Druid
Druids in Tanaria are the keepers of nature’s balance, walking the line between civilization and the untamed world. They are shamans, mystics, and wardens of the wild, wielding ancient magic drawn from the land itself. Some commune with beasts and spirits, while others command the elements or take on the forms of nature’s fiercest creatures.
Unlike clerics, who channel divine will, or wizards, who study arcane laws, druids embrace the primal forces of existence. They serve no king or emperor, answering only to the call of the land, the whispers of the wind, and the will of the seasons. Some live in seclusion, tending to ancient groves or sacred glades, while others walk among mortals, ensuring the natural order is upheld.
Their role in society varies—some are revered as sages, sought for their wisdom and connection to the world’s hidden truths. Others are feared as wild men, sorcerers who hold no allegiance to crown or city. Entire druidic circles exist, each with their own philosophy: some preserve and protect, while others see destruction as a necessary cycle of renewal.
Druids are as diverse as the lands they defend. In the deep jungles of Necai, they call upon the spirits of towering trees and venomous creatures. In the icy reaches of the North, they shift into great beasts that prowl the tundra. In the windswept deserts of Dhuma, they summon sandstorms to guard sacred oases. Wherever nature thrives, so too do the druids, ensuring that no force—mortal or divine—can tip the scales of the wild too far.
To oppose a druid is to face nature’s fury itself, for they are the storm, the wildfire, and the relentless march of the changing seasons.
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