The Hells

"They came in the night, took half the world 'fore we knew what hit us."

The Hells are not merely a plane but a crucible, a realm where every footstep is measured and every breath is taken on loan. Born alongside Gaiatia yet shaped by laws that despise comfort and mock mercy, it is a place of brutal, aching beauty where magick bleeds directly into stone, wind, and bone. Once ruled by powers now shattered and scattered, its broken crowns still weigh heavily on the land, pressing memory into the soil itself. The ground remembers fire, betrayal, and vengeance, and answers travelers with heat that scalds, cold that gnaws, and silences thick enough to feel deliberate. Ruins drift where cities once ruled, bridges lead where they should not, forests glow softly in places where nothing living should ever endure. Storms never arrive without leaving a mound of dead and the calm between them feels less like peace and more like restraint. Those who survive long enough learn the Hells do not punish out of cruelty, but out of inevitability, every mistake extracted, every hesitation tallied. To walk the Hells is to be tested inch by inch, until the plane decides whether you are prey, resource, or something worth taking. Few leave unchanged, and none leave without knowing exactly what part of themselves the realm demanded as its price.

Geography

The Hells are a sprawling, surreal expanse of chaos and beauty, a plane where the laws of nature warp and twist under the weight of magickal influence. The landscape is a blend of extremes, vast wastelands seethe with rivers the color of fire shadowed by forests of leaves like oxidized copper stretching endlessly over the blackened teal plains. Towering stalagmites pierce the air, some larger than mountains, while massive caverns connect the scattered kingdoms. Floating islands drift ominously above, their massive shadows engulfing the cities and lands below. These Hellish kingdoms are as diverse as their terrain. Some rise as fiery citadels atop jagged cliffs, while others spread through sprawling caverns of ice and shadow. Roads of obsidian and bridges of bone connect settlements, winding through landscapes of unearthly beauty and danger. The rivers, some glimmering with glowing waters, others flowing with viscous, magick-infused fluids, serve as vital lifelines, though their strange properties are often as much a threat as they are a resource. Among its more peculiar exports, the Hells are the birthplace of oranges, their trees thriving in the bioluminescent woodlands. These fruits are surprisingly sweet and vibrant, serving as a rare and valued delicacy in Gaiatia. Roads and bridges connect the plane’s sprawling cities, while its rivers, some glowing with luminous water, others carrying strange, viscous fluids, serve as vital lifelines, despite their occasional danger.

Ecosystem

The ecosystems of the Hells are as volatile as the land itself. Creatures adapted to fire, shadow, and frost prowl the plane, from winged predators that lurk in the skies to shadowy beasts that stalk the forests. Flora includes glowing fungi, carnivorous plants, and trees that drip sap imbued with magickal properties-Thriving in unexpected ways, glowing fungi that thrive in darkness, carnivorous plants with snapping maws, and immense trees with bark harder than steel. These ecosystems are sustained by the chaotic energies of the plane, creating an uneasy balance of life and destruction.

Ecosystem Cycles

Unlike the structured cycles of Gaiatia, the Hells experience erratic shifts dictated by the volatile magick that flows through the land. Fiery regions may suddenly freeze, while shadowed forests can burst into glowing flame without warning. Creatures and plants have adapted to these cycles, with migrations, hibernations, and rapid transformations common among the denizens of this ever-changing plane.

Localized Phenomena

The Hells are a realm of constant, unpredictable phenomena. Rivers defy gravity, flowing uphill or looping into impossible spirals. Floating islands shift positions seemingly at random, while storms of ash, lightning, and flame sweep through the land with little warning. Caverns pulse with eerie magickal light, and gravity often bends, causing objects, and occasionally people, to drift unnervingly into the air before crashing back down.

Climate

The climate of the Hells is extreme and mercurial. Scorching heat and bone-chilling cold can exist side by side, and the air is thick with sulfur, smoke, and magickal residue. Seasons are non-existent, replaced by chaotic surges of environmental energy that can turn a region from lush to lifeless in hours.

Fauna & Flora

The Hells are home to creatures and plants as strange and dangerous as the land itself. Fire-resistant beasts roam the lava plains, shadowy predators blend seamlessly into the gloom, and enormous serpents with scales like molten metal coil through the forests. Plants are equally bizarre: luminous vines, massive carnivorous flowers, and trees that drip glowing sap. Despite the danger, these resources sustain the kingdoms and their inhabitants, offering food, tools, and materials for survival. Bats, originally native to the Hells, have spread to other realms, becoming an invasive species known for their rapid reproduction and adaptability.

Natural Resources

The Hells are rich in resources, though harvesting them often comes at great peril. Magick-infused minerals, glowing tree sap, and volatile liquids from the rivers are vital to the survival of the plane’s kingdoms. These resources are also highly sought after by outsiders, though few who come to extract them ever leave alive.

History

The Hells are not a myth but a memory burned into the bones of the world. Even now, centuries later, the common tongue still spits their name like a curse. “Hellish” became the word for anything cruel, “Hell with you” a dismissal of the highest order. To most mortals, the Hells are not theology, they are what stole their ancestors, burned their cities, and sparked the long, bloody chain of reprisals that led to The Great Schism. Once the dominion of Vile, ruler of the Devils who call this place home, and lord-commander of their legions that invaded our realm so long ago. A place of impossible geometry and impossible life, fertile where it should be barren, alive where logic demands death. Plains of grasses in midnight hues ripple beneath a blood red sky that yields no rain yet soars above vast oceans of water sharing it's gruesome shade, tides churning constantly like a rolling boil. Never calm, always hungry. Trees glow like cold fire, fruits ripen to perfection under the scorching light of a great white sun where the wind smells of copper and salt. The Hells are beautiful, yes, but only in the way a wound gleams when it’s fresh. The geography of the Hells mocks our natural order. Mountains float like broken teeth across the horizon. Rivers of magick spiral upward, their currents singing, carrying reflections that don’t match their sources. Forests of glass and bone sway in air that burns one hour and freezes the next. And everywhere, from the iron plains to the blackened tundra, stand the ruins of infernal kingdoms, palaces of basalt and brass, now silent, haunted by the echoes of a civilization we burned alive. Their cities hang in midair or cling upside-down to the undersides of cliffs, once glorious, now filled with shadows that whisper in dead tongues when the red storms roll through. When Vile fell, his armies broken by his own hubris, Gaiatia struck back. In our rage, we crossed the planes and did to the Hells what they had done to us.

We plundered, slaughtered, defiled; Their libraries thrown to flame, their children branded as curiosities, their women chained and sold after unspeakable indecencies. We made a desert of their paradise in the name of vengeance. For a time, we felt righteous. Then the same hunger turned inward as we rapidly burned through our resources after their failed invasion left us in tatters, and The Great Schism began. What we did to them, we soon did to ourselves. Now, the Hells lie in ruin, ash choking their rivers, sky cracked with lightning that never touches ground. The few surviving devils wander like beasts, separated clever and cruel, clinging to scraps of their old dominion. Cunning imps and monstrous aberrations flit between the realm in-search of blood, while greater Devils, powerful ancients known as 'Fiends' linger in shadow, their eyes like dying stars. Plants bloom from stone, feeding on memory instead of soil; Their fruits glow faintly in the dark, proof that even damnation can flower if given time. Among the strangest exports of that realm are the oranges, sweet, fragrant fruit grown in sprawling groves, their flesh vibrant as flame. In Everwealth’s markets, they sell for fortunes, proof that even from Hell, the living will find something to harvest. The Hells endure as both grave and mirror. Their skies burn red over teal plains where no rain falls, their oceans thrash like beasts that cannot rest. Roads of obsidian and bridges of bone cross gulfs that lead nowhere, while forests of light and fungus hum softly in the absence of song. The world we knew not, then feared, then hated, then destroyed, remains alive, feral, mutating, and still remembering. The Devils we once fought now hide in its shadows, subsisting on the same scraps that we do.

Tourism

Few visit the Hells willingly. Scholars and adventurers may risk the journey in search of lost knowledge or rare resources, but most who enter never return. The glowing forests, floating cities, and strange rivers offer unparalleled sights, but the dangers lurking in every shadow ensure that survival is far from guaranteed. For those daring enough to survive, however, the riches and wonders of the Hells are beyond compare.
Alternative Name(s)
Also known as The Infernal Plane, The Burning Realm, The Shadowlands, and The World Beneath.

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