After working with Thaddeus Dunsmore, the party heads to Otsukai to figure out plans to thwart Artisans further.
The party investigates a dark and horrible cabin...
The party heads to Otsukai to warn the Empress!
The party undergoes a mission to thwart what eldritch scheme Nearis Denitry is up to.
The party prepares for the upcoming party, potentially with thwarting the Servitor's arrangement.
The party becomes skeptical about this Servitor and are curious about thwarting whatever he is scheming.
The party continues to explore both the Artisans and their shenanigans and perhaps get clues on the Servitor.
The party returns to Calvegarde to assess any lingering aftermath from the bombing.
The party lies low after dealing a massive blow to the Artisans.
The Party meddles with the Cairn Sanctum Ceremony
The party must make a plan of action now that the Artisans have been riled up.
The party must overcome the Incarnate in hopes of rallying allies against the Artisans.
The party gets deeply involved with the Rebels in Marecoro.
The party heads to the Province of Marecoro to quell rebels being against the Artisans.
The team infiltrates the AID Director’s office in hopes of finding Akord’s Artisan ties.
The group infiltrates a member of the Artisans!
The Blade of Refined Radiance is acquired and now the party must fight their way out of the corrupted tomb.
The Party looks into the aftermath of what occurred in Abbott’s wagon and pursue a Arc in the campaign.
The party heads up north to actually confront the Arvuran beacon guardians.
The party confronts the Arvuran beacon.
The party heads up north to Salvecar. They plan to confront the beacon guardian of the domain.
The party ventures out to into the next arc!
The Party rally back at the outpost and consider their next move.
The Party confronts the coordinator of the Bloodtide Pact.
The party returns the skull and travels on toward a new domain!
The party confronts the beacon guardian and returns the skull of the Misty Rider.
The party investigates further into the Misty Rider and its purpose in Divinterre.
The party uncovers what Couteau plots against the villagers of Baldacci.
The party confronts the source of the Blight ravaging the Village of Portogne!
The party explores the domain of Divinterre for the first time!
The party begins their journey in the Dread Domains.
The party must figure out their next plan now that they’re in the Province of Regalia.
Refresh: 3
Fate points: x
And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene. Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice. Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.
Refresh:
Fate points: 3 x
Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear