Wizard
Aṣé Unchained. Thought Refined. Reality Rewritten.
Unbound Wizards are scholars who perceive the hidden geometries of Aṣé, the cosmic flow of magical potential, and shape it not through rote spell slots but through precise rituals encoded into ever-changing tomes. They rely on intuition, calculation, and a deep understanding of a magical discipline they call their Primary School. Their mastery allows them to tear spells from their books, form scrolls, or empower effects in wild displays of insight.
Core Progression Table
Level | Features | Aṣétome Capacity | Empowered Casts | Magic School Access |
---|---|---|---|---|
1 | Aṣétome, Roll to Cast | 4×1st level | — | Primary School |
2 | Arcane Preparation, Arcane Recovery, Arcane Calculus | — | — | — |
3 | Study Feature, Tome Upgrade | +3×2nd level | 1/day | — |
4 | Ability Score Improvement | — | 1/day | — |
5 | Tome Upgrade | +3×3rd level | 2/day | — |
6 | Study Feature | — | 2/day | — |
7 | Tome Upgrade, flow seer | +3×4th level | 3/day | — |
8 | Ability Score Improvement | — | 3/day | — |
9 | Tome Upgrade, Dual layer casting | +3×5th level | 3/day | — |
10 | Study Feature | — | 4/day | — |
11 | Dual School Mastery | +2×6th level | 4/day | Add 2nd School |
12 | Ability Score Improvement | — | 4/day | — |
13 | Tome Upgrade, tactical retention | +2×7th level | 5/day | — |
14 | Study Feature | — | 5/day | — |
15 | Signature Spells | +1×8th, +1×9th | 5/day | — |
(1st Level)
Aṣétome
A living Aṣé construct formed from your own spiritual essence and bound to your arcane knowledge and discipline. It manifests as a personalized, floating, semi-sentient manuscript, shaped by your magical path and animated by the unique resonance of your awakened Aṣé. You gain:
- 4 pages of 1st-level spells at level 1
- Pages are lost until your completing a Long Rest
- when torn to create a scroll
- on a failed Rtc.
- You can also forcefully regain them by rewriting: 1 hour, 50gp × spell level of magic ink, and gain 1 level of exhaustion per spell level.
- Primary Magic School (e.g., Abjuration, Transmutation): You gain the ability to cast spells from this school with +1 on your Roll to Cast.
Roll to Cast
When casting a spell, roll ad20:
Roll | Effect |
---|---|
1 | Mishap Table: Roll on the Magic Mishap Table |
Below Rtc | Loss of spell: Until Long Rest or Arcane Recovery |
Spell Rtc | Success: Spell functions as normal. |
Over Spell Rtc | Empowered: Spell casts at peak power. Gain an Empowered Effect based on subclass. |
(Modifiers include Intelligence + Proficiency + situational bonuses like arcane focus, rituals, terrain, etc.)
(2nd Level)
Arcane Preparation
Once per short rest, you can inscribe a page temporarily with a known spell, replacing an expended one for 10 minutes.
Arcane Recovery
During a short rest, recover 1d4 lost spells (does not count for torn pages).
Arcane Calculus
You’ve learned to model Aṣé currents.
- After 10 minutes of focus, choose one:
- Gain advantage on your next RtC roll within 1 hour
- Roll 2d20 and choose the result when casting the next spell
- Reroll a failed RtC roll once per long rest
(3rd Level)
Choose Study
Choose an arcana study representing your magical discipline and unbound technique.
Tome Upgrade (Levels 3, 5, 7, 9, 11, 13, 15)
At these levels, your Aṣétome gains new pages as noted in the table.
(4th Level)
Ability Score Improvement
You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.
(6th Level)
Study Feature
Your arcana study gains another feature.
(7th Level)
Flow Seer
You can spend 1 minute concentrating on a creature or location to read its Aṣé path:
- Learn one of: its last action, next likely action, or current emotional state
- Use 1/long rest, or again with an Arcana check (DC 15)
(8th level)
Ability Score Improvement
You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.
(9th Level)
Dual Layer Casting
You may now cast a cantrip as a bonus action after casting a leveled spell (once per turn).
(10th Level)
Study Feature
Your arcana study gains another feature.
(11th Level)
Dual School Mastery
You gain access to a second Magic School, gaining the +1 Rtc bonus with it and unlocking more versatility.
(12th Level)
Ability Score Improvement
You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.
(13th Level)
Tactical Retention
When you fail an RtC roll, you can immediately:
- Reroll (Int mod/long rest)
- Or store the spell instead of expending the slot. On your next turn, you can re-attempt casting it without using an action.
(14th Level)
Study Feature
Your arcana study gains another feature.
(15th Level)
Signature Spells
two 1st–5th level spells from your Primary or Secondary School. You can cast them once per long rest without consuming a page and automatically succeed on the Roll to Cast.
Hit Points
- Hit Dice: 1d6 per Unbound Wizard level
- HP at 1st Level: 6 + your Constitution modifier
- HP at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st
Proficiencies
- Armor: None
- Weapons: Daggers, ArcaneStaff , light crossbows
- Tools: Calligrapher's supplies
- Saving Throws: Intelligence, Wisdom
- Skills: Choose two from Arcana, History, Insight, Investigation, Nature, or Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background. Choose one of the following sets:
(A) Arcane Initiate
An Arcane staff or a dagger (your choice)
A component pouch or an arcane focus (your choice)
An explorer’s pack
1d4 spell scrolls (created by tearing pages from your tome; you must still roll to cast them)
OR
(B) Independent Scholar
50 gp (may be used to purchase your own components, spell materials, or alchemical gear)
1 tool set of your choice
2 arcane inks (used for scribing new spells)
1d4 spell scrolls (created by tearing pages from your tome; you must still roll to cast them)
Common scholar’s robes or travel clothing
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