The Blackwater Company "Nothing Easy Is Worth Doing"

This an encyclopedia of the world of The Blackwater Company, a guild found in World of Warcraft on the Moon Guard. This will encompass all about the company and the fandom world that it entails. It is meant to help provide a detailed and immersive experience to company employees, partners, contractors, and others wishing to learn more. While we take aspects of the lore within the Warcraft universe to keep it very realistic, there are fanon aspects as well. Please check out the rules of this wiki and Blackwater's Rules before proceeding.

The Black Shore Campaign

The sea churns in restless fury, and the Black Shore stretches before you like a scar upon the world—a place where ambition, betrayal, and vengeance collide. The Blackwater Company, battered but unbroken, has done the impossible: they have freed their founder, Jerard DeSirrus, from the icy grip of Tol Dagor. His return is more than a liberation—it is a signal to the Free Seas that the tides of power have shifted.

Yet, freedom has come at a cost. The currents of the seas carry whispers of unease: factions of the Free Seas have grown wary of the Company, feeling used and abandoned, their loyalty tested by the shifting alliances and long shadows of past deeds. Meanwhile, old bloodlines stir in unexpected ways. Vincent Edwards II, long estranged from his son, now offers his hand in cautious alliance against Vincent Edwards III, whose ambitions and ruthless strategies have left a scar across the southern waters. Loyalties are fragile, trust is a currency more rare than gold, and the line between friend and foe grows thinner with every passing day.

Above it all, the ocean itself stirs with a rising threat. The absence of the Green Dragon—gone for the second time—has left the seas unmoored, awakening forces long dormant beneath the waves. Currents twist with unnatural vigor, storms rise without warning, and creatures of old myths—serpents, drowned, and Kvaldir—move under the shroud of mist, hungry for dominance. The very waters themselves seem to remember the chaos of past conflicts, waiting to test those bold enough to sail them.

Now, with the Free Seas restless, ancient magics awakening, and enemies lurking both in the depths and upon the waves, the Blackwater Company must navigate betrayal, forge unlikely alliances, and confront the emerging chaos. Every decision carries weight. Every port holds potential for gain—or ruin. The shore is black, the horizon uncertain, and the sea waits to see who will claim dominion over its tides.

Welcome to the Black Shore. Fortune favors the bold, but only the cunning survive...

Azeroth, The Known Reaches