Solus Campaign Timeline

This timeline will be updated every session and help keep track of progress, events, etc throughout the campaign!

  • 3028

    27 /8

    The Adventure Begins...
    Era beginning/end

    Upon this day, five strangers are forced to work together. Will they find success or face the grim fate that awaits all?

  • 3028

    27 /8 12:00

    The train is heisted?! These goblins cannot be this cute!
    Military: Battle

    A normal day on the train is interrupted by loud explosions, the entire train rattling coming to a halt! The loss of power causes the safety to trip and force open all the doors and windows, leaving the train cars vulnerable to all waiting goblins!

  • 3028

    27 /8 16:00
    3028

    27 /8 16:00

    Frontiersville Rail Station Explosive Brawl
    Military: Battle

    Moving at half speed, the party arrives at the Frontiersville rail station to find a small cult group has set up explosives all across the station!   While Walker is able to snuff the moving flame of the fuse, the Ifrit pyrochemist decided to blow up some of their own allies to detonate the kegs with a firebomb of their own.   They kill the guard dogs, cultists, but are unable to finish off the Ifrit who escapes through caves to the south. Who knows what problems that might bring.

  • 3028

    27 /8 17:00
    3028

    27 /8 21:00

    Exploring Frontiersville
    Discovery, Exploration

    Conversations with townsfolk lead to new quests and possibly friendships?

    Location
    Frontiersville
  • 3028

    27 /8 17:00

    Arrival at Frontiersville, AT LONG LAST
    Expedition

    After the debacle at the train station the crew walks the short path up to Frontiersville. They arrive just as the mayor, Wheatseed, was giving a speech about how the power in the town may be off but they'll survive.   During this the eastern nation merchant, Vazshalesh, a Vishkanya, talked to the party and offered them a potential job after Walker tried to sell some weapons to her that were, already, supposed to be hers but were stolen from them.

  • 3028

    28 /8 06:00
    3028

    28 /8 07:00

    Ant Lions? More like No Lions
    Discovery, Exploration

    Faced with a canyon filled with quicksand and ant lions the party decides to instead try out their athletics and climb above the canyonlands, hopping from ledge to ledge. Luckily every time a party member fell, it happened in the last five feet and they avoided falling into the quicksands.   Disturbing the body of a deceased kobold they were attacked by its restless spirit. They dispersed the spirit for now, but until its unfinished business is done it will never leave entirely. Though, quite odd it had an aeon stone without a wayfinder to put it in, isn't it?

  • 3028

    28 /8 07:00
    3028

    28 /8 08:00

    The Starless Camp Part One
    Diplomatic action

    A stroll in the the Starless Camp sees the players taking pity on their living situation. Instead of getting violent they begin to make friends, and even a quick meeting with the leader of the cult that's set up base in Helios 9.   The party splits, with one heading up to make friends with the group and the other to free the captured Avery Prowler. They're given a job offer from the cult priestess and learn about the intentions of the group: To give stars to the starless, by stealing them from the starborn of Frontiersville.

  • 3028

    29 /8 08:00
    3028

    29 /8 9:00

    The Starless Camp Part Two: Chaos in camp!
    Diplomatic action

    Chaos in camp!   After befriending the entire camp and possibly considering reconciliation between camp and Frontiersville chaos ensues when, during the talks with the priestess of the cult, things seem like they're turning south. Instead of allowing her to report back to higher-ups, walker draws their gun and fires! However walker is beat to the punch as the priestess catches the action and draws their own.   In the campwide fight Strider gets Avery to safety, a quarter of the camp is blown up after Phosphor see's a powder keg being carried to the frontline, and the entire camp is left cowering, dead, or missing. The kobold engineer was long missing.   The dragonkin Trastan is brought to Frontiersville while looking for the Kobold Jraska. They don't find her, but he is given supplies to make up for what happened.

  • 3028

    29 /8 10:00
    3028

    29 /8 12:00

    A Starlit Oasis
    Discovery, Exploration

    Following Luxor's guidance to the Oasis their research companions have been at, the crew arrives at the Starlit Oasis Ruins where they meet Charles and their ghost wife, Tara. The crew begin their study of the ruins and quickly discover how it works. Even more surprisingly they align the stars within moments and take care of the constellations quickly with but a few errors.   For the last part of the puzzle each of them had to create their own constellation.   Phosphor creates the Baby Wyrm - The first descendant and bringer of change to the world.   Walker created Sharpshooter's Omen - Watching over the innocent, protecting their future.   Nykyras created Dragon's Tail - A reminder that a gaping maw isn't the only thing to be worried about.   Cass created The Liar's Lute - The fake smile, the sword hung above the head, the court musician who vies for the throne.   Strider created

  • 3028

    29 /8 23:00
    3028

    30 /8 01:00

    A Late Night Scouting Mission
    Discovery, Exploration

    Late at night Strider, Avery, and Evelynn all hooked up to go scout out Helios 9. Together they learned a lot. Check inside for Strider's notes!

  • 3028

    30 /8 11:00
    3028

    30 /8

    The Assault On Helios 9
    Military: Battle

    And so the unlikely heroes make their attack on Helios 9 to restore power to Frontiersville and the PlasmaRail system. Just how will it end?