Unmasking the Artisans Sessions 37-39
General Summary
Our Party
Name | Race | Profession |
---|---|---|
Bostwick | Half-Orc | Enforcer |
Cassius | Human | Noble |
Daniel | Human | Scholar |
Gloria | Dwarf | Soldier |
John Wrench | Air Genoran | Entrepreneur |
Surviving the Night
The party made preparations throughout the Village's main cabin by barricading windows and keeping lights illuminated in all corners possible. They swiftly did as much as they could.
Manipulative Wraiths
All they had to do was sit still and try to get what little sleep they could. However, Daniel hearing the voice of his mother pulled him to the windows. From there, the party scrambled as best as they could to pull him back inside as a wraith attempted to lash at him.
This would, however, reveal the lights within the cabin...
The Wretch Beast
A horrific, putrid monster that seemed sickened by its own existence came stomping over. Thanks to the efforts of Bostwick, he held the line as Gloria shot at the creature, while Daniel did his best to try remove any possible dark effects on the beast. Cassius and John did what they could as a small cluster of wretches exploited the beast's chaos and tried to eat at the party.
The beast fell when Cassius took one of the wretches and threw it to the beast as easy pickings. Bostwick then used the moment to finish off the creature.
Freeing Asvaran
The party headed down to the seraph's cabin once morning came. There, they uncovered the Fetid Knave met with Asvaran daily, as he sought the Wellspring of Power. He offered freedom in exchange for that information. The party did not speak or push for anything, only watching as the Knave left for his own tasks.
The Beacon
Following an icon on a map, the party found the remains of a broken down beacon guarded by a Lesser Umbral Hulk. Once defeated, John managed to repair the old beacon and the party then ventured cautiously through the mists.
The Mournival's Domain
Hearing familiar dreary music, the party investigated to find a massive compound where multiple Mournival tents are parked, all in the courtyard of a brick building. Inside, the were humanoids in a semi-circle writing things down in a strange haze as thick, dark mists hung from above. On approaching the Writers, a portion of the mists then seeped into one humanoid, as if possessing them. From there, the party communed directly with the Writers.
The Writer, Marrelevo, explained bitterly that the party had already endured what the Writers wanted back in Lumencroft, so they could freely go home. All they had to do was walk through the mists. Other than that, Marrelevo explained the Nameless Host is technically a "Writer" but it forced itself into the role, and acts akin to a garbage dispoal for unwanted elements.
They also mentioned the party could decide on a foreshadowing Mournival showing or one centered on character development. The party decided on foreshadowing.
Now, the party then heads off back home through the thick mists.