The year is 1261 After Unification.
A thousand years ago, the Galactic Hegemonic Alliance rose from the wreckage of the Dark Age—an era of isolation, collapse, and war. The Hegemony brought order, or something like it. At its heart is the Core, where the Hegemon rules alongside the Grand Council: a power bloc of ancient noble houses, monopolistic merchant Guilds, and the hierarchs of sanctioned Cults. They control the economy, the technology, the flow of information—everything.
But that’s a long way from here.
The Procyon Sector is out on the fringe—too many jumps from the Core for the Council to care much, and just far enough for the locals to run things their own way. Four star systems, a handful of stable Hyperspace lanes, and a scattering of jumpgates that link to both opportunity and danger. Hegemonic law holds little sway this far out, and the real powers are a volatile mix of corporate interests, pirate queens, criminal syndicates, and a few honest folk just trying to hold on.
The ruins of the Ur, an ancient and vanished civilization, dot the worlds of the sector. Scholars call them "Precursors." Mystics say the Galactic Way—a kind of cosmic lifeforce—runs strong here. Some even claim the Ur left behind secrets worth killing for.
Aliens and humans live and work side by side in the Procyon Sector, often united in mutual distrust of the Hegemony—and the criminals who prey on those left unprotected.
It’s a place for scoundrels, smugglers, revolutionaries, and relic-hunters.
Just the place for the likes of you.