Rogue
Rogues in Tanaria are the silent daggers in the night, the unseen hands behind stolen secrets, and the silver tongues that weave deception with ease. Unlike warriors who rely on brute strength or mages who bend reality, rogues manipulate, outmaneuver, and strike with precision, ensuring their presence is only felt when they choose it to be.
From the dark alleys of Valoria’s underworld to the lawless frontiers of Kalros, rogues come in many forms. Some are criminal masterminds, orchestrating heists and smuggling rings. Others are assassins, trained in the arts of silent killing, leaving no trace of their deadly work. There are also swashbucklers and dueling rogues, men and women who thrive on charm, speed, and a well-placed rapier strike.
In the sprawling cities, rogues often rise as guild leaders, informants, or spies, leveraging information as their most potent weapon. In the wilderness, rogues serve as bounty hunters, scouts, or ambushers, using the terrain to set deadly traps. Some rogues even operate in the courts of nobility, hiding daggers behind their smiles, influencing kings and queens with whispered secrets and well-placed bribes.
Certain rogue orders have gained infamy throughout Tanaria. The Black Veil is an elite assassin network rumored to operate in every major city, its members striking without warning before vanishing into legend. The Shadowcloaks of Eouma specialize in infiltration, their agents slipping through palace walls as easily as the wind. In the ruins of ancient civilizations, the Gravewalkers hunt for forbidden relics, dodging deadly traps and undead horrors in pursuit of wealth and power.
A rogue’s reputation depends on their skill. Some are feared, their names whispered in dark corners. Others are celebrated, their exploits turned into legends by bards and storytellers. But one truth remains—in a world of war and magic, the most dangerous weapon is the one you never see coming.
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