Warrenstone - Harrengon Warren City

Harengon

Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s exuberance with them and learning new languages as they went.
  • Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.
  • People are cautious but welcoming to those who have proven to be of no harm
 

THE KUNICULAI WAR MEMORIAL

Large ancient stone tablet that looks like it has been cleaned often. On top of the tablet, there lies what looks like a dead creature, a large stone bat with giant fangs protruding from its mouth. A stone stake is pushed through its chest into the top of the tablet. The tablet has the following engraving below a date putting the war at over a thousand years ago:
"In honor of all those who fought to repel the terror of the Kuniculai."
Below that, it lists hundreds of names below each town, village or city that fought in the war
  • Warrenstone Harengon
  • Gimloth Dwarves
  • Brightshell Harbor Tortles
  • Desert Elves (this list seems somewhat shorter, but notes that while the elves helped in the final battle, they took their dead home with them, and did not stay long enough to share many names)
Kuniculai
Kuniculai Vampire CR 13

Demographics

Entirely Harrengon, dwellings and underground tunnels too small and claustrophic for bigger folk, though some do squeeze

Government

Ruled by Chief Harrengon, Wally Boulderbounder (youngest chief in history, father died fighting off a rogue werewolf)

Defences

Natural, though a few enchantments due help camouflage and hide entryways from enemies.

Infrastructure

Important structures are mostly underground, though a few defensive towers and farmlands are above ground.

History

Original founders first came to Domunz on an Obreriault ship, made their way to Oroccid hearing about less bustle and peole and more fields.

NATIVES

NAMES

MALE
  • Godru
  • Danel
  • Aznen
  • Londit
  • Nemmat
  • Thubat
  • Gennelis
  • Ronan
  • Qinvalur
  • Dorzeiros
FEMALE
  • Brerida
  • Obular
  • Tragek
  • Lodur
  • Trogibor
  • Gobil
  • Wysakrana
  • Venxisys
  • Presnala
  • Ararora
Founding Date
700 years ago
Alternative Name(s)
Harrengon Grove
Type
Town
Population
a little over 3000
Inhabitant Demonym
Warrenstoners
Related Reports (Primary)

LOOT AND ITEMS

Harengon Traits

As a harengon, you have the following racial traits.

Creature Type. 

You are a Humanoid.

Size. 

You are Medium or Small. You choose the size when you select this race.

Speed. 

Your walking speed is 30 feet.

Hare-Trigger. 

You can add your proficiency bonus to your initiative rolls.

Leporine Senses. 

You have proficiency in the Perception skill.

Lucky Footwork. 

When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

Rabbit Hop. 

As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.