The Paths of Power

In Tanaria, a person’s path in life is shaped by skill, destiny, and the forces they choose to wield. Some carve their way through the world with blade and brawn, while others weave the arcane, divine, or eldritch arts to bend reality to their will. Whether forged in battle, shaped by ancient tradition, or chosen by higher powers, the adventurers of Tanaria follow distinct paths—each class representing a unique mastery over combat, magic, or something in between.   From the battlefields of Kalros, where warriors prove their strength in blood and steel, to the arcane towers of Valoria, where scholars unravel the mysteries of magic, the classes of Tanaria reflect the diversity and depth of those who seek greatness. Some serve the gods, others serve themselves, and a rare few answer to powers that defy mortal understanding.   Some adventurers train for years to master their craft, while others are thrust into their roles by fate, divine intervention, or raw instinct. Each class offers a different way to approach combat, roleplaying, and the world of Tanaria itself. No path is without struggle, but those who walk these roads become legends in their own right.  
Which path will you choose?
  • Barbarians – Unstoppable forces of rage, channeling primal fury to crush their enemies.
  • Bards – Masters of performance and persuasion, weaving magic through words, music, and legend.
  • Clerics – Divine conduits, wielding the power of gods to heal, protect, and destroy.
  • Druids – Guardians of nature, commanding the elements and shifting their forms to preserve the balance.
  • Fighters – Skilled combatants, masters of martial techniques and sheer physical prowess.
  • Monks – Disciples of body and mind, blending martial arts with spiritual discipline.
  • Paladins – Sworn champions, bound by oaths of justice, vengeance, or divine purpose.
  • Rangers – Hunters and scouts, deadly with a bow and deeply attuned to the wilds.
  • Rogues – Stealthy and cunning, striking from the shadows with deadly precision.
  • Sorcerers – Born with magic in their veins, wielding arcane power through sheer force of will.
  • Warlocks – Pact-bound casters, drawing magic from eldritch patrons in exchange for servitude.
  • Wizards – Masters of the arcane, shaping reality through study, intellect, and magical discipline.
  • Artificers – Innovators and tinkerers, blending magic and technology to create wondrous devices.
  • Blood Hunters – Cursed warriors, sacrificing their own life force to hunt the monsters that lurk in the dark.

World Codex

How to Choose a Class in Tanaria

Choosing a class is one of the most important decisions for a character in Tanaria, shaping their abilities, playstyle, and role in the world. Whether you want to wield a greatsword, command the elements, or forge a pact with an eldritch being, the right class will define how your character fights, interacts, and grows throughout their journey.   Consider the following when selecting your class:  

1. Playstyle: How Do You Want to Fight?

  • Do you want to be on the front lines? Choose Fighter, Barbarian, Paladin, or Blood Hunter for melee-focused combat.
  • Do you prefer striking from a distance? Consider Ranger, Rogue, or Artificer for ranged options.
  • Do you like casting powerful spells? Try Wizard, Sorcerer, or Warlock for arcane magic.
  • Do you want a mix of both? Check out Cleric, Druid, or Bard for spellcasting with utility and martial prowess.
 

2. Role in the Party: What Do You Want to Contribute?

  • Tanking & Frontline Defense – Paladin, Fighter, Barbarian, or Blood Hunter can take the hits.
  • Damage Dealer (DPS) – Rogues (sneak attacks), Sorcerers (high burst spells), and Warlocks (eldritch blast) excel in damage.
  • Support & Healing – Clerics, Druids, and Bards keep allies alive and provide buffs.
  • Utility & Control – Wizards, Artificers, and Rangers use their abilities to solve problems and control the battlefield.
 

3. Complexity: How Much Do You Want to Manage?

  • Simple & Straightforward – Barbarian, Fighter, Rogue (easy to play, strong in combat).
  • Balanced & Versatile – Paladin, Ranger, Cleric (mix of abilities, good for beginners).
  • High Complexity – Wizard, Blood Hunter, Artificer (many mechanics, requires planning).
 

4. Roleplaying & Story: What Fits Your Character?

Your class should match the personality, background, and ambitions of your character.
  • A vengeful warrior sworn to justice? Paladin or Blood Hunter.
  • A rogue scholar seeking forbidden knowledge? Wizard or Warlock.
  • A wanderer who trusts only their instincts? Ranger or Druid.
  • A charismatic trickster who lives for adventure? Bard or Rogue.
 

Final Thoughts

No matter what class you choose, your journey will be shaped by your decisions, alliances, and the challenges you face. Your class is the foundation—but how you play it is entirely up to you.