Stormhold
Ervenian Era, 1051 AB
Stormhold is a golden-crowned palace of marble, platinum, and gems rides a living thunderhead across the night of Karasuthra. Mortai, the faces in the clouds, shepherd it along, trading quicksilver lightning as conversation. Here Stronmaus, Smiling Lord of Sun, Sky, Weather, Seas, and Joy, keeps court under the dim silver of Luna. He ranges freely across all three layers of The Beastlands yet favors Karasuthra for how moonlight slicks his storm-washed battlements. Some swear a shifting sky-bridge tethers Stormhold to Gudheim in Ysgard, opening when auroras ring like struck bronze.
Customs and Laws
Open Sky Table
Share bread, water, and a true name under the colonnades and host and guest owe hospitality and frank speech until the next thunder-peal; lies taste of ozone and catch in the throat.Storm-Duels, Not Feuds
Grievances are tried first as storm-duels, ring of clouds, first clean strike of lightning or peal of thunder wins. Victory obliges uplift: a lesson, a tool, or safe-conduct for the other.Fire Ban
Lighting new mundane flame is taboo; warmth may be borrowed from hearths kindled elsewhere or from sun-mirrors and heated stone.Oaths on Glass
Promises are sung and struck upon thunder-glass; within their circle malice falters and resolve steadies. Breaking such an oath draws a quiet static veil that pricks the tongue until amends.Geography
The Cloud-Citadel rises as a tiered palace of veined marble trimmed with gold cornices and gem-set friezes, its lower halls sunk waist-deep into a roaring anvil-cloud. Wide colonnades stand open to the winds, while lightning rods shaped like tridents and sun-wheels crown the rooftops.
At the Sky Court lies the Opal Pool of Two Shores, a mirror-still basin that seems no larger than a hundred feet across from outside but opens to endless bright shallows and star-deep lanes for those within.
Hiatea and Surminare often come to bathe in its waters, which mend wounds, soothe hearts, and wash away the burdens of salt and thunder.
Beyond, the Anvil Yards spread as open terraces where cloud-giant smiths and bralani strike thunderheads into tune with singing hammers, each peal inscribing pale glyphs across glassy balustrades.
The Bannerway stretches as a wind-bayed processional, lined with proud pennons gifted from friendly courts such as Grove of the Unicorns, Aquallor's Pearl Parliament, and the Aerie.
Mortai Lanes, smooth and silken runways of vapor, serve as gathering places where the great cloud-faces dip low to parley, trading quick arcs of blue lightning as if speaking in crackling conversation.
Notable Locations
Sky Court and Opal Pool
Heart of hospitality; healers and heralds keep watch, and visiting deities sometimes walk the water like warm glass.Anvil Yards
Thunder-smithies where vows are “rung in” and stormgear is tempered; apprentices learn to read weather from the color of struck sparks.Sun-Hammer Gallery
A ring of sun-mirrors that catch Noctos-light and flash signals to distant aeries; scribes etch each hunt and festival into fused glass tablets.Bannerway Green
Parade ground and feast-field; when the Sky-Hunt is called, standards of allied realms are raised here amid drums and rain.Mortai Balcony
A wide, low cloud-porch where the oldest cloud-faces counsel travelers—answer a riddle in thunder-meter to earn a safe stormpath.Travel and Access
Thunderpaths
Ride swift storm-jets between Beastlands layers; a shouted destination and a beat kept in step with the thunder carries you true.Aurora Span to Ysgard
During great geomagnetic singings, a ribbon-bridge of color unfurls toward Gudheim; ascend while drumming the Sky-Hunt cadence.Moonstep Ladders
Under bright Luna, pale ladders of rain and moonlight descend to Karasuthra’s forests and kopjes.Okyanus Updrafts
Plumes rising from the river below can loft sky-galleys and winged travelers to the palace when guest-right was freshly kept.Inhabitants
Petitioners of the Storm
Storm-blessed souls, Giants espacially Storm Giants, sailors, skyfarers, musicians, and keepers of joy, reborn with steady stance and bright voices. They camp in open-air cloud hamlets, tending lightning gardens and rain cisterns.Giants and Kin
Storm and good cloud giants serve as wardens and stewards; firbolg and voadkyn visit as rangers and messengers.Celestial Allies
Azatas (bralani storm riders, lillend chorus-keepers), Agathions (albatross-, dolphin-, and lion-hearted guides), air/water elementals, and mortai in close attendance.Honored Guests
Aerdrie Faenya's aeries, Asathalfinare envoys from Aquallor, and festival retinues from Library of All Knowledge during great concerts.Localized Phenomena
The Static Veil heralds moments of truth: hair rises, metal hums, and honest words discharge the tension, while falsehood earns only a snapping shock and numb lips.
Gale-Shear cuts the sky into knife-edged boundaries of wind; step with the flow and you glide safely, but resist and you are tumbled end over end.
Mortai Etiquette demands patience, crossing through a lightning exchange mid-sentence is considered rude, and those who intrude find the cloud-lanes stretched endlessly ahead until apology or song repairs the breach.
The Cloud-Edge Mirage plays tricks on the unwary, turning balconies into paths that seem to extend forever; only the careful focus of a traveler or the steady hand of a watch-warden can guide one back from the wandering edge.
Storm’s Favor lends strength to spells of lightning, thunder, air, and storm, making calls of lightning, wind, and sky-borne travel strike cleaner and carry farther during an active tempest.
Way-Quiet aids casters who weave their magic into cadence, whether drumbeat, chant, rowing rhythm, or marching calls, so that bystanders perceive benign spells as part of the work or revel. Joy’s Respite blesses magics of healing, reconciliation, and calm, especially when invoked during feasts or to settle quarrels, letting peace sink deeply into the soul.
Undeath Refused manifests as resistance against necromancy, soul harm, slavery bindings, and fear compulsions, while rites of rest and consecration take hold with gentle certainty. Appointment Travel steadies journeys bound to purpose; way-walks, fold-gates, and teleports tied to a clear time and intent arrive with uncanny precision, while casual leaps drift aimlessly upon the winds.
Trait Type |
Description |
|---|---|
| Gravity | Subjective directional; while on/within the cloud-palace and its yards; step as on firm ground, will yourself light as mist, or heavy as rain. Edges fall away into standard gravity. |
| Time | Normal. |
| Shape & Size | Infinite within with defined borders. |
| Morphic Traits | Mildly morphic to vow and hunt. Paths shorten for clean pursuers or compassionate guides; they lengthen for torment or waste. |
| Elemental Energy | None Dominant |
| Alignment | Good, Mildly Chaotic |
| Magic | ffects with the air, weather, electricity, or sonic are enhanced, especially during active storm. Fear-domination, slavery bindings, and necromancy that harms life are impeded. Fire that does not serve warmth or craft gutters |
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