Artificer

Artificers in Tanaria are pioneers of arcane invention, blending magic and craftsmanship to forge enchanted items, mechanical wonders, and alchemical marvels. Unlike wizards who study ancient tomes or sorcerers who wield innate magic, artificers treat magic as a science, channeling it through tools, weapons, and machines of their own design.   In the great cities of Jou’lunn and Valoria, artificers are sought after as master enchanters, alchemists, and engineers, creating everything from arcane-powered machinery to enchanted weaponry. Their talents shape guilds, royal courts, and elite academies, where they craft powerful artifacts and unravel the mysteries of magical technology. Some artificers even serve as strategists and inventors in the armies of Tanaria, designing siege engines, magical constructs, and arcane-infused armor to turn the tide of battle.   Beyond the cities, independent artificers thrive in hidden workshops, ruins, and frontier settlements. In the depths of Necai’s jungles, artificers infuse nature’s raw magic into their creations, forging living weapons and alchemical potions that mimic the natural world. In the arid deserts of Dhuma, artificers unearth lost relics of forgotten civilizations, restoring ancient magical technology and reverse-engineering its secrets. Some even walk the path of wandering tinkerers, trading their enchanted wares to those in need, always seeking to improve upon their craft and uncover new possibilities.   While artificers are widely respected for their skills, they are also viewed with a mix of awe and suspicion. Some traditionalists see their work as tampering with forces best left untouched, while others fear the unpredictable nature of their creations. Yet, as magic and technology evolve in Tanaria, one thing is certain—artificers will be the ones shaping the future.
Type
Engineering

Playing an Artificer in Tanaria: Pros & Cons

  Artificers are masters of magical invention, blending arcane power with craftsmanship to create enchanted items, gadgets, and even mechanical companions. Unlike wizards who study pure magic, artificers use magic as a tool, infusing objects with arcane energy to suit their needs. Their ability to create magic-infused weapons, armor, and contraptions makes them one of the most versatile support classes, capable of healing, combat, and utility. However, their playstyle requires careful planning, resource management, and creativity to make the most of their unique abilities.  

Pros (Why Play an Artificer?)

 
  1. Magic & Technology Combined
    • Artificers can craft magical weapons, armor, and gear for themselves and allies.
    • They blend arcane knowledge with engineering, allowing for a unique roleplaying experience.
    • They can enhance or modify their creations, making them adaptable in any situation.
  2.  
  3. Infusions = Free Magic Items
    • Artificers can infuse mundane items with magic, turning them into powerful tools.
    • They can create enhanced armor, weapons, or utility items for their party.
    • Their infusions can be changed over time, allowing flexibility in what they create.
  4.  
  5. Multiple Roles in the Party
    • They can be tanks (Armorer), ranged attackers (Artillerist), or pet-based fighters (Battle Smith).
    • They can support allies with healing, buffs, and magical enhancements.
    • Their versatility allows them to adapt to different party needs.
  6.  
  7. Ritual Casting & Utility Spells
    • Artificers have access to ritual casting, allowing them to conserve spell slots.
    • Their spell list includes support, utility, and defensive spells, making them great problem solvers.
    • They can cast spells like Identify, Detect Magic, and Cure Wounds without needing to be full spellcasters.
  8.  
  9. Strong Scaling with Magic Items
    • Unlike other classes, artificers can use, craft, and attune to more magical items.
    • They benefit more from enchanted gear, allowing them to scale in power as they find more items.
    • With the right infusions, they can bypass normal limitations on attunement.
 

Cons (Challenges of Playing an Artificer)

 
  1. Limited Spellcasting
    • Artificers are half-casters, meaning they get fewer spell slots than wizards or sorcerers.
    • They rely more on infusions and magic items than raw spellpower.
    • They don’t get high-level spells like Meteor Swarm or Wish.
  2.  
  3. Requires Preparation & Planning
    • Artificers need to choose infusions carefully since they can only have a few active at a time.
    • They must balance spells, item crafting, and combat abilities effectively.
    • Their playstyle is less intuitive than traditional spellcasters or melee fighters.
  4.  
  5. Mediocre Damage Output
    • Compared to full casters, artificers deal less spell damage.
    • Their martial capabilities don’t match fighters, rangers, or barbarians.
    • They rely on infusions, cantrips, and magic items to boost their effectiveness.
  6.  
  7. Complex Mechanics & Resource Management
    • Artificers must track infusions, spell slots, attunements, and crafted items.
    • Their abilities often require more bookkeeping than other classes.
    • New players may struggle with the many different mechanics at play.
  8.  
  9. Dependent on Magic Items & Short Rests
    • Artificers shine in magic-rich campaigns but may struggle in low-magic settings.
    • They need time to craft, tinker, and maintain their infusions between adventures.
    • If the DM limits magic items, an artificer loses much of their class identity.
 
  Final Verdict: Should You Play an Artificer?  
  • Play an Artificer if:
    • You love tinkering, crafting, and making magic items.
    • You enjoy problem-solving and using creative mechanics in combat.
    • You want a versatile class that can fight, heal, and support allies.
    • You like blending technology with magic for a unique playstyle.
 
  • Avoid Artificer if:
    • You want high damage spells or martial prowess.
    • You don’t like tracking multiple mechanics like infusions and attunements.
    • You prefer a simpler, more straightforward spellcasting class.
    • You dislike relying on magic items for effectiveness.
  Artificers in Tanaria are the ultimate inventors and magical craftsmen, blending arcane energy with technology to reshape the battlefield. Their ability to craft, infuse, and adapt makes them indispensable problem-solvers in any party. If you want to create magical wonders, wield enchanted gear, and redefine what magic can do, then the artificer is the class for you.

Comments

Please Login in order to comment!