Aj Tz'ulbal
Only those trained within the mirrored temples of the K’ora’tz’ul, especially among the Aj Tz’ulbal priest-scribes, can truly embody this path. You do not simply predict futures; you intervene across them, pulling on timelines like threads in a loom. Your gaze splits the now into many nows. You walk the thresholds between outcomes.
(3rd Level)
Sight Between Turns
You have learned to open your inner eye to possibility. When you finish a long rest, roll two d20s and record the results. You can replace any attack roll, saving throw, or ability check made by you or a creature you can see with one of these foretelling rolls (no action). You must choose to do so before the roll. You can replace a roll this way twice per long rest, and you regain expended uses on a long rest.
Additionally, you may roll on the Roll-to-Cast table with advantage once per turn when casting a Divination spell.
Empowered Magic: Fractal Insight
Once per turn, when you use a divination spell or magical effect that reveals, manipulates probability, or forces a save, choose one:
- Temporal Echo: Roll a d6. On a 5 or 6, you may immediately duplicate a cantrip or 1st-level page spell without using a page. It must target a different creature.
- Mirror Destiny: You or an ally within 30 ft. can reroll an attack roll or saving throw. You must declare this before knowing the result.
- Quantum Refraction: After using a Divination spell, gain +2 AC until the start of your next turn (light-bending effects shimmer around you).
(6th Level)
Echo of the Maze
Your perception bleeds across layers of reality. You can mark a creature as a reaction when they roll a d20 within 60 feet of you.
Until the end of your next turn, you learn:
- The exact result of the roll before the outcome is declared.
- Whether that result was the best or worst among multiple outcomes (GM discretion).
- You may replace one die they roll during that turn with any number you roll on a d6 (1/day; recharges on a long rest).
You also gain ch’ulel clarity: you have advantage on all saving throws against being blinded, stunned, or confused.
(10th Level)
Temporal Lattice
When you cast a Divination spell of 2nd level or higher, you may create a lattice thread, anchoring a point in time within the current round.
- As a reaction, you may rewind to that point before the start of your next turn (you and everything on you return to that state—HP, position, spell slots, etc.).
- The lattice collapses after use or at the start of your next turn.
You can do this once per short or long rest.
Additionally, whenever you succeed on an Intelligence saving throw, regain 1 expended page.
(14th Level)
Aj Tz’ulbal’s Mandala
You master the mirror-maze of fate. You gain the following benefits:
- Shared Probability: When a creature within 30 feet of you fails an attack roll, save, or check, you can expend your reaction to reroll that die, treating it as though you had rolled it.
- Oracle's Duality: Whenever you cast a Divination spell, roll a d20. On a 10 or higher, you may cast another Divination spell of equal or lower level as part of the same action without expending a page or component.
This second spell must target a different creature or area than the first and must be of 4th level or lower.
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