The year that the God Veil was created by Nirvane, separating gods, regions, and cultures.
A barebones timeline of events in Arheim leading up to the present state of the region.
The era of a time before the moot at Solemnpeak. The era ends at the date Zetia made a peace treaty between the kingdoms of Hazra and Cirris promising not to invade. Since the trio had been fighting each other for nearly a thousand years, this event was extremely important.
The year that the God Veil was created by Nirvane, separating gods, regions, and cultures.
The year that the undead plague hit the Eleteth Delta. Over a hundred thousand dead and raised up again to endlessly march the once verdant countryside.
The most recent era in Arheim. Refers to a historic moot that put important peace treaties in place between all three kingdoms.
The period of time when Nordea the Blood Witch attempted to destroy Arheim to gain magical power.
The brutal, anti-occult guild of assassins is founded to prevent the fall of the three kingdoms.
The hollow mountain Archspire and the City of Immortals that rests inside of it is completed.
The year the Lady of the Jungle Died and became a spirit.
Once diplomatic relations were established, a small group of diplomats (guarded by members of Manticorps) made their way into the Kingdom of Hazra.
The original four who ended the threat of the witches in Hazra. While one would not survive and anither would disappear, they were still pivotal in the beginnings of the group's adventures.
By destroying relics important to the witches and using the catalyst for themselves, the group of heroes defeated Nordea's Chosen with an almost underwhelming finality.
The land of Uvasa is snapped violently back into the material realm, destroying thousands of square miles of land and creating a boom loud enough to be heard in Cirris. Its coincidental timing to the turn of the century sends panic throughout the entire globe. Tectonic activity continues for days after the event.