran’s coast, hill-lands, and a few of the mountainous regions. The unification of these lands with the introduction of the brother church saved the Princes from the Gravican Hordes, for a time. They would end up being the first to sign onto the Gildaran Alliance with the Gravican Empire. The Arch-Princedom, as a position, is elected by a collection of powerful Dukes. These Dukes are, more often than not, bribed into voting a certain way by the most influential family at the time of elections. At the same time they have a position of ‘Herald of the Brother Church’. This position, in the best case scenario, is also taken by the Arch-Prince. Both of these have elections, with the Herald being elected by a community of elder priests. The first three Arch-Princes of Armusia were also Heralds, meaning the entirety of the Princedom was behind one person. Since then, there have been few rulers who have gotten both positions, causing quite a bit of internal tension at the worst of times.The Council of Entheric
Deep in the mountains in the tundra that belts the world, nestled in a massive valley, there is a country of pale, tall blonde humans. Nobody is quite certain where this country, named Entheric, is, other than that it is most certainly on the edge of livable territory and on the continent of Gildaran, in an environment nearly as cold as death itself. What is sure is that they use the raised dead to work their fields and power odd, infernal machines that plunge their mines of vast gems and gold. The council that controls them are openly Vampiric, despicable nigh-undead bloodsucking monstrosities of the night, abhorred by almost all species. Through keeping their location a secret and carefully maintaining their neutrality, they have remained under the radar of their neighbors and the Gravicus empire, allowing them to exist mostly in peace. The council believes that their progenitors, the Voudr, originated in the lost continent Anoma, and are looking for someone to confirm their suspicions. Such proof would be worth quite a bit to them, surely. Living in the mountainous wastes and deep, despicable valleys of Entheric humans still survive and make their way through the world. They come in two different types. Some of them have slumbering ancient blood of the Voudr that founded the council, waiting for the right moment to awaken. The others have become one with the cold, in a far more insidious way than the winter Elves of Dahu.The Lotus State
On the micro-continent of Yue sits a nation deeply divided, yet united behind an ancient form of governance. Their lands have plentiful resources, more so than Gravica, yet these resources rarely leave the Yue. In truth, the Lotus State was set-up to protect the Akajin people. This came to be because of large-scale raids during the great collapse, which affected multiple empires, and hit the Akajin the hardest. The formation of the Lotus State came from the fall of the Lotus Empire, which was suffering from plague, famine, and now war. According to records from the time, ten thousand Rehk-Urs supported by Ogris and competent generals landed upon their lands. They intended to ‘colonize’ the rich lands. Eventually, they were picked off one by one like prey beasts. The cities of the past were so decimated, the people so isolated that it was decided that the Akajin people couldn’t be reasonably ruled by an absolute ruler. Power would be divided.The Carribard Isles
The long chain of numerous islands has sat as a strategically important naval staging area since time immemorial. It is no surprise then that the government that came to represent the Carribard people eventually became a ‘pirate republic’, a collective where representatives of islands come together as a conglomerate of sailors led by ‘Princes’. Before they were known as the Carribards, the sea peoples here caused the great collapse alongside a large group of other Island dwelling people, and a collection of Rehks. The current day isles are more concerned with the enriching of its rulers and peoples; Its burgeoning island cities have started acting as the backbone of its naval production and maintenance. The ruling class, the Silver Princes, are elected naval commanders from each of these cities, there are fourteen in total. When a crisis occurs, or a greater power threatens the Isles, the Silver Prince will elect a dictator of sorts to lead the majority of the ships and armed forces.Common Myths and Legends
Creation Lore
"In long eras past, there were only Two. Brothers of Chaos and Order, Anomalous and Sequestus the young. All about them was nothing and they existed in relative peace. But the ghost of Mankind sat deep inside them, and though it was not yet fully formed, it still had strength which built over the eons as the brothers sat parallel in their own sides of nothing. This ghost grew and formed until finally, the strongest of mankind’s primal urges became strong enough to imprint upon the brothers. The urge for something more, that essential hunger which drives Mankind left a tiny imprint on Chaos. Suddenly seeing the nothing around him as it had been for eons, Anomalous suddenly felt ill at ease and realized that he ought to make something else. For eleven days he worked to create an island among the long empty order, in which chaos would be supreme. When Anomalous created his island, he found that he wanted more chaos. The leering face of nothing always peered back at him, and so he created more and more chaos until finally, it was all he could see. Sequestus saw the ghastly immeasurable horror of chaos as far as the eye could see and the mind could sense, and was imprinted upon with a piece of the spirit of man at this point as well, the determination to build and set about Ordering the mad creation his brother had wrought. Tirelessly for eleven days Sequestus worked, creating the world and its many systems, setting the flow of liquids in order and weaving magic into all things. When he met with Anomalous again, it’s said that for eleven days they fought. At the end of the eleventh day, Sequestus left, calling a draw and going to rest while Anomalous looked at his creation, maimed by order’s hand and sought to weave yet more chaos. But that which has been carefully sewn is not so easily undone. After a day, brother Chaos chose to change his direction, instead choosing to permanently mark this world with his own imprint as well. For eleven days, he worked, first creating Mankind who had wrought this all, then creating the other races. Il’ha and Rehks first, to traverse the trees and plains and to make companions for his beloved Mankind. Then, he saw much space below the ground and so filled it with Dwarves …" — Excerpt from the Holy Book of BalanceInterspecies Relations and Assumptions
Appearance of Subrace Hybrids
See Half-Breeds.
Artwork by Unknown
Average Height
4’6" - 6’5"
Average Weight
80lbs - 250lbs
Geographic Distribution
Related Ethnicities
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