Sijinn, Elemental Tribes
... an ancient diaspora from beyond the stars, the Living Elementals of Pathon.
"We are vessels of many Elements as sacred embodiments of mind, body, spirit and Soul, coalesced from starlight Wisps and given Life by Divine breath. What we left beyond the broken Gates once divided us across the expanse of Aether, but now, together we can seek the Promised Land. Though many Elements, our Will is united by one Word. We are the Sijinn. This wounded World will become our new Home."
Among the oldest breathing civilizations in Pathon, the Sijinn are beings born of the four Elements- Earth, Fire, Water, and Wind, intent, and Spiritual resonance. They're shaped by the oldest forces of the World and bound to Magic through the Element they embody. Each branch of the Sijinn Cultural lineage manifests a unique physiology, temperament, and mode of being, yet they are all tied to the same mythic origin: a weaving of spirit and substance meant to inhabit the natural vistas of the World of Pathon.
Unlike mortals or immortal Cultures, the Sijinn were formed together as one Culture. Though they appear humanoid, the Sijinn are not born in the traditional sense. Their Spirits emerge from otherworldly realms and inhabit form, while others are shaped in vessels of intentional lineage. Fertility is rarely a matter of accident; bound to Elemental balance, mutual resonance, and sometimes even ancient oaths. In this way, the concept of family among the Sijinn is often metaphysical, built around harmony rather than Elemental bloodlines.
Ancestral Origin & Diaspora
During the Ice Age of Pathon, the Sijinn existed as two distinct groups: those who inhabited the vast, frozen reaches of Izeiqor, the Pale Continent, and those scattered across Mystomythia in Tribal settlements or solitary Clans. Separated by a perilous ocean of ice, the Sijinn of the Pale Continent lived in isolation for generations. Yet across the frost-capped Icing Sea, Sijinn braved the icy depths to reunite their kin, weaving new bonds among the sundered Tribes.
Cut off from the cosmic Gates that once led them from their home-worlds, the Sijinn came to accept Pathon as their new home. To them, the Pale Continent became the Promised Land, a sacred gift from Hoqon. While many embraced this as a call to live in balance with the World, others interpreted the promise differently. To them, the entire World of Pathon was their divine inheritance. From this divergence was born the first of many great idealistic schisms of the Sijinn.
The will to cross the vastness of the Icing Sea in search of the lost Clans became a significant Rite of Passage among the Sijinn. They were given the title Reclaimers; the Izuseiji in the Sijiqon language, and they were expected to return one day. While some perished in the journey, others drifted to the far corners of the World. The Sijinn are commonly known for two migration events- the Sijinn Exodus and Pilgrimages.
The Sijinn Exodus
Exodus as Origin
Within the Arxagas Galaxy there came five Worlds, lifeless, vast, and silent. In the aftermath of the Cataclysm, shattered Wisps drifted like stardust through those Worlds, drawn by an unfathomable longing. Drawn to Hoqon the Champion, a crusading Deity of the Silent Eons, each Wisp was a shattered Soul; a memory of Earth, Fire, Water, or Wind. And when Sebut Sekt emerged with her scourge, the Wisps gathered and rose with Hoqon; no longer afraid, they came with flames, gales, and storms. In that final stand against Sebut Sekt, the Wisps recalled themselves and became the Elementals.
In the moments between Sebut Sekt’s banishment and the rise of the planetary Seals, the Deities were cast from the Mortal Realms. Hoqon departed last, carrying those Souls who had given themselves in his name. Before the cosmic Gates were sealed, many of these Elementals followed Hoqon to Pathon, drawn from the four Outer Worlds by Roots of Origin. As a final act of gratitude, he breathed Life into the Elementals, stirring their ancient Spirits into waking. Born of Elemental Source, they became the Tribes of Sijinn- a people that adapted quickly to the World of Pathon and changed its Historical Landscape.
Exodus as Cycles of Reanimation
A Sijinn is a being composed of the essence of an Element given Life and Spirit through cosmological processes. First, there is steam or mist released from wounds as the moisture leaves their body. Upon death, their bodies harden and crumble into Sijinn Ash, released into soil or water. Yet their Souls don't fade; instead, they divide through an unusual process known as Elemental Mitosis, separating the Elemental Source from the Spirit. One part becomes a small Wisp, drawn back toward the Elemental Realms. The Spirit drifts into the transient Spiritual Realms, where it awaits.
There, the Spirit is shaped like an urn by who the individual was, such as their morality or alignment to the Deities. A Spirit awaits the return of Elemental Source that gave it shape and form. A Wisp, once separated, begins to gather other Wisps, until it becomes an Elemental. As an Elemental, it continues to gain mass and energy until an equivalent exchange of energy occurs. This energy, at any stage, may be re-absorbed by Leylines or consumed by others. After enough Source gathers, it returns to the Spirit as it's revived or reincarnated. Ancestral Spirits appear as pots or vessels.
Unlike other Cultures, if a Sijinn becomes a Ghost, this occurs within the Spirit, but an Elemental Wraith is an Undead born from the imprinted identity of the Spirit on Source. An Elemental Wraith can inevitably transmute into other terrible forms, such as a Tempest Wraith- a conglomeration of Ghosts or Wraiths contaminated by a singular identity or multiple, seeking control of the storm.
The Sijinn Pilgrimages
Migration from Izeiqor
During the later Eras of the Ice Age, the Sijinn began exploring the reaches beyond their established land of Izeiqor. For many these were seasonal pilgrimages, and those who went out for this reason were given the title, Pilgrim. A Sijinn Pilgrim eventually returned to Izeiqor, while many others settled the lands or caverns they found beyond the realms of Izeiqor.
Some of these remote Tribal villages became the initial Kinship Tribes, where the Sijinn were regarded as educators of the magical nature of the World. Their existence as beings closely related to the Elements was proof enough for many. Particularly malicious groups of Sijinn used their elevated positions to deceive others, but these forms of Tribes rarely lasted.
Sijinn Pilgrims were commonly encountered alone or in a group of two to four.
Culture & Divisions
The Sijinn people are drawn from four Elemental Tribes of Earth, Fire, Water, and Wind. Each have created distinct Cultural identities for themselves, with unique styles in Art, Language, Music, and Architecture, but one constant remains amongst their individual Tribes; each Tribe claims itself as Sijinn. To deny one's birthright as Sijinn is an act of heresy amongst the larger Tribes, which has led to conflicts around Clan independence.
Still, despite ideological differences, the Sijinn collectively grew as a single Culture, inclined to work in harmony rather than against each other's best interests. The Sijinn understood better than most that while differences exist, cooperation ensured mutual survival. At the root of the Sijinn myths and legends are stories of love, triumph, and strength in unity. As the Ice Age progressed, the Tribe's identities were fully pronounced by the last Era.
4 Tribes of the Sijinn
Sijinn Ashasi
Dominate Traits:- Gold / Amber Irises, Glow
- Bronze / Copper Shiny
- Red / Ash Blonde Hair
- Sinewed / Firm Frames
- Bronze/ Coal Irises, Dim
- Obisidian / Charcoal Tan
- Wild Copper/ Gold Hair
- Tall/ Tapered Frames
- Warm Aura, Oily Skin
Tribe of Flames
The Ashasi Tribes are the Sijinn of Heat and Fire, masters of the language of Flames. Of the four groups of Sijinn, the Ashasi Tribes adapted most to the Ice Age, often adopting leadership roles among the Sijinn. Brave, ambitious, as quick to action as they are to laugh, and boldly spirited, Ashasi make admirable allies and rivals.Rare Trait: Smoky Breath
A wisp ignites into a spark, A proof of heart against the dark,
Biting embers, we speak our Name, We are the Ashasi of First Flame.
Sijinn Ornosi
Dominate Traits:- As Hair, Carved Eyes
- Earth Clay/ Olive, Soft
- Jade / Purple Hair, Sifts
- Hewn / Angular Frame
- Crystalline Irises, Glassy
- Fossil Wood/ Clay, Hard
- Earth Tone Hair, Dusty
- Broad/ Bulky Frames
- Earthen Bones and Nails
Tribe of Earth
The Ornosi Tribes of Stone are the Sijinn of fabled Earth, keepers of the Words and Runes. Of the four groups of Sijinn, the Ornosi are deeply attached to agriculture, architecture, and plant medicine. Wise, adaptable , and resilient people, Ornosi carvers and scribes shaped the first Sijinn settlements hewn from caverns of stone.Rare Trait: Stony Growths
A wisp recalls forgotten dirt, A husk within the World, inert,
We cast seeds and witness rebirth, We are the Ornosi of First Earth.
Sijinn Rihusi
Dominate Traits:- Blue/ Gold Eyes, Clear
- Sky-Blue/ Pale Blue Skin
- Azure/ Blonde Hair, Floats
- Tall/ Slender Frames
- Pupil-less, Cloudy sclera
- Sun-Kissed/ Dappled Skin
- Smoky Gray/ Lilac Hair
- Round/ Fluffy Frames
- Windstrewn, Aura Breath
Tribe of Wind
The Rihusi Tribes of Wind are the scries of the skies, watchers of gales and storm, the Sijinn of Air. Of the four tribes of Sijinn, the Rihusi are prone to wanderlust, going where their Spirits lead or traveling often. Cheerful enthusiasts, Rihusi are great musicians and actors that shaped songs, and inspired performance Arts.Rare Trait: Slightly Clear
A wisp breathes and becomes a cloud, A voice rings as it sings aloud,
We echo sound's weight abandoned, We are the Rihusi of First Wind.
Sijinn Talasi
Dominate Traits:- Aqua-Green/ Coral Eyes
- Sea-Green/ Cerulean Skin
- Blue/ Kelp Green Hair, Wet
- Lean/ Stout Frames
- Watery or Glassy Eyes
- Deep Indigo/ Scaly Skin
- Azure/ Coral Hair, Foamy
- Quick/ Liquid Frames
- Amphibious, Slick Skin
Tribe of Waves
The Talasi Tribe of Waves are the Sijinn of Water, experts on tidal forces and the coastlines. Of the four Tribes of Sijinn, the Talasi were trusted to the secrets of purified Water. They found and forged early river systems, braved the seas, and found employ on sailing vessels often. Fluid and mercurial, Talasi are like tempests in a bottle. Rare Trait: Stretchy Limbs
A wisp dissolves into a mist, A river coursing through a wish,
We drink veins that weep yet saves, We are the Talasi of First Waves.
Sijinn Tribal Relationships
The Sijinn have always strived towards balance and harmony within their Tribes. Among the early Cultures, the Sijinn of the continent Izeiqor were the first to develop formal, codified Tribal Laws. The Sijinn sheltered together before dispersing across the Globe from Izeiqor. They were also united in their common belief of Hoqon the Champion, their patron Deity.
There are natural beliefs of opposition within the Sijinn. Each Element is aligned with one and opposes the other, naturally. As such, Casters among the Sijinn don't commonly study their rival Element, but those that do gain great mastery of Spells. Despite Laws and Magic, conflicts have often caused the individual Tribes to compete for one reason or another.
Ashasi Tribe (Fire)
Aligns: Wind- Enjoys company
Opposes: Water- Challenges ideas
Ornosi Tribe (Earth)
Aligns: Water- Provides resources
Opposes: Wind- Grounds in Reality
Aligns: Wind- Enjoys company
Opposes: Water- Challenges ideas
Ornosi Tribe (Earth)
Aligns: Water- Provides resources
Opposes: Wind- Grounds in Reality
Rihusi Tribe (Wind)
Aligns: Fire- Follows faithfully
Opposes: Earth- Mischievous pranks
Talasi Tribe (Water)
Aligns: Earth- Active listener
Opposes: Fire- Rejects and isolates
Aligns: Fire- Follows faithfully
Opposes: Earth- Mischievous pranks
Talasi Tribe (Water)
Aligns: Earth- Active listener
Opposes: Fire- Rejects and isolates
Each Tribe attempted to safeguard common Spell Words, creating new languages.
Kinship Tribes and Sijinn
Kinship Tribes are special groups of multi-Cultural Tribes formed of diverse sects and members, each granting their unique talents to the service of the Tribe. As a community, they have chosen to band together, using what they know of their own Cultures to survive as one. Familial in nature, these adopted Clansmen found a home.
The Sijinn that expanded beyond their homeland often found themselves temporarily invited as Tribal brothers or sisters of a Kinship Tribe. Not only did these kinds of exchanges provide each Culture with something new, but practices such as these expanded each Culture's knowledge and survivability in the natural world, benefitting each.
Many Sijinn within Kinship Tribes were able to teach other Cultures about the magical Words granted from the fungal Wordcaps. Spells of Elemental Source quickly began to circulate in sparse regions of the Ice Age due in part to the Sijinn's understanding of Ley, and the deep Soul-bond to Source.
Sijinn are widely considered to be the "first Kinship Tribe", as the settlements of their homeland often integrated members of the other Sijinn Tribes. Their strengths and weaknesses were complemented by the other. Together, with a mutual sense of harmony, Sijinn were models of true kinship values.
Bloodlines & Lineages
A Sijinn is born and goes through a few stages of development, entering their juvenile phases and adulthood after a period of fifty years. Until a Sijinn reaches their 1st Maturation, after a span of roughly 100 years, the Sijinn may reproduce with other Sijinn. A Maturation period lasts for around 50 years before the Sijinn returns to a state of infertility. Other factors, such as poor diet or a misalignment, may affect a Sijinn's Maturation. The Sijinn enter Maturation every 300 years, until they reach their Elder phases. This is noted by a type of drying and withering when unexposed to their Element. An Elder needs to be constantly attuned to their Source element, until they reach a Primal state. Primals live short lives, but the eldest live up to 1500 years. In death, a Sijinn becomes like ash, abandoning blood and bones.
Sijinn Life Cycles
Age & Lifespan:- Infantile. 3-4 Yrs (5yr)
- Juvenile. 10-15 Yrs (15yr)
- Teenage. 10-15 Yrs (25yr)
- Young Adult. 5-10 Yrs (35yr)
- Adult. 10-15 Yrs (50yr)
- 1st Maturation. 50 Yrs (100yr)
- 2nd Maturation. 200-250Yrs (300yr)
- 3rd Maturation. 300 Yrs (600yr)
- Old Adult. 100-200Yrs (800yr)
- Elder. 100-200Yrs (900yr+)
- Primal. 200-500Yrs (1200yr+)
- Expiration. Occurs around 1500yr
Ancestral Trait: Elemental Blooded
Each Sijinn is attuned to a facet of Source- Earth, Fire, Water, or Wind. Grants one Word. Elemental Blood accesses or limits certain Cultural Items, Spells, Traits, and Talents.
Pairing, Bonding & Separation
Rites of Pairing were common Tribal Laws held by each Culture which governed how unions were performed and recorded. The Sijinn held taboos about pairing with other Cultures, but through similar Rites, "bonding" could occur, which was an adoption into the Tribe.
This practice of bonding formed several Kinship Tribes. This sometimes led to desparate cross-Cultural pairings. As it relates to the Sijinn, when two parents are of separate lineages, their offspring favors the Mother's Tribe. Recessive traits are inherited through these or similar pairings.
In Sijinn Culture, a Male or Female could have several partners. Harems weren't uncommon among the nobility, with pacts regarding Rites of Fertility. However, dissolving a Sijinn Pairing required a notary, tribute, and Rites of Severance, but couples were expected to sort their own ownerships when it came to possessions. Children in custody of a certain age could choose which parents to retain guardianship. Sijinn in a Pairing adopt new names or Clan identities separate from their union, adding a syllable from their partner's Clan name into theirs, changing through the generations.
Language & Expression
The Sijiqon is an old language used by Sijinn of any Tribe to communicate using verbal language and gestures. Inherited from their Elemental connection with Source, this language expanded beyond sight and sound. The speaker and listener could communicate through an empathic link. Listeners could hear the faint sounds of elemental noises, such as waves crashing, a wind blowing, a stone hurtling, or a flame burning. The sounds of nature found their way into the minds of listeners, but the language was often mistranslated. Leymen's Tongue developed as an intermediary, bridging misunderstandings.
Since it was such a complex language, the Sijiqon found its way into the subtle notes of Spell-Craft. As the need for written language evolved, the individual Tribes developed their own languages. In this transition, Sijiqon lost it's mystic appeal, no longer translated through empathic impression, and instead, found itself reshaped within the new Tribal languages. Spirits of the Sijinn and the Elementals revert to speaking in their attuned Element's language, collectively referred to as Geo's Tongue. When in the presence of Sijinn of different Tribes, it was thought polite to speak Leyman, instead of Geo.
Each Tribe kept Geo's Tongue as an expression of their individual Cultures. The written forms developed their own alphabets, with each word pronounced with variance of each dialect. The Geo's Tongue collectively intrigued the Sijinn with the language's ability to associate meaning through similar yet varied glyphs and Runes. Often taking the shape and style of their Element, Geo's Tongue borrowed aspects of Leymen's Tongue and Sijiqon, creating diverse fusions.
The individual languages of Geo's Tongue is broken into four dialects:
Ashasi Tribe (Fire):
Ashen Script
Ornosi Tribe (Earth):
Orren Script
Rihusi Tribe (Wind):
Brihun Script
Talasi Tribe (Water):
Thalen Script
Ashen Script
Ornosi Tribe (Earth):
Orren Script
Rihusi Tribe (Wind):
Brihun Script
Talasi Tribe (Water):
Thalen Script
Art, Crafts & Fashion
Sijinn fashion, much like other Cultures, was made for durability and practicality. Able to withstand the freezing elements, fashions formed to meet the needs of the individual Tribes. While the Earth and Water Sijinn preferred heavier clothes and warmer fabrics, the Fire and Wind Sijinn enjoyed light, breezy, or slightly weighted clothing. Art forms also reflected the natural environment of the Sijinn. Using what was available, the Sijinn left behind ancient relics, artifacts, enchanted tools, and magic vessels. Paintings, murals, and woven tapestries were often found, along with grids containing Geo Scripts woven into cloth or carved into Runes.
Philosophy of Harmony
Developed from a common origin, the Sijinn and their Art forms are remarkably similar yet the essence of each individual Tribe preserves each piece. Collectively, the four Tribes of Sijinn enjoyed oratories, and were willing to listen to stories or myths of other Cultures, sometimes incorporating them into their own. Wind Sijinn popularized songs and other forms of entertainment while Fire Sijinn enjoyed the act of dancing and playing instruments. Earth Sijinn enjoyed turning their myths into fabric or stone as Water Sijinn stirred others with Ice Sculptures.Sijinn Tribal Culture
Artworks:
Fashion:
- Paintings:
- The Exodus, Cave Painting
- Circle of Convergence, Cave Painting
- Sculptures:
- Eternal Pillar, Granite Stone
- Tapestries:
- Four-Fold Weave, Bottan and Silk
Fashion:
- Styles:
- Sivelien Drapes, Commonwear
- Karethien Garb, Regional Wear
- Ceremonial:
- Mantles, Ritual Cloaks
- Armaments:
- Laminien, Layered Half-Armor, Cloth
Cuisine:
Performance:
- Recipes:
- Circle Broth, Soup of 4 Ingredients
- Geo Bread, Loaves vary ingredients
- Ingredients:
- Quadral, Herb and Root
- Preparation:
- Confluence Hearth, special tool
Performance:
- Dances:
- Unity Dance, Ritual Performance
- Songs:
- Song of Source, Anonymous
- Hymn of Hoqon, Religious
- Instruments:
- Primitive Drums and Chimes
Cultural Hubs & Locations
Izeiqor, the Promised Land
When the Sijinn first manifested upon Pathon, they emerged not on the mainland of Mystomythia, but upon a far Western continent, a land unclaimed and distant across the Icing Sea. There, they named the land Izeiqor, a word spoken to them in sacred communion with the deity Hoqon, who they believed led them to this World. To the Sijinn, Izeiqor was a Divine covenant; a land promised to them by the Divine. In the vastness of this sacred place, the Sijinn opened themselves to the voice of Hoqon and other Deities. Spirits, myths, and older presences began to commune with the Sijinn. From these encounters, the roots of the Elemental Pantheon began to take shape as an intricate web of Deities, lesser Spirits, and living, natural forces.
In another distant corner of Izeiqor, beneath aurora and silver-leafed canopies, the Sijinn would also meet the Aelves of Izeiqor. Initially primitive, the majority of Aelves migrated during the Aelven Departures while some remained, forming small Clans in reverence to the Spirits and Elementals. Though brief, the meeting between the two would ripple across Time, marking one of the first sacred exchanges between kindred Cultures. Izeiqor was a land with vast coastal cliffs and land bridges connecting to Mystomythia. The region offered diverse climates, due in large part to the way the Sijinn shape the land to their needs. With highland mountains, shallow caverns, forests, and lowland river systems, Izeiqor became a fabled land.
Myths & Legacies
Script & Soders
While the idea of carving Runes into stone or clay wasn't a new concept, the tools that shaped the Elemental Script adapted innovative new Runes into the languages. A Soder inscribes magical glyphs into mundane objects, allowing imaginative inventions with the proper components. Soders of varying styles and properties emerged among the other Cultures due to the Sijinn's ingenuity. Their Runes and the Words they formed inspired many, such as the primitive Rune Fangs, or the elegant style of the Aelven Stylus. The Sijinn believed the Soder was a tool used to manifest the meaning of Words into physical realities. For the Sijinn, the Runes shaped their languages and Spell-Craft.Elemental Soders
Endowed with the Elemental Spirits of Sijinn. Notable Figures & Legends
Inventor of the Soder
Though much isn't known, the person credited through Divination and myth as the creator of the Soder was Aunale' of Talasi. While the Sijinn pursued the shape of Runes, Aunale' preferred different tools than the common implements of the Time. Instead, she isolated herself in a cavern of ice, where she crafted her Soder unwittingly with a piece of Magical Blue Ice. Legends claim that Aunale's specific Blue Ice Soder is capable of restoring broken Ice Artifacts or Relics. It went on to shape the intial letters and syllables of the Talasi language, carved in Ice Runes.
Of Four Elements
This Article discusses the Cultural variation of the Sijinn Tribes and their Elemental legacies.
"Circle of Convergence"
"A recreation of an Izeqorin cave painting."
Culture
Origin:
4 Worlds
Homeland:
Izeiqor
4 Worlds
Homeland:
Izeiqor
Division:
4 Tribes
Pantheon:
Elemental
4 Tribes
Pantheon:
Elemental
Cultural Origins
Ashasi:
Eithon
Ornosi:
Bothon
Eithon
Ornosi:
Bothon
Rihusi:
Fuuthon
Talasi:
Deithon
Fuuthon
Talasi:
Deithon
Lineage
Ashasi Tribe
The Fire Kin
The Fire Kin
Origin:
Exodus
Homeland:
TBD
Exodus
Homeland:
TBD
Affinity:
Fire
Geography:
Warm Climate
Fire
Geography:
Warm Climate
Cultural Identity
Emblem:
Flame Star
Recognition:
Fire-Walking
Flame Star
Recognition:
Fire-Walking
Social:
Meritocratic
Speech:
Ashen Script
Meritocratic
Speech:
Ashen Script
Dietary Needs
Oil or alcoholic spirits opposed to water-based drinks or food. Meat.Ornosi Tribe
The Earth Kin
The Earth Kin
Origin:
Exodus
Homeland:
TBD
Exodus
Homeland:
TBD
Affinity:
Earth
Geography:
Subterranne
Earth
Geography:
Subterranne
Cultural Identity
Emblem:
Earth Star
Recognition:
Rock-Climbing
Earth Star
Recognition:
Rock-Climbing
Social:
Matriarchal
Speech:
Orren Script
Matriarchal
Speech:
Orren Script
Dietary Needs
Mostly mineral or plant-based; omnivorous diet with little meat.Rihusi Tribe
The Wind Kin
The Wind Kin
Origin:
Exodus
Homeland:
TBD
Exodus
Homeland:
TBD
Affinity:
Wind
Geography:
High Altitudes
Wind
Geography:
High Altitudes
Cultural Identity
Emblem:
Wind Star
Recognition:
Free-Falling
Wind Star
Recognition:
Free-Falling
Social: Patriarchal
Speech:
Brihun Script
Speech:
Brihun Script
Dietary Needs
Eats little solid food; instead filter feeds, devouring aromatic meals. Talasi Tribe
The Water-Kin
The Water-Kin
Origin:
Exodus
Homeland:
TBD
Exodus
Homeland:
TBD
Affinity:
Water
Geography:
Tidal Regions
Water
Geography:
Tidal Regions
Cultural Identity
Emblem:
Water Star
Recognition:
Ice-Swimming
Water Star
Recognition:
Ice-Swimming
Social:
Monarchy
Speech:
Thalas Script
Monarchy
Speech:
Thalas Script
Dietary Needs
Clean water by itself is nourishing; typically taken with each meal. Languages
Root Language:
Sijiqon.
Ancient interpretive expressions, with vocalizations and sign language. Magical quality.
Cultural Languages:
Geo's Tongue
Four languages evolved from Sijiqon.Ashasi. Ashen.
Ornosi. Orren.Rihusi. Brihun.
Talasi. Thalas.Fusions of Sijiqon and Leyman's.
Additional Languages:
Leyman's Tongue
A common language spoken through the early Ages and Epochs. Global.
Names
Ashasi Names
Male Ashasi Names
- Arces
- Embral
- Fyrin
- Colan
- Eigol
- Malak
Female Ashasi Names
- Eindra
- Flamesh
- Fyrna
- Miratha
- Sazira
- Scacheth
Ornosi Names
Male Ornosi Names
- Boldo
- Durum
- Urol
- Kobel
- Mudro
- Ombad
Female Ornosi Names
- Eshoya
- Gondel
- Oreseta
- Patha
- Sudetra
- Udrinel
Rihusi Names
Male Rihusi Names
- Cazeus
- Fluunn
- Unfedr
- Scykes
- Rihntu
- Zanmun
Female Rihusi Names
- Aivuun
- Elair
- Teyra
- Halyn
- Wendi
- Zephra
Talasi Names
Male Talasi Names
- Darynch
- Falud
- Heilvor
- Reindra
- Torren
- Waltr
Female Talasi Names
- Aseiri
- Elores
- Merina
- Miratha
- Serine
- Tassa
Favored Classes
Casting Class
Combat Class
Favored Covert Class
References
Mentioned Articles
Myth
Technology
Related Articles
Languages
Root Language:
Sijiqon.
Ancient interpretive expressions, with vocalizations and sign language. Magical quality.
Cultural Languages:
Geo's Tongue
Four languages evolved from Sijiqon.Fusions of Sijiqon and Leyman's.
Additional Languages:
Leyman's Tongue
A common language spoken through the early Ages and Epochs. Global.
Sijiqon.
Ancient interpretive expressions, with vocalizations and sign language. Magical quality.
Cultural Languages:
Geo's Tongue
Four languages evolved from Sijiqon.
Ashasi. Ashen.
Ornosi. Orren.
Ornosi. Orren.
Rihusi. Brihun.
Talasi. Thalas.
Talasi. Thalas.
Additional Languages:
Leyman's Tongue
A common language spoken through the early Ages and Epochs. Global.
Names
Ashasi Names
Male Ashasi Names
- Arces
- Embral
- Fyrin
- Colan
- Eigol
- Malak
Female Ashasi Names
- Eindra
- Flamesh
- Fyrna
- Miratha
- Sazira
- Scacheth
Ornosi Names
Male Ornosi Names
- Boldo
- Durum
- Urol
- Kobel
- Mudro
- Ombad
Female Ornosi Names
- Eshoya
- Gondel
- Oreseta
- Patha
- Sudetra
- Udrinel
Rihusi Names
Male Rihusi Names
- Cazeus
- Fluunn
- Unfedr
- Scykes
- Rihntu
- Zanmun
Female Rihusi Names
- Aivuun
- Elair
- Teyra
- Halyn
- Wendi
- Zephra
Talasi Names
Male Talasi Names
- Darynch
- Falud
- Heilvor
- Reindra
- Torren
- Waltr
Female Talasi Names
- Aseiri
- Elores
- Merina
- Miratha
- Serine
- Tassa
Favored Classes
Casting Class
Combat Class
Favored Covert Class
References
Mentioned Articles
Myth
Technology
Related Articles
Languages
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All rights reserved. Redistribution or commercial use without express permission is prohibited.
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Author's Notes
I made a joke among my friends of the Story-Teller's Circle that I didn't need to write 40 prompts- I only needed to write 40 prompts worth of content within 8 Articles. Is there a badge for that?
Multiple Times in writing this Article, I reminded myself to place this here. To the judge of this challenge, I apologize for the length of this Article! However, I now have the most comprehensive Ethnicity Article I've ever written! There's so much I can say in an Article about a whole Culture, and this is one I've been wanting to follow for a long Time, so thanks for the chance! This is the largest SC Article to date!
As always, I hope you enjoyed the content! I will be returning to this Article in the Future to add more details. We're getting close to the end of Summer Camp, so let's ride one to the next!
MYTH X
2025