The Yaw Conglomerate
BASIC PRICES
- AIRSHIP - 3 GP per person per each day of voyage for passage (run a lot by Air Genasi partners)
- BOAT - 1 GP per person per each day of voyage for passage (now run a lot by Water Genasi partners)
- NOTE FOR SPEED - Airship go basically TWICE as fast as mounted travel, so whatever time says on Roll 20, cut it in half
AIRSHIP DOCKS
- Waptropolis
- Obreriault
- Magiault
- Chalinos
- Cloudscape
- Wingperch
- Twin Falls
- Gimloth
Assets
AIRSHIPS (Air Genasi Captains)
- Yaw Squeen (flagship) - only human captain - Billie Terry-Bones
- Yaw Sir
- Yaw Smam
- Yaw Slord
- Yaw Sand
- Yaw Rite
SHIPS (Water Genasi Captains)
- Fok Yaw (flagship) - (Chalinos to Bronzehook to Shi-Town to Obrer to Magia to Chalinos)
- El Yaw - (Bronzehook to Obe to Oba to Bronzehook)
- Sheet Yaw - (Winda to Expa to Crua to Magia to Winda)
- Yah Yaw - (Winda to Sta to Abra to Winda)
- Crawp Yaw - (Chalinos to Magia Bronzehook to Obrer, and then loops back to all stops)
- Oh Yaw - (Shi-Town to Chalinos to Winda to Bronzehook to Shi-Town)
- Krak Yaw (newest ship, has a Kraken skull mounted on its prow) (Bronzehook to Brightshell Harbor)
History
Started after C1 by Captain Will Terry and his first mate, Maebe Bones, who became the CEO while he captained the flagship, the Fok Yaw. Had a fleet of ships across the Lancu Sea in Domunz.
Some time after C2, the business evolved as airships became available for public use, and they started building a small fleep of airships to go across Domunz and Oroccid, thus facilitating talks and trades (after centuries without) across the continent.
Few were aware that Captain Will and Maebe were an item, at least until their daughter, Millie Terry-Bones was born. She eventually took over the family business when her parents passed away.
In the present age, Millie's daughter Oftena Bones is CEO of the Yaw Conglomerate, with her son Billie Terry-Bones taking up the family mantle of Captain of the flagship airship, the Yaw Squeen.
Wherever Yaw Wanna Go!
DICE ROLL TO DECIDE WHAT IS HAPPENING WITH SHIP
ROLL 2d6 SHIP STATUS:- 2 LEFT A FEW HOURS AGO
- 3 Down for REPAIRS currently
- 4 Returning in FOUR DAYS
- 5 Leaving in SIX HOURS
- 6 Leaving in ONE HOUR
- 7 ABOUT TO LEAVE, just enough time to board
- 8 Leaving in TWO HOURS
- 9 Returning TOMORROW
- 10 Returning in TWO DAYS
- 11 Returning in THREE DAYS
- 12 LEFT YESTERDAY
SAFETY PRECAUTIONS
Each airship is equipped with enough Narycrash backpacks for the crew, plus an additional 6 Narycrashes for passengers.
Founding Date
around 115 Years ago
Type
Corporation, Conglomerate
Alternative Names
Yaw Corporation (old name)
Demonym
Yaw Staff
Leader
SHIPS and Captains (All Air Genasi) - Roll d6 to see which one is at the harbor
- (1) YAW SIR - Captain Calcine (M)
- (2) YAW SQUEEN - Captain Travertine (M)
- (3) YAW SMAM - Captain Aviato (M)
- (4) YAW S'LORD - Captain Skyna (F)
- (5) YAW SAND - Captain Vortex (M)
- (6) YAW RITE - Captain Whirlna (F)
NATIVES
SKYSHIPS (info from Exandria books)
- Luxurious passage through the clouds themselves—it's a romantic idea cultivated to appeal to the wealthiest citizens of Exandria. As an added bonus, skyship travel avoids the inherent dangers of a journey by land or sea, and is more readily available than teleportation magic. These beautiful airships range in size but generally are the same size as a merchant coaster. Skyships are held aloft and guided with the help of three or more enchanted crystals called brumestones, which are installed along the hull or topside of the ship. The enchantments required to produce and maintain these brumestones are closely guarded by the Alsfarin Union within the distant city of Ank'Harel. While the Alsfarin Union occasionally sells skyships to foreign businesses, they retain absolute control over the maintenance of skyships in operation.
- Skyships are reserved for goods and individuals who want to circumvent the slow speed or danger of an ocean voyage and can afford the exorbitant cost of air travel. No commoner can afford to charter a skyship, and the lower classes of Exandria generally see air travel as just another way for the wealthy elite to lord their superiority over the poor. Others, however, see the majestic craft as aspirational and long to become rich enough to afford one, or skilled enough to pilot one.
Skyship
- Purchase Cost: 100,000 gp
- Speed: 10 mph
- Maximum Cargo: 10 tons
- Crew: 6–10
- Maximum Passenger Occupancy: 30
- Personal Travel Cost: 2 gp per mile per passenger
- Shipping Cost: 1 gp per 100 pounds per mile


