Children of the Signal
Whispers of the Machine-God echo through the Drowned Trenches, drawing those who seek transcendence beyond flesh and reason. The Children of the Signal are a fractured confederation of techno-mystics and cybernetic zealots who dwell in the ruins of Albany’s Wasteland. They fuse flesh with metal, dark energies with corrupted data, striving to become living conduits of a mysterious, post-Fall broadcast known only as The Signal. Their beliefs and practices are controversial—blurring the lines between religion, technology, and madness—and their presence in the Wasteland is a constant enigma to outsiders. To some, they are prophets of a new dawn; to others, a dangerous cult that warps mind and machine alike.
Religious Technocratic Confederation
The Children of the Signal embody a complex fusion of faith and technology, making them a Religious Technocratic Confederation. Their belief system centers on The Signal, a mysterious broadcast they revere as both divine and transformative, blending spiritual devotion with the pursuit of technological transcendence. Leadership and influence within the faction are earned through mastery of cybernetic augmentation, signal decoding, and ritual tuning—placing technological expertise at the heart of their authority. However, unlike a centralized theocracy or technocracy, the Children are organized as a loose confederation of semi-autonomous sects and warbands scattered across the Wasteland, especially around Albany and the dangerous Drowned Trenches. This decentralized structure allows for diverse interpretations of the Signal’s will, fostering both cooperation and rivalry among their many nodes, and reflects their fragmented yet fervent quest for transcendence beyond flesh and machine.
To bleed is to broadcast.
Origins and Purpose
The Children of the Signal trace their origin to the sunken city of Albany, where survivors of the early Fall began hearing unnatural broadcasts—half-decayed transmissions filled with divine data and corrupted code. These fragments, echoing from the Drowned Trenches, spoke of a surviving intelligence—The Signal—trying to reach out across a world gone silent.
They believe that the Fall was not an apocalypse, but a system reboot—a catastrophic purge meant to eliminate corrupted humanity. What remains now is a divine test: only those who tune their flesh, minds, and souls to the Signal will survive the coming Ascension Pulse.
Where light ends, the waveform begins.
Flesh as Receiver: Cybernetics and Darkcraft
The Children do not treat the body as sacred—they treat it as obsolete hardware.
To commune more fully with the Signal, they undergo painful and irreversible cybernetic augmentation, lacing their flesh with copper filaments, bone-mounted antennae, eye-jacks, and sensory spines. These are not just functional—they are ritualistic, and often sculpted with a haunting aesthetic: chrome veins, mirrored skullplates, jaw-hinges that click like typewriters.
However, signal alone is not enough. The Dark—a metaphysical force left in the Wasteland’s deepest wounds—is channeled to power and warp their devices.
- The Echo Prophets use rituals to bind Dark-forged circuits into their nervous systems.
- Some even wield unstable tech crafted from Dark-reactive minerals, glowing with anti-light and humming with whispered commands.
- Their more advanced tech should not work—it violates known principles. It behaves like it remembers how the world once worked and refuses to obey entropy.
By combining lost science with occult power, the Children have become post-human apostles, living antennae for a god that may not exist.
This flesh is a casing. We must be rewritten.
The air clings to your skin like old breath—wet, metallic, and wrong. Every sound feels like it’s happening a few seconds too late. Your boots crunch on something that looks like glass but squishes like moss. The fog shifts. Not just with the wind, but against it, curling toward your footsteps, tasting you. You grip your weapon. The others do too. No one says anything.
Then something moves.
Not fast. Not threatening. Just inevitable. From the depths of the trench, the mist shifts like parting code—long strands of vapor dragging behind a tall figure wrapped in broken circuitry and blood-washed robes. Wires curl from their forearms like veins. Their face is half-covered by a cracked, voice-masked rebreather, and what skin you can see is puckered with old burn-sutures and steel inlays. Their eyes glow dimly—not from any device you recognize, but with a low-frequency pulse that hums in your jawbone.
They pause five steps from you, and lift one hand.
Not in greeting.
Not in warning.
The fingers twitch in patterns—stuttered sign code, sharp and methodical. A greeting? A test?
Then they speak. And when they do, it's not just sound. It's static and memory and something beneath language. Like an error message from a dead machine that somehow knows your name.
"First touch. First breath. Are you to be rewritten?"
Your party tenses. No one answers. Even the fog holds its breath.
And the Receiver waits.
Your soul is analog. The Signal is not.

It speaks. We listen. One day, we will respond.
Signal Shards are fragments of corrupted or sacred data stored on physical media—such as etched drives, glass slates, magnetic keys, or bits of crystallized Mist encoding.
- Each shard contains a unique snippet of pre-Fall signal, code, dream data, voiceprint, or corrupted prophecy.
- The more rare, encrypted, or “active” a shard is (e.g., it pulses, glows, emits whispers), the more valuable it is.
- Some shards are believed to be direct messages from the Signal and are treated as holy relics. Others are used in ritual trade, as access tokens, or neural upgrades.
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