Artisan

 
Welcome to Solaris, traveller! This is a slower-than-light science fantasy set in our own solar system.
About Solaris | Guide to Solaris | Prologue
Some say you can tell a true artisan by their workshop, by the way the mess of current projects sprawls across tables but never stay for long enough for dust to set. Some say the results speak for themselves. Each item is its own piece of art, whether made by a master of the craft with a touch so refined as to be invisible, or with the scuffs and flaws that reveals the craftsperson behind it. In each crack and seam sits the reality of how the item came to be.   Artisans are the talented craftspeople behind much of the beauty of the world. The vast majority of objects in the Sol System are handcrafted. Clothing, furniture, toiletries and more are all specially commissioned or made to order. People grow up as part of a wider community, with a network of family artisans. The inventory of their home becomes a nexus of the family contacts.   Most artisans are highly specialized and have indepth knowledge of their fields. Some can be considered hyper-specialized and produce very specific things, such as a carpenter who only makes chairs, or a lapidarist who exclusively cuts aurorite data crystals. Generalists are more common, though of course most artisans have their preferences and specialities.

An Artisan Economy

The artisan economy is the backbone of society. The hard work of artisans is felt and recognized in all corners of life, from clothing to furniture to the smallest basket, vase or cup. Some households prefer to stick to particular artisans for their goods, while others are eclectic assemblages of dozens of artisans.   Despite the attempts of manufacturers to disrupt the market, almost every new item a person in the Sol system brings home is commissioned from an artisan. Even when an item is purchased secondhand, they are usually sent to a craftsperson for repairs and renovations. Many durable goods are passed down or traded away, and furniture with a long history is as prized as those with the finest craftsmanship.  

Materials and Manufacturing

Only large companies, industries, and militaries commission manufacturing of items at scale. These gargantuan orders sustain an entirely seperate industry of their own, farmed out to workshops which produce items en masse and to specifications. Even so, there is a preference for artisinal labour whenever possible. For example, dress uniforms across the Sol system tend to be tailored for each soldier, and even the meanest spacecraft usually bear the hallmark of at least one master shipwright.   At the intersection between mass manufacturing and the artisan is the production and refinement of materials. Economies of scale are brought to bear as arc-furnaces and metal presses liquify rock and stamp out millions of gears and rivets, plates and wire. These materials are distributed to bulk suppliers, then to artisans and clients alike through supply shops.   Many clients prefer to buy their own materials, consulting with their preferred suppliers and inspecting their quality before bringing them to the workshop. This can sometimes be a cost saving measure, but more frequently it is to make sure the details are exactly right. There is an understanding that artisans are masters of craft, but that a supplier has particular knowledge of the inputs. It also makes it easier to take the materials to a different craftsperson if they are deemed unable to make the precise object that is desired.  
A thriving secondhand market can be found on Saturn, which imports a lot of waste and rubbish from other planets. On Saturn these materials are recycled and remade.   The art of preserving as much material as possible from discarded wares is highly regarded. In particular, metal or fabric reclaimed on Saturn is not an uncommon input for new artisinal products even off-planet.
 

Guilds

Artisans are often members of guilds. While specifics vary, guilds are generally protected by local laws and customs. The association both provides the artisan with access to the guilds knowledge and training, but also gives the artisan access to a wider client base. They can lean on the good reputation of their guild.   While the international and interplanetary nature of modern society eroded most monopolies, certain guilds managed to cling to theirs with arguments of cultural heritage and safety concerns. Some of these claims were more valid than others. Letting just anyone carve oortite would lead to disaster, and a poorly-constructed spacecraft is a deathtrap waiting to claim innocent lives.  

See Also

 
Crystal Technology
Spacecraft Kallisti Aerospace ( Sunderer SF-1 · Sunbreaker SF-2 ) · Jupiter Stella ( Aerie O-1 · Cyklopes SSF-9 ) · Heretic GA-7 · Dragonfly Carrier · Airdocks
Telepresence Interlace ( Super Wide Access Network ) · Remote Personality Cache/Display
Other Bosonic Clock · Gateway Portals · Gravity Plates · Personal Computer
Materials Astrallite · Aurorite · Oortite
Notice: This article is a stub. It may be expanded later!


Comments

Author's Notes

Jobs are not jobs but lives lived
Hard at the work of being human.   These are immigrant times,
And the lines are long again.
— Immigrant Centuries by Alberto Ríos
  I do believe that one of the jobs of speculative fiction like science fiction, is to imagine other ways we could structure our society. Economy is often treated as this churning thing that we have no control over. Mercantilism gives way for industrialism which gives way for late stage capitalism. As if that's how it has to be.   I wanted Solaris to be a better world in some ways, and more people employed as artisans seems like a good recipe for a better and more beautiful world for me.


Please Login in order to comment!
Dec 1, 2024 13:01 by CoolG

An economy whose backbone consists of a group of dedicated, creative and cooperative individuals?? Hell yeah :D

Explore the dark and mysterious Inferncenem, the bright and wonderful Caelumen, the dark but magical Ysteria, the vibrant and bustling Auxul or the world of contrasts Mytharae!   Have a good one!   Join the Discord and chat with like-minded people!
Dec 1, 2024 13:06 by Annie Stein

Right? AND we get some really cool stuff out of it? I'm envious of my own setting

Creator of Solaris -— Come Explore!
Solaris | Camp Chill | Summer Camp
Dec 1, 2024 13:08 by Keon Croucher

I like the concept and the acknowledgement that sometimes mass production still has a place, cause it does, its a tool in the toolbox, but should only be used when its fit for purpose, and the purpose shouldn't be corporate greed, but supply needs, when a large amount of something is needed, probably on a somewhat tight timeframe.   This is really well thought out and is a really great article Nnie, I like it very much.

Keon Croucher, Chronicler of the Age of Revitalization
Dec 1, 2024 13:21 by Annie Stein

Ahh, thank you! Yes, I think often people go to extremes where it's either full adoption or total abandonment. I think mass manufacturing can exist alongside an artisan economy, and may even enable it. (It would be very rough to go back to hand-spinning and weaving all our cloth again, for example.)

Creator of Solaris -— Come Explore!
Solaris | Camp Chill | Summer Camp
Dec 1, 2024 14:33 by Dr Emily Vair-Turnbull

I absolutely love the idea of an economy based around artisans, rather than mass manufacturing. I also like the mass manufacturing still has its place, especially where the military is concerned. Great little article to start off WorldEmber. :)

Emy x
Explore Etrea | Summer Camp 2025
Dec 8, 2024 21:26 by Annie Stein

Yes, thank you! I think it's a nice little change that helps explain why Solaris is the way it is!

Creator of Solaris -— Come Explore!
Solaris | Camp Chill | Summer Camp
Dec 1, 2024 22:19

Beautiful dedication to the merit of work and art. Great start for WorldEmber!

At the end of everything, hold onto anything.
Dec 2, 2024 07:33 by Annie Stein

Thank you so much!

Creator of Solaris -— Come Explore!
Solaris | Camp Chill | Summer Camp