Air Genasi Kingdom - CLOUDSCAPE

Though Genasi are not usually known to form their own communities and settlements, years of persecution and easy access to a portal back to their own Elemental Plane has emboldened the Fire, Air, Earth, and Water Genasi of Oroccid to form their own kingdoms. In order to promote loyalty and foster a sense of nationalism, the Kingdoms were founded and divided by the elemental force that defines each type of Genasi (air, fire, water, earth), which, while succeeding in forming communities and pride for their own people, also had some unfortunate side-effects.

After the founding of the 4 Kingdoms almost 90 years ago, the Genasi became somewhat racist toward their own kind, preferring not to mix with other Genasi not of their type. It was the lofty Air Genasi Kingdom (Cloudscape) founder/ruler Erin Huricus I that started the Elemental War (war between the Genasi Kingdoms) around 75 years ago, claiming that they should all be united under one ruler as they were all Genasi. Cloudscape then used their airships and higher ground to attack the Water Genasi Kingdom (Surfton) far below, taking them completely by surprise, but unable to completely subdue the Water Genasi as they fled to hidden shelters in the sea as their rulers, King Hydrox Monsoo sacrificed himself to cover their escape. At first the leaders of the Earth (Oreton) and Fire (Fugore) Kingdoms, Firmis Valanche and Magmis Tempris, rose to Surfton's aid, but Fugore betrayed them both by aligning with Cloudscape, having heard rumors of Oreton and Surfton making their own pact. Naturally the lithe Fire and Air Genasi tended to get along better than with their Earth and Water brethren, same for the heavier Water and Earth Genasi. As both sides geared up for the war to come, with Surfton becoming a focal point for the largest battle, each Kingdom was visited by King Alphanis Xavamir Alphanis deceased? and his First Knight, Glubglar Loadlum, emissaries on a mission of peace.

King Alphanis (along with Glubglar and the rest of the Death Joints) felt partially responsible for the state of affairs in Oroccid, knowing the Portals to the Elemental Planes did not emerge until they sent the Anachime Sudex back to the Positive Energy Plane almost 25 years previously. And with the Elemental War starting to draw in other Oroccid cities, including the Aarakocra of Wingperch, the Dwarves of Dwarven Kingdom - GIMLOTH and the trading town of Twin Falls, Alphanis knew that this war would decimate Oroccid for decades to come. He negotiated peace with the various Kingdoms, offering goods, trades, knowledge and technology from Domunz, which would help all of the Genasi Kingdoms advance much quicker than otherwise, and ensure their power base in Oroccid. Alphanis, as was his custom, also subtly threatened to enter the war with the massive Obreriault Army, suggesting if the Genasi Kingdoms could not exist in a peaceful state, it might be best for them to become Nationstates under the Obreriault Banner, a notion that did not sit well with any of the Genasi Leaders. After many weeks of deliberation, a truce was signed at the Eternal Current Monastery, the monks having stayed neutral in the war despite their Monastery being situated very close to the war zones.

Since that peace, the The Yaw Conglomerate made deals with Cloudscape to making airship shipping lanes between Domunz and Oroccid. The Dwarves of Thindriline helped establish the Champions League of Oroccid and Domunz CLOOAD to unite the various cities and races as they cheered on their Champions. The leaders of Chalinos helped rebuild Surfton and organize their defense forces, while both Magiault and Obreriault built libraries and schools of Magic, Trade, and Academia in many Orcoccid cities, especially the Genasi ones. The peace was an uneasy one, for while the Genasi respected the gains made by the Truce, and were somewhat cowed by the Military Might of Obreriault and King Alphanis, the wounds of the war were long remembered, especially those who lost family or leaders in the early battles.

With King Alphanis assassinated, each nation is now highly suspicious of just who ended the long-standing ruler's life, knowing every Genasi leader had motive to do so. With the fleeting peace now being reconsidered as a leaderless Obreriault searches for order following Alphanis's death, to most it seems only a matter of time till one of the Genasi Kingdoms makes the first bold move, and begins the march to a continuation of the Elemental War.  
  • The ONLY Genasi kingdom with airship harbor, close ties with Aarakokra and Yaw Corporation
  • Demographics

    Almost all Air Genasi, along with some Arakokra

    Government

    Ruled by Huricus family

    Industry & Trade

    Very wealthy due to Brumestone Mines

    Assets

    Brumestone Mines (massive deposit, is what makes the landmass float)
    • Air genasi are proud of their heritage, sometimes to the point of haughtiness. They can be flamboyant, and are keen to have an audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high mountains.
    • Fitting backgrounds include charlatan, entertainer, and noble.
    Air Genasi
    • As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.
    • Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.
    Ability Score Increase
    • Your Dexterity score increases by 1.
    Unending Breath
    • You can hold your breath indefinitely while you’re not incapacitated.
    Mingle with the Wind
    • You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
    Founding Date
    110 Years Ago
    Founders
    Alternative Name(s)
    Cloud City
    Type
    National Territory
    Population
    8,000
    Inhabitant Demonym
    Cloudscapians
    Owner/Ruler

    NATIVES

    LOOT & ITEMS

    Storm BoomerangUC 300 gp Drift GlobeUC 100 gp Seeker DartUC 200 gp Balloon PackUC 100 gp Wing WearUC 500 gp Broom of FlyingUC 600 gp Bottled BreathUC 100 gp Potion of FlyingVR 10,000 gp Devastation OrbVR 40,000 gp WindvaneL 50,000 gp