Idiir
Smallest of the Union Nations due to their proximity to the Prime Tower at the time of the Unionization Judgement. Idiir is by far the most technologically advanced of the Union Nations. Their research into the ruins of Miramai have led to their discoveries of long lost advancements. In any other Union nation it would be a marvel to see a Sentinel class Generator. In Idiir however it would be a common sighting.
Though the surface area of Idiir is very limiting, their excavation of Ruins has lead to massive networks of tunnels and underground structures. Their capital is an unorthodox hive of inter connected underground districts. The capital of Litten is built over and into the largest discovered ruin in Olivaan. This gives researches easy access to study the ruins, however it does come with the dangers that ruins tend to hold. Occasional monsters and Rogue Generators will come from the established entrances to unexplored sections of the ruins.
The people of Idiir tend to be shorter in stature due to Dust Evolution with their proclivity for Ruin exploration. Often intelligent due to excellent education of the citizenry. The Idiir mindset is that the future is not in magic, but in technology. The ruins scattered across Miramai are home to technological advancements far beyond anything man made. So they delve into the past to bring their people into the future they seek.
Their research and expedition teams have made great progress and aided all willing members of the Union with advancing helpful technologies. The Airships that can occasionally be seen overhead were a more recent development by Idiirian ingenuity. Along with the dock elevators of Kentrid's coastal cities. La'Collet's manufacturing has ben extremely helpful for mass production of some of Idiir's inventions. Fahlis is the only of the Union Nations that outright refuses the technology of Idiir. Generally Idiir will leverage their technological break throughs to gain access to the Ruins of each nation. For that reason, Fahlis ruins are the ones Idiirian expedition teams are the hungriest to reach. Along with the ruins they believe are hidden in the sands of Kentrid's desert.
Geography
Idiir's surface is unassuming. Farmland, forests, lakes, and rivers with a few small towns scattered about. Their capital of Litten located in the center of the nation appears to be a rather small city by comparison to the other Union nation capitals. In fact many have pointed out that the area of the Litten is likely smaller than the Idiir district of the Olivaan Capital City. However, just below the surface lies the truth of Idiir. Cave systems connecting ancient ruins. Many of which have been converted to be living and working space for the people of Idiir. Ancient technology that is yet to be understood provides light to these underground towns and districts. Fresh water can be found easily as it seems to flow from the very walls on demand. Litten even has a massive underground lake full of fish. The lake stays a comfortable temperature year round and has been found to be some of the cleanest water in Miramai.
The wonders of Idiir's underground towns just fuels its people's desire to go deeper into the mysterious ruins. Though every level deeper they go leads to more and more dangerous obstacles.
Government
Through modified ancient technology, Idiir is able to have one of the cleanest versions of democracy. Residents of the towns and cities are able to write out their concerns and questions leading up to the elections. They place these written inquiries into containers scattered through the towns. The most common, concerning, and divisive topics are chosen and presented to any candidate for any role within the government. They answer these inquiries and give their positions on various subjects. Leading up to the election, names of candidates are not provided to the citizens. There is no campaigning in Idiir. People vote for those who align closest or make valid arguments for their reasoning. Only info that lends credence to their positioning is able to be shared with voters, such as prior experience in careers and study. You could know that a candidate has been on a decorated expedition team, but not which one for instance. Then on election day, the same locations that the citizens submitted their inquiries, can submit their choices for candidates. Each given an identifying mark rather than a number, letter, or word. The winners are then presented a week later, images of their names and positions shared across the cities of Idiir.
While a candidate could lie on their positions to get elected. The people are also able to remove any official by claiming they falsified their position. This had happened a few times early on to this process, but has become very rare for candidates to lie about their positions due to the social shame that follows being removed from office.
Society and Culture
Idiir is a culture of progress. Because of this things can change rather quickly. The upside of this being that they are always supporting the new and innovative ideas. People are very supportive of exciting advancements. It's rare to hear an Idiirian say "I don't think that's a good idea." Even if that idea is dangerous, you are much more likely to hear "WOW, what are the applications? Have you considered this? What are your theories on its next iteration?" The downside of such rapid progress becomes those who cannot keep up or stake too much on their ideas. There are those who have believed that they had the greatest breakthrough in a given field. Only to be outshined at the apex of their effort by some new idea or discovery. Knowing that this is an inevitability, children are taught from a young age to never stop moving forward.
Idiirians are not overly sentimental for this reason. Lineage is rarely a trait considered with a good idea in Idiir, and while respect for elders is not uncommon. It is a respect of their efforts and shared knowledge rather than an expectation. The constant march towards the future also leads higher education classrooms to be full with everyone from young adults to the elderly. A thirst for knowledge is respected at any age in Idiir.
Economy
Idiir's technology is often quite profitable. Though those profits tend to get pumped directly back into research and development. This has often led the Idiirian government to be at the razors edge of poverty in the eyes of the Union. Forcing them to shift their technology to more profitable purposes. Usually this means making machines of war. Idiir also makes a steady income of materials by trading their expertise in ruins to other nations. Offering their expedition and researchers time for some of the found relics and a nations natural resources. Timoria is their best partner in this venture so far. As Timoria does not see any value in the ruins. They see them as only obstacles to their mining efforts. So they allow Idiir teams to come in, remove any threat within the ruins and clear them of relics. Idiir will usually help identify veins of Particulum in the process and other valuable ores and minerals.
Military
Idiir's military is very small but they are firm protectors of their cities. Though small they have the benefit of their advanced technology. Their soldiers are often seen wielding Firearms, which they rarely share with even the other Union Nations. In addition they possess a large number of relics from the ruins, the most notable being the Generators. The Capital cities surface is surrounded by what appear to be statues of mechanical warriors. Though these Sentinel class Generators hum with the Dust that fuel them.
Allies & Enemies
Idiir keeps a good relationship with the other Union Nations, outside of Fahlis. Who see their efforts with technology as a waste of time. They do have enemies though in the form of anti tech extremist groups. Along with spies from Orix and thieves who wish to have the tech themselves. For that reason Idiirian law is extremely strict against any one who appears to be stealing tech and ideas from their cities. This leads to quite a lot of mandatory paperwork when purchasing anything that isn't commonplace outside of their borders.


Comments