Water Genasi Kingdom - SURFTON
Though Genasi are not usually known to form their own communities and settlements, years of persecution and easy access to a portal back to their own Elemental Plane has emboldened the Fire, Air, Earth, and Water Genasi of Oroccid to form their own kingdoms. In order to promote loyalty and foster a sense of nationalism, the Kingdoms were founded and divided by the elemental force that defines each type of Genasi (air, fire, water, earth), which, while succeeding in forming communities and pride for their own people, also had some unfortunate side-effects.
After the founding of the 4 Kingdoms almost 90 years ago, the Genasi became somewhat racist toward their own kind, preferring not to mix with other Genasi not of their type. It was the lofty Air Genasi Kingdom (Cloudscape) founder/ruler Erin Huricus I that started the Elemental War (war between the Genasi Kingdoms) around 75 years ago, claiming that they should all be united under one ruler as they were all Genasi. Cloudscape then used their airships and higher ground to attack the Water Genasi Kingdom (Surfton) far below, taking them completely by surprise, but unable to completely subdue the Water Genasi as they fled to hidden shelters in the sea as their rulers, King Hydrox Monsoo sacrificed himself to cover their escape. At first the leaders of the Earth (Oreton) and Fire (Fugore) Kingdoms, Firmis Valanche and Magmis Tempris, rose to Surfton's aid, but Fugore betrayed them both by aligning with Cloudscape, having heard rumors of Oreton and Surfton making their own pact. Naturally the lithe Fire and Air Genasi tended to get along better than with their Earth and Water brethren, same for the heavier Water and Earth Genasi. As both sides geared up for the war to come, with Surfton becoming a focal point for the largest battle, each Kingdom was visited by King Alphanis Xavamir Alphanis deceased? and his First Knight, Glubglar Loadlum, emissaries on a mission of peace.
King Alphanis (along with Glubglar and the rest of the Death Joints) felt partially responsible for the state of affairs in Oroccid, knowing the Portals to the Elemental Planes did not emerge until they sent the Anachime Sudex back to the Positive Energy Plane almost 25 years previously. And with the Elemental War starting to draw in other Oroccid cities, including the Aarakocra of Wingperch, the Dwarves of Dwarven Kingdom - GIMLOTH and the trading town of Twin Falls, Alphanis knew that this war would decimate Oroccid for decades to come. He negotiated peace with the various Kingdoms, offering goods, trades, knowledge and technology from Domunz, which would help all of the Genasi Kingdoms advance much quicker than otherwise, and ensure their power base in Oroccid. Alphanis, as was his custom, also subtly threatened to enter the war with the massive Obreriault Army, suggesting if the Genasi Kingdoms could not exist in a peaceful state, it might be best for them to become Nationstates under the Obreriault Banner, a notion that did not sit well with any of the Genasi Leaders. After many weeks of deliberation, a truce was signed at the Eternal Current Monastery, the monks having stayed neutral in the war despite their Monastery being situated very close to the war zones.
Since that peace, the The Yaw Conglomerate made deals with Cloudscape to making airship shipping lanes between Domunz and Oroccid. The Dwarves of Thindriline helped establish the Champions League of Oroccid and Domunz CLOOAD to unite the various cities and races as they cheered on their Champions. The leaders of Chalinos helped rebuild Surfton and organize their defense forces, while both Magiault and Obreriault built libraries and schools of Magic, Trade, and Academia in many Orcoccid cities, especially the Genasi ones. The peace was an uneasy one, for while the Genasi respected the gains made by the Truce, and were somewhat cowed by the Military Might of Obreriault and King Alphanis, the wounds of the war were long remembered, especially those who lost family or leaders in the early battles.
With King Alphanis assassinated, each nation is now highly suspicious of just who ended the long-standing ruler's life, knowing every Genasi leader had motive to do so. With the fleeting peace now being reconsidered as a leaderless Obreriault searches for order following Alphanis's death, to most it seems only a matter of time till one of the Genasi Kingdoms makes the first bold move, and begins the march to a continuation of the Elemental War.
After the founding of the 4 Kingdoms almost 90 years ago, the Genasi became somewhat racist toward their own kind, preferring not to mix with other Genasi not of their type. It was the lofty Air Genasi Kingdom (Cloudscape) founder/ruler Erin Huricus I that started the Elemental War (war between the Genasi Kingdoms) around 75 years ago, claiming that they should all be united under one ruler as they were all Genasi. Cloudscape then used their airships and higher ground to attack the Water Genasi Kingdom (Surfton) far below, taking them completely by surprise, but unable to completely subdue the Water Genasi as they fled to hidden shelters in the sea as their rulers, King Hydrox Monsoo sacrificed himself to cover their escape. At first the leaders of the Earth (Oreton) and Fire (Fugore) Kingdoms, Firmis Valanche and Magmis Tempris, rose to Surfton's aid, but Fugore betrayed them both by aligning with Cloudscape, having heard rumors of Oreton and Surfton making their own pact. Naturally the lithe Fire and Air Genasi tended to get along better than with their Earth and Water brethren, same for the heavier Water and Earth Genasi. As both sides geared up for the war to come, with Surfton becoming a focal point for the largest battle, each Kingdom was visited by King Alphanis Xavamir Alphanis deceased? and his First Knight, Glubglar Loadlum, emissaries on a mission of peace.
King Alphanis (along with Glubglar and the rest of the Death Joints) felt partially responsible for the state of affairs in Oroccid, knowing the Portals to the Elemental Planes did not emerge until they sent the Anachime Sudex back to the Positive Energy Plane almost 25 years previously. And with the Elemental War starting to draw in other Oroccid cities, including the Aarakocra of Wingperch, the Dwarves of Dwarven Kingdom - GIMLOTH and the trading town of Twin Falls, Alphanis knew that this war would decimate Oroccid for decades to come. He negotiated peace with the various Kingdoms, offering goods, trades, knowledge and technology from Domunz, which would help all of the Genasi Kingdoms advance much quicker than otherwise, and ensure their power base in Oroccid. Alphanis, as was his custom, also subtly threatened to enter the war with the massive Obreriault Army, suggesting if the Genasi Kingdoms could not exist in a peaceful state, it might be best for them to become Nationstates under the Obreriault Banner, a notion that did not sit well with any of the Genasi Leaders. After many weeks of deliberation, a truce was signed at the Eternal Current Monastery, the monks having stayed neutral in the war despite their Monastery being situated very close to the war zones.
Since that peace, the The Yaw Conglomerate made deals with Cloudscape to making airship shipping lanes between Domunz and Oroccid. The Dwarves of Thindriline helped establish the Champions League of Oroccid and Domunz CLOOAD to unite the various cities and races as they cheered on their Champions. The leaders of Chalinos helped rebuild Surfton and organize their defense forces, while both Magiault and Obreriault built libraries and schools of Magic, Trade, and Academia in many Orcoccid cities, especially the Genasi ones. The peace was an uneasy one, for while the Genasi respected the gains made by the Truce, and were somewhat cowed by the Military Might of Obreriault and King Alphanis, the wounds of the war were long remembered, especially those who lost family or leaders in the early battles.
With King Alphanis assassinated, each nation is now highly suspicious of just who ended the long-standing ruler's life, knowing every Genasi leader had motive to do so. With the fleeting peace now being reconsidered as a leaderless Obreriault searches for order following Alphanis's death, to most it seems only a matter of time till one of the Genasi Kingdoms makes the first bold move, and begins the march to a continuation of the Elemental War.
- Have an excellent Marine force that has worked hard to earn a reputation for results and ruthless efficiency.
- Also have a large Fleet of Ships used for Protection (which they did not have during the first Elemental War)
- Though small, it's a very productive Kingdom and more ready for war than the other Genasi Kingdoms, never forgetting the sacrifice of Hydrox Monsoo during the first Elemental War.
Demographics
Mostly Water Genasi, though they do allow Tortles
Government
Ruled By the Monsoo Royalty
Defences
Small Fleet
Geography
Island, beaches and rocky mountains
Climate
Tropical
Natural Resources
Fishing
Water genasi almost all have some experience aboard or around sea vessels. They make excellent mariners and fishers. Like earth genasi, though, water genasi prefer quiet and solitude; the wide shores are their natural homes. They go where they want, do what they want, and rarely feel bound to anything.
Good backgrounds for water genasi include hermit and sailor.
Good backgrounds for water genasi include hermit and sailor.
Water Genasi
- The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.
- Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
- Your Wisdom score increases by 1.
- You have resistance to acid damage.
- You can breathe air and water.
- You have a swimming speed of 30 feet.
- You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Founding Date
110 Years Ago
Founders
Alternative Name(s)
The Island Kingdom
Type
National Territory
Population
5,000
Inhabitant Demonym
Surftons
Location under
Owner/Ruler
Additional Rulers/Owners
Related Reports (Primary)
CITY OF GLASS
- Hidden city beneath Surfton, a Sea Elf sorceressn focuses arcane energy through a special tower to create illusion around City of Glass. No outsiders can sea it on the ocean floor, they only sea a large rock formation
- Most of the real population lives here, including a large population of Merfolk, Triton and Sea Elves (all wary of the Air Genasi of Cloudscape)
- Large defensive force
- Everyone here can breath water, most of the city is underwater, buildings can be drained of water if needed
- Water Genasi joined forced with other races coming in from Elemental Plane of Water following events of first war with Cloudscape to become more powerful (secretly) so the other Genasi would underestimate their power
- Surfton and City of Glass now secretly ruled by Council of the four Races
- Has a hidden teleportation circle so forces and people can move back and forth from the City of Glass without giving away its secret
NATIVES
- Water Genasi Race
- Merfolk Race
- Merfolk CR 1/8
- Merfolk Scout CR 1/2
- Merfolk Salvager CR 1
- Triton Race
- Triton Shorestalker CR 2
- Triton Master of Waves CR 8
- Sea Elf Race
- Sea Elf CR 1/8
- Sea Elf Scout CR 1/2
LOOT & ITEMS (only for allies going down to City of Glass)
- Cap-of-water-breathing UC 500 gp
- Potion-of-water-breathing UC 250 gp
- Pressure-capsule C 20 gp
- Enduring-spellbook C 65 gp
- Breathing-bubble C 30 gp

