challenge.
, in the automated World Anvil tracking equivalent of this hopefully prettier personal page, which it should agree with.
All of the articles shown below can also be found within the site under appropriate local content categories or articles, but this is a simple place for me to track my progress against the challenge and see them all together. I'm aiming for thirteen of these to get the badge but mainly just looking to have some fun away from my longer term writing projects in
where I've hit a little bit of writers block (hopefully temporary).
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1. Ring
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If you find yourself in the realm of The Lost Retreat, pray that you never hear them ring.
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2. Amiss
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3. Doom
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4. Sting
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The Virexian Thornfly is best avoided if you find yourself in the southern jungles of Idalka in the realm of The Lost Retreat.
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5. Downfallen
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An ill fated region that is one of the Three Stigmata of Myruthea on Magicians' End.
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6. Grief
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A famous war memorial from the realm of Earth Baroque.
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7. Chamber
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8. Graven
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Graven runes that shift and spin, surround this engine of unholy inter-dimensional binding rules at the centre of the Dark Domains on Magicians' End.
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9. Swift
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10. Remote
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Far from the centres of modern civilisation, the punished plains were once the cradle of civilisation on Magicians' End, but they are now thought of only as one of the Three Stigmata of Myruthea.
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11. Torment
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Oh no, here it comes.
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12. Pocketses
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The whimsical name given by the Stability Council to a geometry which associates those pocket universes that are near neighbours in the local Discontinuum.
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13. Foes
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14. Pits
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The Pits of Lythagorim cover a vast underground region in The Gravehollow surrounding the Citadel of Lythagorim. They are dangerous and largely unmapped. Somewhere in their depths there are almost certainly multiple gateways in and out of other realms of the Discontinuum, but good luck finding them!
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15. Noisome
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A hero of the Halloween Horde in the Autumn Country and an old friend from an old story who now gets a picture and a dedicated article.
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16. Broods
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Black Dragons raise their broods in the Dark Domains of Magicians' End.
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17. Peril
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18. Watchful
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In the realm known as the Children of the Sun, a Watchcat triggers a fateful war.
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19. Defile
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20. Barrow
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The resting place of the ancient kings of the Kingdom of Helbidden.
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21. Drown
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