Hall of Knowledge

Ervenian Era, 1051 AB
The Hall of Knowledge is a neutral sanctum of learning, a plane-spanning grove. At first glance, the Hall of Knowledge appears misnamed. It is not a structure, nor a single location. It is a realm-wide archive without walls, a domain of shifting groves and luminous skies located deep within the Outlands, where neutrality and inquiry intertwine. Here, knowledge is not merely collected...it is lived. The Hall is sacred to several deities and cosmic forces concerned with memory, speech, discovery, and the mystical power of true names.   The Hall of Knowledge is dedicated to the preservation, reflection, and responsible sharing of all knowledge:
  • Arcane traditions and spellcraft, including the study of true names, which are whispered only when the seeker is ready;
  • Living history, preserved through oral storytelling, symbolic ritual, and harmonic transmission;
  • Divine lore, philosophical texts, and metaphysical truths about existence, thought, and the soul;
  • Crafting knowledge, such as metallurgy, magical theory, runic design, and even agricultural mysteries.
  Knowledge here does not rest inertly. it is sung, spoken, breathed. Every lesson is an interaction, every memory a presence.

Geography

Unlike the rigid geometries of other planes, the Hall of Knowledge takes the form of a living wilderness of ancient oaks, crystal-clear springs, and hidden glades. The sky is a blanket of constellations that shift with the thoughts of those beneath them. At night, suspended stars trace forgotten symbols, and distant harp-like echoes drift on the wind, echoes of stories once spoken and never quite forgotten.   Structures emerge organically within the landscape:
  • Shelves of luminous bark etched with spells;
  • Stone circles that record truths in resonance;
  • Reflecting pools that whisper forgotten names when gazed into under moonlight.
  Each visitor sees a version of the Hall tailored to their cultural concept of learning as for one, a forest monastery; for another, a spiraling glass tower or a grove of whispering sages. Yet the terrain remains stable, paths lead consistently from one "building" to another, even if the environment changes on subsequent visits.  

Portals

The Hall of Knowledge is assumed to be connected to Sophia-Hold, where numerous pocket halls and dimensional planes, connect to this realm, enabling the harnessing of knowledge in the Prime and access to the planar accumlated knowledge.  
Pathways
The Hall connects outward through several rare portals, each tied to realms of knowledge or craft:
  • A sigil-marked cairn allows passage to the Mithral Forge in the Golden Hills during the equinox;
  • A concealed mirror pool opens toward the Library of All Knowledge, found only during specific astral alignments.
  These portals are non-violent, and their activation often requires a ritual of inquiry, where the traveler must demonstrate a meaningful question, a fragment of forgotten lore, or a piece of self-discovery.  

Inhabitants

True to the neutral and reflective nature of the Outlands, no creature claims dominance over the Hall. Instead, it is occupied by: Aeons, Petitioners of knowledge-aligned deities, who continue their study in death, archivists, Memory Echoes.   These beings are not hostile, nor are they entirely present as they are semi-corporeal reflections, existing to share a lesson, ask a question, or relay a secret.

History

The Hall of Knowledge was once also the realm of Oghma.
Trait Type
Description
Gravity Normal
Time Normal (some locations feature "slow-time groves" where one can study uninterrupted)
Shape & Size Infinite
Morphic Traits Divinely Morphic (Only deities, or demigods can alter terrain)
Elemental Energy None Dominant
Alignment Neutral
Magic Enhanced for Divination, Linguistics, and Knowledge domain spells. Any Spell or ritual involving true names (E.G. Binding, discern location, greater planar ally) is enhanced.
Alternative Name(s)
House of Knowledge
Type
Dimensional plane
Location under
Included Locations
Owner/Ruler

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