Free Seas
Overview
The Free Seas is not merely a faction—it is a way of life. Founded on the belief that the oceans and waterways of Azeroth should remain open and free for all, the Free Seas reject the shackles of kingdom, crown, and empire. They value freedom, independence, and self-determination above all else. In a world ruled by politics, land wars, and religious crusades, the Free Seas offers a haven for those who refuse to bow. Pirates, traders, adventurers, and misfits from every race and nation have found a new purpose beneath its banners.
Origins & History
The movement was born during an age of chaos, when kingdoms waged endless war and the oceans were little more than bloodstained trade routes. Amid this storm, a charismatic figure known as the First Pirate King, Ferendel Dhaevnor , rose from the waves with a revolutionary idea:
“The sea belongs to no king. Only to those bold enough to take it.”
He established the first stronghold on the Dreyla Isles gathering captains, cutters, and crews under a shared ideal. Over time, the movement grew into a network of independent pirate lords and free sailors, united under the banner of the Free Seas.
Philosophy
The Free Seas values:
- Freedom: From feudalism, kings, and empire rule.
- Trade Without Tyranny: The right to sail, barter, and raid without taxation or tribute to land-based powers.
- Self-Determination: Crews are their own law. No lord rules the tide.
- Strength in Independence: You earn your flag and reputation; you do not inherit it.
While often labeled anarchists or pirates by outsiders, members of the Free Seas consider themselves protectors of balance, standing against encroaching imperial control and abuse of power.
Structure & Influence
The Table – A rotating council of captains and coinholders who make decisions that affect the seas.
Coinholders – Recognized faction or fleet leaders granted political weight in The Table.
Crews & Vessels – Each pirate crew maintains its own laws, fleet, and code.
The Free Seas maintain neutrality in land-based conflicts, but are known to align temporarily when the seas are threatened by empires or continental wars.
Notable Locations
- Isle of Blackwake - Headquarters and port of power; home to “The Privateer ” press and naval war council.
- The Dial, Dreyla Isles - Former capital and still a hub of lawless trade and neutral diplomacy.
Diplomacy
"Free folk of the Great Sea, they know no loyalties but to their own crew."
Founding Alignment:
Neutral, Libertarian