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Willowmoor

A character in and of itself, Willowmoor is the village our survivors build when they travel away from the destruction in former America.

Some parts of this page are incomplete.

Demographics

Age

  • Elderly (60+) - <10%
  • Middle Aged (40-59) - <20%
  • Adults (20-39) - >20%
  • Under 20's - 50%
  • Teens (13-19) - 30%
  • Children (0-12) - 20%

Ethnicity

  • Natives - 80%
  • Mapletonian - >15%
  • Other -<5%
  • Aksalan
  • Watari
  • Mixed
  • Rather Not Answer

Profession

  • A more detailed breakdown of the profession demographics can be found here: link to come!
  • Elected Officials number 150.
  • Most of the jobs in Willowmoor are seasonal, meaning the job itself changes with the seasons (i.e. builders do their building in the warm months and revert back to chopping trees, hauling lumber, and making patch jobs in the cold ones).
  • Seasonal jobs should not be confused with non-seasonal ones where only the focus of the job changes, like the tailors, for example, who change what type of clothing they make around the seasons but are still always making clothes.
  • "Essential" jobs make up the bulk of professions, numbers spread out fairly evenly in three categories:
  • Professions with units (groups of at least 25)
  • Professions with crews (groups of at least 12)
  • VIP (Very Important Professions) or jobs requiring one highly skilled person who has apprentices (doctor, meteorologist, etc.)
  • "Non-essential" jobs don't contribute to Willowmoor's functionality (decorators, musicians, etc.)

Sex

  • Female - ≈55%
  • Male - ≈45%
  • Nonbinary/Other - <1%

Wealth Class

  • Wealthiest - 10%
  • Well Off - 70%
  • Less Fortunate - 20%

Other

  • Willowmoor is renowned for having a large population of minors, of which approximately 47% are orphans.
  • The sex populations are split more evenly among the adults, including the few elderly, the overall women only narrowly edging out the men. Among the children, the ratio is more like 60-40 in the girls' favor, and it's even more skewed among the teens at 65-35, which skews the overall population, given how many minors there are.

Government

Laws

  • Divided into two categories punitively, then further divided:
  • True Laws, which result in disciplinary measures from the state if broken, as well as marks on one's public record
  • "The Law" in this case is laid out in The Willowmoor Charter
  • Soft Laws, which don't result in official action from the government, but do result in public shaming and other such reactions
  • The Uncommon Sense Rules or USR are a set of what some might call "common sense" pointers, though they are named as such because their mere existence renders them rules of uncommon sense
  • The Neighborly Codes are a set of behavioral standards that Willowmoorans are expected to live by within their borders and with their neighbors

Taxation

  • NEW!
  • Willowmoor has only recently begun using currency within the last year, so taxation has been going through a trial run or is just about to. We'll see how I feel when I start writing the standalone interlude novel. ^_~

Organization

Willowmoor Parliament
Organization | Oct 24, 2025

Defences

  • A wooden fence surrounds the town borders (more deterrent than defense, perhaps...and keeps people in)
  • Guards are placed at entrances and in strategically placed towers that fan out from the town and blend in with the trees
  • Firepower in the way of lots of guns

Industry & Trade

Industry

  • Agriculture
  • Culture
  • Manufacturing
  • Security
  • Textiles

Trade

  • Imports
  • Beef
  • Gold
  • Ice
  • Seafood
  • Stone
  • Exports
  • Apples and apple-based products
  • Clothing
  • Entertainment
  • Lumber

Infrastructure

  • Aqueducts are used for both plumbing and irrigation
  • Bridges placed strategically across its trademark two rivers (at least five now)
  • Communication: public broadcasts via radio and announcements in the local paper
  • Roads of cobblestone make up the majority of town except the outer edges where the building is still being done; there, they are dirt
  • Transportation: public wagons offer transport and horses can be rented; a rail car is in the design phase
  • Watermills at two points along the river
  • Windmill being constructed in the grassy area between the apartment and lake

Districts

Public District

  • Town Square (central Willowmoor and the road leading into town)
  • The Market (a circular area outside the square where most goods are sold)
  • The Western Belt (the stretch of public services along the western edge of town)
  • The Northern Zone (the stretch of public services to the north, including along the river)

Residential District

  • North Ward (the houses furthest north)
  • Northeast Quarter (where Adam and Rhea's "house on the hill" sits)
  • The Eastern Belt (everyone on the other side of the hill, including the apartments)
  • Central Ward (the large, old center of the residential district)
  • The River Belt (the second-oldest homes that travel north-to-south along the river)

Assets

Equipment

  • In general, Willowmoor has the best infrastructure of any settlement that's popped up in the aftermath of the apocalypse
  • Bicycles
  • Guns
  • Plows
  • Printing press

Stores

  • Books
  • Guns
  • Liquor
  • Medicine

Valuables

  • Glass
  • Gold
  • Manpower
  • Partnerships
  • People/Talent

Guilds and Factions

  • Caravaners (political; those who have either been around since the arena or enjoyed leadership positions in the caravan; sometimes called Traditionalists)
  • Committee to Keep Adam in Power (political; their purpose should be obvious)
  • Daiyoists (religious)
  • Outsiders (Mapletonians and Watari; Aksalans are not considered part of the group by any of the three peoples)
  • The Parents (obvious)
  • The Purists (political; don't like outsiders and fiercely nationalistic about Willowmoor)
  • Torchies ("the teenagers" and their nearest-in-age peers)
  • Willowmoor Laborers' Union (obvious)

History

Year 1

  • 3/14 - The people who just fled the ruined arena in a decimated city in a once-great and now nameless nation vote on what they will call their village when their caravan stops to build it: Willowmoor
  • 3/14 - The first iteration of Willowmoor's government - the group of leaders - are given the name the caravan conclave
  • 6/8 - The caravan enters New Bonneville, marking the beginning of the Battle of New Bonneville
  • 6/10 - The caravan escapes, marking the end of the Battle of New Bonneville
  • 7/10 - The Caravan Crossing wherein 50 souls drowned in a raging river
  • 7/27 - The Willowmoor Charter is published
  • 8/30 - First contact with Mapleton
  • 10/3 - Arrive at southern border of what will later be known as Willowmoor Woods
  • 11/13 - After a month and a half of slowly pressing forward, clearing a path, they arrive at the point where the rivers intersect and where they will build Willowmoor

Year 2

  • 1/20 - First holiday: the spring celebration
  • 1/20 - First Ripper victim is discovered, launching what will become a year-plus-long manhunt as the village is being erected
  • 1/20 - First official elections; dissolution of conclave and creation of Willowmoor Parliament
  • 1/21 - Ground is broken on the first structure
  • 3/30 - First Labor Day
  • 4/9 - Eldritch House's first iteration is completed
  • 4/19 - First expedition to Mapleton sets out
  • 6/31 - First members of expedition return, bringing horses
  • 7/7 - Final members of expedition return, marking successful trip and first official trading relationship
  • 8/9 - Daiyoism becomes Willowmoor's first official religion (not tied-to-gov't-official, but official in the sense that Parliament recognizes it as legitimate)
  • 8/16 - Willowmoor residents, long without surnames, reclaim them
  • 8/16 - Willowmoor holds its first trial, a dual trial for Bones and Rover, who nearly led the whole community to ruin all the way back in the arena
  • 9/24 - The first big blizzard strikes, warning Willowmoor what they'll face in winters to come as a handful of people meet their doom from lack of preparation
  • 10/26 - The first Ripper suspect is apprehended for the most recent murder committed on 10/25, and it shocks the community that it's the Great Genji
  • 11/1 - A second suspect is apprehended as the 10/25 murder is proven to have been committed by a copycat
  • 11/1 - The copycat killer - Carter Surname - is Willowmoor's first execution
  • 11/8 - Adam steps down from the role of captain after botching the Ripper situation, almost overseeing the execution of an innocent man (Genji) and losing his lover to the Ripper in the process
  • 12/12 - Niko is elected to be Willowmoor's second captain
  • 12/13 - Willowmoor celebrates the first White Day as it begins to implement its new calendar

Year 3

  • 1/1 - First new New Year's celebrated on the first day of the month when spring begins; prior years are reorganized
  • 2/12 - First strangers stumble into Willowmoor, simultaneously marking the first contact with Aksalans
  • 2/15 - Willowmoor celebrates Nature Day for the first time
  • 4/4 - Tentative treaties signed establishing trading relationships between Mapleton, Willowmoor, and Aksala
  • 4/20 - First official Summer Celebration
  • 4/30 - First contact with the Watari
  • 5/1 - Return of the Ripper after 6 month hiatus
  • 5/9 - First Daiyo Nohi Festival (religious celebration for the sun god Daiyo)
  • 6/13 - Adam and Rhea host Willowmoor's first wedding
  • 7/22 - Willowmoor's first official Autumn Celebration
  • 7/22 - Discovery of final Ripper victim
  • 7/23 - Vote of no confidence called for Niko
  • 7/24 - Niko steps down as captain
  • 8/22 - Adam is reelected in a fast tracked election
  • 8/31 - Willowmoor's first Hallows Eve
  • 9/11 - The Ripper apprehended at last
  • 9/18 - The second Willowmoor execution is carried out against Rover Turing, better known as the Ripper
  • 9/30 - Bonfire Night replaces Thanksgiving
  • 10/22 - The Weeklong Yule Celebration kicks off, successfully replacing Christmas
  • 10/31 - The first Week of Mourning begins with the marking of Humanity's Little Death
  • 11/6 - The first Week of Mourning ends

Year 4

  • List some things that happen the following year
  • 10/31 - A special Week of Mourning begins with a somber marking of the 5 year anniversary since Humanity's Little Death

Year 5

Points of interest

  • Apple Orchard
  • The Community Garden
  • Daiyotera Temple
  • Docjak Hospital
  • Eldritch House
  • Gulliver Hall
  • Lakeside Apartments
  • The Market
  • Willowmoor Cemetery
  • Willowmoor Museum & Library (especially the museum)

Tourism

  • Due to the risk of traveling during the winter months, tourism is limited from midspring to the first day of fall
  • People stay at Beds & Brews Inn or maybe with a friend they made on a prior visit
  • The most popular tourist attraction is surprisingly the museum since Willowmoor's legends are leaving the security of their own borders...
  • Other common tourist attractions include:
  • The points of interest listed above
  • Tourists tend to experience the same activities:
  • A Tour of Willowmoor
  • Swimming at the lake (if the weather permits)
  • Greeting the Sun with the fabled Sun Prophet
  • Horseback riding
  • Apple picking
  • Shopping
  • Dining
  • Tourists from different places will experience Willowmoor differently...
  • Aksalans are nearest, many coming and going periodically for work or trade, so it becomes a popular weekend spot
  • Mapletonians being furthest are most likely to take an extended stay, and they have the feel of wealthy city folk visiting the bumpkin countryside to marvel at the quaint living
  • Watari only visit if they are weighing moving to Willowmoor, so they are most likely to visit serious places like the cemetery
  • Other
  • A few random travelers without a home settlement have stumbled upon the town and spent time in it like tourists
  • Cassorans are either just venturing or about to venture in as tourists, their settlement of Cassor in the northeast having just become a new trading partner of Willowmoor

Architecture

Style

  • An assortment of stone-enforced wood structures and ordinary Lincoln log style buildings with most of the former style filling the interior of Willowmoor while the latter take up its edges
  • Mostly wooden roofs, though some are thatches of grass as getting a new structure standing takes priority over making it its nicest version
  • Think an old European village; buildings growing closer together as they expand outward and upward; yards full of flowers and bushes, and each with either a broad maple or tall pine either in front or in back
  • Decorations are handmade and rotate with the seasons, usually including something from nature and often including tributes to Daiyo
  • Some shopkeepers and public service givers live in the Residential District, but those who live where they work have cozy flats on the second floor

History

  • Willowmoor was built Lincoln log style with only a few buildings having stone or metal features since they lacked the knowledge and materials
  • In the village's second year of existence, it acquired both a stonemason and metalworker, as well as the materials they needed from the Aksalans and Mapletonians, respectively
  • A great renovation project was started the year after the stonemason and metalworker came along, and it is still ongoing, now melding seamlessly with the other construction projects around town

Geography

  • Nestled away inside a thick forest in the northern area of the western region
  • North of Willowmoor
  • Vast woodlands
  • Tall, steep hills on the other side of the forest
  • Tall, treacherous mountains on the other side of the hills
  • East of Willowmoor
  • A few more dwindling miles of forest
  • Vast, rolling hills dotted with woodlands
  • Eventually, signs of civilization (re: pockmarked highways and destroyed cities)
  • South of Willowmoor
  • A road that cuts east to west through a portion of the forest before veering south
  • The road takes you through the southern part of the forest
  • To the plains on the other side (i.e. - the Great Expanse between Willowmoor and Mapleton)
  • West of Willowmoor
  • More forest
  • Where the road curves south, a less visible road carries on west
  • On the other side of the forest there's a mix of grasslands, marshlands, and woodlands before...
  • The beach and ocean!

Climate

  • Somewhere between Temperate and Continental; warm summers with thunderstorms, monsoon systems in the spring and fall, and very cold winters.
  • Winters are especially hard, bringing snowstorms, strong winds, and extremely cold temperatures that sometimes fall well below -17° C.
  • The forest allows Willowmoor some buffer from the worst storms, but it's not much and it grows smaller as the town eats up more of the woods surrounding it.

Natural Resources

  • Apples
  • Lumber

1st Iteration of the Flag of Willowmoor

Quick jump to...

Founding Date
1/21/2
That's when they broke ground, but construction itself has not quite ended 5 years later...
Type
Large town
Population
≈1500
Related Ethnicities
Inhabitant Demonym
Willowmoorans
Location under
Ruling/Owning Rank
Owning Organization
Related Tradition (Primary)
Related Professions


Articles under Willowmoor


Comments

Author's Notes

This page isn't complete, but it provides a rough draft for where Willowmoor is at when I'll pick up there for my NovelEmber story.


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