Red Dwarfish

"They're not born cruel. They're just... too much. Too angry, too clever, too loud, too sad. The fire changed their hearts to coal, and now they burn everything they touch." -Maven Dusksledge, Dwarfish widow.


A tale whispered in every mine of Everwealth warns of Dwarfs who delve not into The Hells, and come back cackling. These are the Red-Dwarfs, a young and fevered offshoot of the Dwarfish. Born just before The Great Schism when the first fissures between Gaiatia and The Hells were torn open as Devils marched across our world in The Fall that caused it. What began as Dwarf experimentation with infernal flame and transmuted steel became something irreversible. They were scorched, not merely in flesh but in essence, their temperaments amplified, their passions ungovernable. The Hells magick remade them, as it does all Dwarfs who venture in, as parodies of their kin, shorter, louder, cleverer, crueler, and infinitely more alive. They dwell now in the volcanic rifts of Everwealth’s underbelly, caverns where magma glows like dawn and smoke hangs sweet as incense. Their foundries and amphitheaters pulse with light and laughter, ruled by no kings but by contracts, wagers, and songs. They treat flame as sacrament, craft as confession, and performance as truth. To the Red-Dwarfish, destruction is revelation: they believe that all things must burn to reveal what was hidden within. Whether this creed is theology or madness depends on how long one listens to the forge.


The Red-Dwarfish are a younger race, not even a thousand years old, first recorded when the Hells were newly discovered. Their proximity to the first breach, and their willingness to bargain, made them the Hells’ earliest apprentices. But Red-Dwarfs do not serve Devils; They study them and their world, mingle. Some claim the infernal tongue itself reshaped their speech, that their laughter carries the same rhythm as a summoning chant. Yet for the first Dwarfs traveled into it, and were changed, they remain undeniably Dwarfish, master-craftsmen, pact-keepers, and perfectionists who would rather burn a creation than see it dull. Relations with their kin are strained but enduring. Mountain Dwarfs revile them as traitors, yet still trade in secret for their cursed alloys. Shadow Elfese of Kibonoji buy their tools and mimic their forges, though each race calls the other damned. The Red-Dwarfish are not isolationists, they are opportunists appearing wherever there is gold, or sin to be had. Their craftsmanship has quietly shaped Everwealth’s darker economies, slave galleys, black markets, and auction houses alike glitter with their rune-forged chains. They claim these bindings are only “contracts,” not shackles, but few who wear them agree. They are the laughter echoing from the furnaces beneath the Schism’s birth, a people who stepped too close to the first crack in the world and found it beautiful. The Red-Dwarfish remind all who meet them that fire does not create or destroy. It merely changes. And it always leaves its mark.

Naming Traditions

Feminine names

  • Seara.
  • Emberline.
  • Brigha.
  • Flareth.
  • Magdred.

Masculine names

  • Durnis.
  • Cindrik.
  • Kaelthar.
  • Braighen.
  • Torrak.

Unisex names

  • Ashen.
  • Blaze.
  • Pyren.
  • Glint.
  • Vauren.

Family names

Red Dwarfish abandon traditional surnames upon transformation, adopting exaggerated or theatrical titles like:
  • Ashcloak.
  • Flickerflame.
  • Gleaming Grin.
  • Marauder of Forges.
  • Descendant of Shadows.

Other names

Embermouth (colloquial), Leprechaun (slur).

Culture

Major language groups and dialects

Red Dwarfish speak a twisted form of Dwarfish laced with infernal syllables and fae lilts, called 'Redspeak'. Their speech sings with dramatic cadence, like a spell wrapped in poetry.
  • “Gláir” Fire.
  • “Lásrach” Spark.
  • “Téanam” Let us go.

Culture and cultural heritage

Red Dwarfish culture is a chaotic reflection of their Dwarfish roots, craftsmanship warped by whimsy, honor replaced by wit. They are deeply individualistic, yet bound by convoluted pacts and theatrical customs. Their communities, though loud and disorderly, are strangely close-knit, governed by “Contract Clans” more than bloodlines. Red Dwarfish do not worship gods in the traditional sense. Instead, they revere concepts, flame, pact, and transformation. Their closest approximation to religion is The Ember Spiral, a belief that all things must burn to reveal their truest form. To them, destruction is not ruin, it is revelation. Some believe the Hells are not a prison, but a crucible. A place where the weak are burned away, and only brilliance remains. As such, Red Dwarfish see themselves not as cursed, but refined. They appeared in the centuries just before The Great Schism, the first to draw metal and meaning alike from infernal flame. Some claim their birth was not an accident but a consequence, that when Hell first made itself known, it needed mouths to speak its laughter aloud.

Shared customary codes and values

  • Never Break a Contract: A Red-Dwarfish's word, once sealed, is ironclad.Every agreement, even a jest, is sacred, for to the Red-Dwarf a broken word is the only sin the Hells still punish.
  • Pranks Over Malice: Harm should be indirect, achieved through wit rather than brute force.
  • Claim What's Yours: Red-Dwarfish believe in earning their possessions through cunning, not inheritance.
The Red-Dwarfish maintain uneasy ties across Everwealth. Devils regard them as favored apprentices, Shadow Elfese as dangerous equals, and some old Dwarfish clans as a total aberrations. Despite this, Red-Dwarfish artisans are indispensable to both war and commerce. Their contracts drive the slave trade of Tarmahc, their bindings reinforce the vaults of The Merchant's Consortium, and their laughter can be heard in the same markets where names are bought and sold.

Average technological level

High magickal innovation, blending arcane flame, infernal steel, cursed glasswork, and Dwarfish mechanical rigor. Firearms are rare but bizarre, smoke-belching, rune-crackling contraptions. Their foundries are younger than most kingdoms, yet their mastery of enchanted alloys rivals even the oldest Elfese enclaves. Some Scholar’s Guild texts suggest the first controlled summoning circles were carved by Red Dwarfish engineers seeking cheaper labor.

Common Etiquette rules

Red Dwarfish never speak another's true name unless granted permission. Guests in a Red Dwarfish home are expected to offer a "trick" in return for hospitality. Interrupting a Red Dwarf mid-sentence is seen as a grave insult.

Common Dress code

Garb is flamboyant but practical, leather singed with gold trim, cloaks of ash-wool, and sashes stitched with heatproof thread. Gloves are often charred from experiment, and jewelry glows faintly with enchantments or glimmers with blood-red stones. Strangely, and without exception, every Red Dwarfish ensemble contains some shade of red, whether a crimson hem, a ruby ring, or even a smear of dyed ash across the brow. No one knows why. They simply feel wrong without it, as if the color anchors them to something unspoken. The more dramatic the outfit, the more respected the wearer.

Art & Architecture

Red Dwarf architecture is both awe-inspiring and unsettling. Structures are carved into volcanic stone, with jagged arches, glowing runes, and twisted spires. Their art often features surreal depictions of flames, shadows, and otherworldly beings, blending traditional Dwarfish craftsmanship with infernal influences. The Red Dwarfish treat theater as sacred. Every town has a stage, and performances blend combat, magick, illusion, and poetry. Plays often reenact old tricks played on mortals or Devils, and sometimes end with a real curse being cast on an audience member who broke etiquette. Children perform The Tale of Embermouth every winter, donning masks of gold and soot, reenacting how he tricked a prince into trading his name for a bucket of fire.

Foods & Cuisine

Red Dwarfish cuisine is fiery and daring, featuring dishes such as Infernal Stew (a spicy concoction of Hellish peppers, oranges, and charred meats) or Flamekissed Bread (a glowing red loaf that burns the tongue). They also craft potent spirits infused with magickal properties.

Common Customs, traditions and rituals

  • The Emberwalk: A ritual dance performed around a blazing fire, celebrating cunning and resilience.
  • Infernal Binding: A ceremonial contract sealed with magick, often used for alliances or trade deals.

Birth & Baptismal Rites

Newborn Red Dwarfish are bathed in glowing infernal water, symbolizing their fiery origins and ensuring their survival in their altered form.

Coming of Age Rites

Young Red Dwarfish prove their worth by crafting their first magickal artifact or successfully tricking an elder into giving up a prized possession.

Funerary and Memorial customs

The dead are immolated and their ashes forged into something meaningful: a dagger, a lockbox, or a curse. Some are sent to the Hells, some trapped in paintings to "watch over the vault."

Common Taboos

  • Breaking a prank-pact.
  • Refusing to return a trick.
  • Stealing a forged item without being caught.
  • Revealing one's true name aloud.

Common Myths and Legends

  • The First Red: The Dwarf who challenged death, entered Hell, and emerged as laughter and fire incarnate.
  • Ashthorn’s Smile: A Red Dwarfish who tricked a devil into polishing his boots for eternity.
  • The Cursed Trove: Fable of a Red-Dwarf who lured mortals with treasure, then fed them to the chest that hungered.

Historical figures

  • Kaelthorn the Gleaming: Forged the Hellraiser Blade, which screams with every kill.
  • Ashira the Whisper: Whispered a lie so convincing it cracked a mountain range.
  • Vauren Flickerflame: Burned down their own capital to keep it from falling into mortal hands.

Ideals

Beauty Ideals

Red Dwarfish admire boldness and flair, often adorning themselves with fiery patterns, glowing infernal tattoos, or glittering jewelry made from rare Hellish gems. Their fiery red hair and ember-like eyes are often considered marks of beauty, along with their mischievous grins.

Gender Ideals

The Red Dwarfish maintain the pragmatic egalitarianism of their Dwarfish roots but exaggerate it to an extreme. Women are admired for their cunning and resourcefulness, while men are expected to embody audacity and wit. Both genders prize cleverness above all else, and acts of ingenuity are often celebrated as much as physical prowess.

Courtship Ideals

Red Dwarf courtship is an elaborate game of tricks and dares like many facets of their lives. Suitors will challenge one another with increasingly outlandish acts of mischief or cunning to prove their worth. A successful match often ends with both parties exchanging "infernal tokens," magickal artifacts or charms imbued with their essence.

Relationship Ideals

Loyalty and mutual respect are valued but often take a backseat to a shared thirst for adventure and chaos. Red Dwarfish couples are known for their fiery arguments and dramatic reconciliations, their relationships as volatile as the infernal magick that created them.

Major organizations

The Ember Pact: A secretive guild of Red-Dwarfish dedicated to mastering infernal magicks. The Crimson Artisans: A renowned group of crafters specializing in cursed weaponry and tools. This detailed article captures the duality of the Red-Dwarfish, blending their dark, chaotic nature with their enduring ties to Dwarfish culture and craftsmanship.
Interesting Facts & Folklore
  • Some Red Dwarfs' laughter can ignite candles.
  • Their blood smells faintly of cinnamon and brimstone.
  • Children are raised in rhyme, every rule is a song.
  • Fables often end with “...and then the Red-Dwarf grinned.”
  • They’re rumored to vanish if caught telling the truth three times in a row.
Idioms & Metaphors
  • “Follow the crackle, find the coals.” Warning about obvious bait.
  • “He drank the flame too young.” Someone who lost their mind early.
  • “To shake the ember’s hand.” Making a deal you will regret.
  • “Coin too warm to keep.” Stolen or cursed wealth.
  • “Laughing from the Hells.” A warning that a Red Dwarfish’s revenge is not done.

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