Discovery, Exploration
Conversations with townsfolk lead to new quests and possibly friendships?
The party, now in frontiersville, takes some downtime to talk to people around town. While the meeting with the mayor went poorly. Walker was able to talk to Big Iron Bosst and Jane about the town's problems and got things done. Setting up rescue for the train passenger and being informed they might want to get information from Luxor. The rest of the party met Evelynn, a half-feline, at the tavern who hired them to look for her missing sister who was supposed to deliver goods to the town general store. At 9 PM the party met with the store owner and received another mission, to go find the lost shipment, of which happened to coincide with the missing sister case too. She now employees the party, giving them a 15% discount on mission related goods. Afterwards they go and meet with Luxor. Walker gets off on the wrong foot, irking them, while Nyk and Cass end up appealing her considerably. She's neutral to Phosphor. She informs them that if they plan to go infiltrate helios 9 they'll want to go to the nightnight mines and aquire some NightNight Crystals to turn day to night and sneak in better. In return, she wants the party to aquire an orb from a nearby oasis for her. She'll have the information on how to use the NightNight Crystals when the party returns. Luxor also informs the party to be careful of antlions on the route to the starless camp.