The Procyon Sector

Out on the Edge of the Galaxy

Sectors in the Hegemony are slices of the galaxy, each controlled by a Noble House overseeing the harvesting of resources and expansion in the area on behalf of the Hegemon. Originally belonging to House Nim-Amar, the sector has changed hands a number of times, finally falling to House Malklaith after the last Hegemon ascended.

Procyon is a relatively small sector of known space, hosting gates to only four systems (although many say that if the Hantu gate were ever to be open and stable, it would create another boom era for the sector and whichever House was holding it at the time). When Malklaith was promised a sector for their help in the Ascension wars, the “gift” of Procyon was actually an insult. Already mined out, with few directions left for expansion, and too many jumps from the Core, this sector is a washed-out backwater at best. Consequently, people assigned here are sent largely as punishment, or (continuing the Hegemonic tradition) as a way to keep a promise of a posting without giving up something cherished. The sector is a burgeoning place for Syndicates, mystics, and other folks that live on the fringes. Too far and too small to have the strong arm of the Hegemony truly clutched around its throat,

Procyon is also a hotbed of corruption, peppered with strange temples and Ur remnants that haven’t been picked completely clean. It provides homes for those that may be fleeing the burning light of civilization that emanates from the Core, and opportunities for folks that thrive in the black.

Star-Systems of The Procyon Sector

The Rin System

Rin is a three-gate system, with the only path linking the Sector to the rest of the Hegemony. Largely prized for its natural resources, Rin has more prominence than expected since it contains the Guild of Engineers ' headquarters at SB-176 and, for tactical reasons, the Malklaith Governor’s seat on Aleph's ecumenopolis moon, Warren.

This is also why it contains powerful pirate and Syndicate factions that prey on the goods and money flowing towards the Core.

The lack of arable ground and inhabitable planets also means that it doesn’t sport a massive population, which is why the cultural center is in the (even more) distant Brekk system.

The Holt System

Holt is a strange place, where the least of its mysteries is the large, never-opened Hantu gate that may lead to further systems. The Rin-Holt gate had to be forced open, but only wild theories exist as to why the Precursors may have wanted it shut in the first place. It has xenos unhappy about the yoke of the Hegemony, crime and pirate strongholds, and one of the richest (and most fiercely guarded) Guild mining planets. In a sector known for its ragtag populace, Holt is the biggest hotbed of scum and villainy.

The Iota System

A twin star system, Iota is a mixed bag. Though many people only pass through it on the way to Brekk, Iota is the industrial production house that transforms many of the resources of Rin and Iota into usable goods for the rest of the sector and the Hegemony. The sector Starsmith shipyards are here, meaning that Iota usually has a significant Legion presence. Amerath is a popular vacation spot for well-off folks, seeming a bit rustic and rural with “charming” ruins, while also sporting enough control and tech to support luxury.

The Brekk System

The cultural capitol of Procyon. If you’re looking to file paperwork, strike deals, and otherwise mingle with the elite of the sector, you’ll find many of them on the neon-lit streets of Nightfall. And if you’re looking to do research, there’s no better place to stop than Khalud Academy on Shimaya. Brekk also sports an untamed, largely unexplored jungle world that can hide those fleeing the law, and entice the rich on hunts for dangerous beasts.


by Scum & Villainy Core Rules

Type
Star System Sector
Included Locations
Included Organizations
Inhabiting Species

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