Elahlid
The westernmost town of Drarrol Isle, nestled in a flat valley below two towering cliffs. Black sand beaches defines the landscape of Elahlid, where long wooden piers stretch into the cold ocean, allowing fishermen to set sail into the often-violent waters. Due to the island’s remoteness, fish are the lifeblood of Ehlahlid, and its people are hardy seafarers who have adapted to the brutal coastal storms.
The area Ehlahlid stands on is dominated by loose black sands, that stand no chance of protecting the town from the waves that constantly crash in on the shore or the twice-dayly tidal wave, the town is built entirely on stilts high enough to not be affected by the ocean. Therefore, depending on the specific time of day, direction of wind, etc. the town can appear as a floating town, with waves cascading around the salt stained timbers of the houses and pathways that functions as streets. Having to build around this feature has created a unique type of architecture and fortification of the town. The sand on which the town stands is nearly always entirely wet, making a vast majority of the area into quicksand, meaning any attackers will have to wade through that or get to the slim pathways. Furthermore, many of the more important buildings such as the town hall, public house, warehouses, and houses of the richer inhabitants, don't have simple pathways or brides leading to their houses but, drawbridges allowing them to remove the only dry passageway to the building.
The area Ehlahlid stands on is dominated by loose black sands, that stand no chance of protecting the town from the waves that constantly crash in on the shore or the twice-dayly tidal wave, the town is built entirely on stilts high enough to not be affected by the ocean. Therefore, depending on the specific time of day, direction of wind, etc. the town can appear as a floating town, with waves cascading around the salt stained timbers of the houses and pathways that functions as streets. Having to build around this feature has created a unique type of architecture and fortification of the town. The sand on which the town stands is nearly always entirely wet, making a vast majority of the area into quicksand, meaning any attackers will have to wade through that or get to the slim pathways. Furthermore, many of the more important buildings such as the town hall, public house, warehouses, and houses of the richer inhabitants, don't have simple pathways or brides leading to their houses but, drawbridges allowing them to remove the only dry passageway to the building.
Guilds and Factions
Ehladid is home to the Fisher Guilt of Drarrol Isle, this is one of the most important guilts of the island as they are entirely in charge of all fishing vessels on the island, and as such the most important source of food for the island inhabitants. Historically, this guilt has led small insurrections and revolutions increasing the standard of living for all fishermen on the island. These revolts are some of the few the island has every seen. As the cost of fish directly affects the cost of living on the island, an increase in their pay has a direct affect on the pay of near all citizens of the island. Therefore, most of the islands denizens approve of the Fisher Guilt, and support their endeavors. Therefore, very few Lairds of Drarrol Isle has ever dared or tried standing against the guilt.
Location under
Owning Organization
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