Draorn Beastman
Race: Draorn
Ethnicity: Draorn (dray-ORN)
Physical Description: These stocky and broad shouldered humanoids are heavily covered in coarse white fur. Due to their long thick fur, many humans have a difficult time identifying males from females except by their size. Draorn males stand 5.10-6.10 feet in height, with the females averaging 5.5-6.0 feet in height.
Background: The Draorn, often referred to by humans as snowmen or snow ghosts, are barbarians who live in small primitive hunter-gatherer tribes with stone-age technology, no written language, and no comprehension of magic. Well adapted to living in a cold climate, their tribes live throughout the Great Northern Wilderness of Aorlan. During the long cold winter months, each tribe commonly lives underground in secret caves. The Draorn are feared for their appearance and barbaric ways and seldom come into contact with civilized areas of Arnheim and Torheim. The Draorn do not possess the technology to work metal and rely upon their contact with the civilized lands for metal weapons and tools.
Language: Draorn
Primary Population Centers: Carakoros Range, Grunevor, Siaga Forest, Thontaur Forest
Secondary Population Centers: Kheleckoros Range, Northern Pass
Minor Population Centers: Arnheim, Frosjord, The Frost Lands, Giant Pass, Southern Pass
Character Class Prevalence
Very common: Barbarian, Fighter, Ranger
Common: Scout, Shaman
Uncommon: Divine Caster, Rogue
Rare: Archer, Druid, Elementalist
None: Arcane Caster, Bard, Knight, Martial Artist, Occult Caster, Scientist
Deity Worship Prevalence
Dominant: Akk
Prominent: None
Peripheral: None
Obscure: None
Forbidden: None
Forgotten or Unknown: All other deities; only Akk is known and revered
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Generic Character Creation Guidelines:
Ability Score Racial Traits: They tend to be stronger and hardier than the average human. However, they are generally less charismatic and of lower intelligence.
Size: They are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: They are medium sized creatures and receive no bonuses or penalties due to their size.
Languages: Draorn begin play speaking Common and Draornan but have no written language and cannot read. Draorn with high Intelligence scores can choose additional languages. The ability to read can only be learned after character creation by finding a suitable tutor and expending the necessary time.
Racial Traits: The Draorn have resistance to cold but are intolerant to high temperatures in their environment. They can see twice as far as humans in conditions of dim light. They are extra stealthy when in an environment of ice and snow. They are unable to cast arcane spells.
Ethnicity: Draorn (dray-ORN)
Physical Description: These stocky and broad shouldered humanoids are heavily covered in coarse white fur. Due to their long thick fur, many humans have a difficult time identifying males from females except by their size. Draorn males stand 5.10-6.10 feet in height, with the females averaging 5.5-6.0 feet in height.
Background: The Draorn, often referred to by humans as snowmen or snow ghosts, are barbarians who live in small primitive hunter-gatherer tribes with stone-age technology, no written language, and no comprehension of magic. Well adapted to living in a cold climate, their tribes live throughout the Great Northern Wilderness of Aorlan. During the long cold winter months, each tribe commonly lives underground in secret caves. The Draorn are feared for their appearance and barbaric ways and seldom come into contact with civilized areas of Arnheim and Torheim. The Draorn do not possess the technology to work metal and rely upon their contact with the civilized lands for metal weapons and tools.
Language: Draorn
Primary Population Centers: Carakoros Range, Grunevor, Siaga Forest, Thontaur Forest
Secondary Population Centers: Kheleckoros Range, Northern Pass
Minor Population Centers: Arnheim, Frosjord, The Frost Lands, Giant Pass, Southern Pass
Character Class Prevalence
Very common: Barbarian, Fighter, Ranger
Common: Scout, Shaman
Uncommon: Divine Caster, Rogue
Rare: Archer, Druid, Elementalist
None: Arcane Caster, Bard, Knight, Martial Artist, Occult Caster, Scientist
Deity Worship Prevalence
Dominant: Akk
Prominent: None
Peripheral: None
Obscure: None
Forbidden: None
Forgotten or Unknown: All other deities; only Akk is known and revered
Switch to Pathfinder 1 Character Creation Guidelines
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Generic Character Creation Guidelines:
Ability Score Racial Traits: They tend to be stronger and hardier than the average human. However, they are generally less charismatic and of lower intelligence.
Size: They are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: They are medium sized creatures and receive no bonuses or penalties due to their size.
Languages: Draorn begin play speaking Common and Draornan but have no written language and cannot read. Draorn with high Intelligence scores can choose additional languages. The ability to read can only be learned after character creation by finding a suitable tutor and expending the necessary time.
Racial Traits: The Draorn have resistance to cold but are intolerant to high temperatures in their environment. They can see twice as far as humans in conditions of dim light. They are extra stealthy when in an environment of ice and snow. They are unable to cast arcane spells.