Hunt down Grey

The Animus Society archvillain codenamed Grey escaped the destruction of his secret base under Blotch on February 26th, 24 ARL. The child-kidnapping evil scientist vanished to the Grand City of Rael-Aestra. His survival will not be permitted; Malakai, Buzz Gizmo, and their fellow adventurers must hunt him down, root him out, and end him once and for all.

Components

Goals

Kill Grey and prevent him from returning (or at least destroy his support base)

Hooks

Grey was operating a secret base in what should have been a safe country. He kidnapped a child, "acquired" unwilling research subjects, experimented with vampires and divine blood in service of evil goals, and nearly killed one of the party's allies when that ally was investigating.

Stakes

If Grey is allowed to live, he will inevitably continue his work, doing further harm. He may also come after the heroes personally now that he's aware of the threat they pose.

Relations

Neutrals/Bystanders

Adversaries

Backdrops

Locations

The adventure starts in Blotch, the home of Grey's secret base. The heroes take a side trip to Ocean Fort 23 to rescue Doyle, then venture to Grey's new location, the Grand City of Rael-Aestra.

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