Session 18
General Summary
Ends on Anarro 4th, afternoon, as Da'Ath examines bounty board and rest are still talking to Cleric in Temple.
NOTE - on Anarro 5th (when Lord Khonaheeto leaves Fields of Frith), they will be more cheer, less fog, less vermon, and less shadow weirdness)
WARRENSTONE
Temple to Arawei- Speaking to Farneiros - Harengon F Cleric - Head of Temple to Arawai in Warrenstone still
- Group lies about who Mark is, Farneiros goes along with it
- Everyone makes sure they collect Holy Water and Stakes from her
- Mak'Ti takes the Scroll of SUNLIGHT Lvl 3 - is not thrilled by it
- Everyone partificipates in ritual to expel Tiamat, contributing what they can
- Hard fought, Mark has to do 3 CON Checks, final check Mak'Ti has already seen Mark will succeed (portent role)
- Mak'Ti convulses and continues the vision and sees himself being held by BLACK ABISHAI as Tiamat tells him that if he took away her "eye" she will take away his, as Mak'Ti sees an hooked, sharp instrument coming toward one of his eyes as he is bound by the Abishai
- The group see Mak'Ti convulsing and works to break him free, including T'nin using his shocking grasp to shock Mak'Ti back to consciousness
- Mak'Ti returns, but he realizes it was a vision, and is unclear if it was the past, present or future.
- Farneiros knows something happened and is suspicious when Mak'Ti doees not tell others, warns Vrae that Tiamat is an angry, vengeful, and very powerful god, and is likely not done yet with the group
- Lykalada'ath comes running back when he feels a shudder run down his spine, as they expel Tiamat from Mark
- Learns they cured Mark, tells the group about the Bounty Board offerings - they agree to go after the Gnolls the next day
- First they decide they are going to go shopping and do the bounty in town for the Bardic Troupe
- They also send Narinn and Mark to the stables to get the carriage and horses and make camp outside of town so Mark is not discovered
- Pick up rations and healing potions from the Supply Depot, dealing with lazy owner Trapper Cotton
- Mark is tricked into buying a "MAGIC RING" for 20 GP and really believes it is special and causes A LOT of damage when used
- Stop by Jackrabbit Music to pick up instruments for the group and speak to Voltaire Midnight (Vrae is obsessed with steel drums for some reason)
- While in the music shop also run into Zurrat the Shady/ Illicit Goods Dealers - Pharmekeians agent who is dealing Koce to Voltaire, and gives them info about elves in the desert, telling them "Z" in Chalinos who runs the garrison is known to know the location of the city
- Vrae also pays them for info about RENARD
- Lyka goes to discuss bounties
- Speaks with Berramak - Harengon M - Captain of Warrenstone Scouts about bounties, Mark's crimes, and Gnoll mission
- Is told Mark left a room and 2 scouts were left behind, he was the only one on the scene, and had caused quite a stir, and was ID'd by many in the Tavern (Occured at Hare of the Dog Tavern and Inn)
- Is told 3 scouts are already looking for gnolls, Yelpeiros, Trageiros, Daevalur
- Perform as Bord Agatta and the Uninterested
- Bord makes a side deal since they recognize him and he makes extra funds
- They all perform together first, Mak'Ti actually does better than Bord which upsets the Bard
- Bord performs alone and only does "ok" (rolled a 13 PERFORMANCE), very upset by what happened, does not even collect his money.
- DURING PERFORMANCE, we learn Bord's strongest magic manifests as a FABERGE EGG around him
- Groups take long watches
- Notice that the regional affects of the vampire are dissipating, guess that Lord Khonaheeto might have left the area
- Mak'Ti quietly checks Mark's ring for Magic and learns it has none, but lies to Mark about it
- Da'Ath is struck by a random bolt of lightning when he thinks that Bord is a BAD BARD
- Mark attacks a cockatrice and Da'ath is almost turned to stone while fighting it
- With Nuri and Da'ath in the lead, they begin to hunt the gnolls, finding tracks near the road and following them (UNSTEALTHILY)
- Find a convergence of many tracks, the wereravens transform and with Bord, decide to search in the air
- When they fly up, see a group of 8 gnolls surrounding them preparing to attack
- Battle the first wave, Bord is injured but healed by Vrae
- Bord also unleashes SHARON to help them fight
- They manage to slow spell one of the leaders and take down many, when they start to hear horns approaching, more gnolls
- Da'Ath tears off the head of the second leader and charges after the 4 gnolls with the horn, as then the group realizes that they were a distraction, as 2 more leaders appear and 6 more Gnoll Hunters
- It was an ambush followed by more reinforcements
- The battle continues, Vrae takes out the all but one of the Horn bearing Gnolls
- DO NOT KNOW 3 Harengon scouts are approaching, drawn by the horns and the sounds of battle
Missions/Quests Completed
Completed the "Bardic Troupe Wanted" Mission from Warrenstone Board
Notes
TIME PASSED (in world) - Anarro 5th, 100 NSE
| DESCRIPTION | PREVIOUS | NEW |
|---|---|---|
| Days Session Took Place in | 2 days | 1 day |
| Time/ Place Session Ended | afternoon, Temple and Bounty Board | noonish, during battle in Fields |
| Countdown to Return of Vrae's Retainers | 43 Days | 42 days |
| Days Till the Next Full Moon Occurs | 16 Days | 15 days |
| TOTAL Time of Campaign | 28 Days | 29 days |
LEVEL UP GENERAL SCHEDULE
- Level 6 - Session 22
- Level 7 - Session 28
- Level 8 - Session 34
- Level 9 - Session 40
- Level 10 - Session 46
- Level 11 - Session 52
- Level 12 - Session 58
- Level 13 - Session 64
- Level 14 - Session 70
- Level 15 - Session 77
- Level 16 - Session 84
- Level 17 - Session 91
- Level 18 - Session 98
- Level 19 - Session 105
- Level 20 - Session 112
TO DO (some carried over from Session 17)
- Another team to CLOOAD (repeat every time)
- Ruins on the map for Lyka (repeat every time)
- Therapist for Narinn?
- Add Narinn Kuzar backstory to Stosan Academy (mentor Nicov Flavel worked there, and was killed)
- Add Narinn's pet wolf location to the map (Great Nilos Wood) and the story
- Add Narinn's enemy Thorman Ivers and his lab to Surfton
- Add new Tony spells to his WA sheet (the ones he wants and emailed me about)
- Add Frilkank Amethystchecker Frilkank Amethystchecker - Dwarf M - Famously Artificer to Narinn's Quest
- Update Pharmeakeians with new info about Z and location given to Party, and that Vrae is paying them to look for Renard
- Decide whether or not Mark's ring will end up being special (NOT magical, Mak'Ti Checked)
- Explain in notes why Da'Ath was struck by lightning when he thought BORD was a Bad Bard
TEAM PASSIVE STATS
- Lykalada'ath - (PER 9) (INV 13) (INSIGHT 11)
- Vrae - (PER 14) (INV 10) (INSIGHT 14)
- Bord - (PER 15) (INV 12) (INSIGHT 14)
- T'nin - (PER 14) (INV 13) (INSIGHT 14)
- Mak'Ti - (PER 16) (INV 16) (INSIGHT 14)
- Mark - (PER 12) (INV 8) (INSIGHT 10) -- note, he also has +4 to stealth when he escapes in the night
- Narinn - (PER 12) (INV 12) (INSIGHT 12)
Report Date
02 Jun 2023
Primary Location
Secondary Location
Related Characters
- Berramak - Harengon M - Captain of Warrenstone Scouts
- Farneiros - DEAD - Harengon F Cleric - Former Head of Temple to Arawai in Warrenstone
- Trapper Cotton - Harengon M - lazy own of Supply Depot in Warrenstone
- Vevibbit - Harengone M - Bard / Manager of Warrenstone Ampitheater
- Voltaire Midnight - Harengon Female Bard - runs Jackrabbit Music
- Zurrat - Harengon M - Pharmekeian Agent Warrenstone
KOCE
POSSESSION SYSTEM FOR MARK
High Level Cleric needed to perform Greater Restoration in RITUAL to remove possession
- Mark will need to make a WIS SAVING THROW DC 20 for it to work
- Can be bolstered by others adding to ritual, and adding a Skill Check (DC 15 ) to bring down difficulty (encourage them to do things they are good at)
- Cleric will roll RELIGION skill Check (+5)
If He Remains Possessed
- Every 6 Days from first day of possession (Jamarro 24th) Mark needs to do a CON SAV Throw (DC 18) - no fails so far
- If he fails, Tiamat will take possession of him more often. At 13 fails, he will be trapped in his body, as she controls him permanently
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
For Next Session (review!!)
- Bord's new book will have songs he recognizes, melodies and lyrics that are similar to the ones the Cult gave him, ancient songs used while worshipping deities that proceed the known gods
- If Vrae and Mak'Ti remain Wereravens, will become EMISSARIES OF THE QUEEN, chosen by the Raven Queen to stop the coming darkness. See New Deities Coming to Domunz
- Tibac the Tortle Druid says he will let Mak'Ti know, through Sending spell, if he finds anything more about Cults
- MAK'TI got a LEVEL 3 SPELL SCROLL for DAYLIGHT from the Cleric in the Temple
ACTIVE MISSIONS
- Courier Mission (Twin Falls to Tremorfall) - still need to bring package to Tremorfall, specifically to The Priceless Pidgeon Inn to the Tiefling bartender, Rikaria (old love-letters she wrote to Glarglib are inside)
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
