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Character Creation

   

STEP 1 - ROLL FOR YOUR GUILD

 
The town of Nyfold is funded by the six founder guilds. Some of the guilds allow specific classes to join them, and have limitations. Rolling for your guild grants you a small initial bonus, but you may choose your guild as well, with no bonus.
Choose a theme for your character based on the guild you are in (your character doesn't have to be fully uniformed in the guild attire if there is one)
  Roll 1d6. Your result will be according to this chart:
1d6 Guilds Martial Half Caster Full Caster Specific classes Rolling Bonus
1
Cleric, Wizard, Sorcerer
Bonus
2
Bard, Warlock
Bonus
3
Cleric, Bard
Bonus
4
Wizard, Sorcerer, Cleric
Bonus
5
Druid
Bonus
6
All casters except druids
Bonus
 

STEP 2 - CHOOSE A RACE, CLASS & BACKGROUND

  Based on your Guild, pick a class and race guided as above. (You are level 2 when you start.) Wikidot is a pretty useful site for this, along with information on classes and backgrounds.
  • When you select your race, you can reassign your stat bonuses given by your race into any stat you wish.
  • Additionally, there are a few restricted races, such as changelings, dhampirs, ANY 'mark' option, symic hybrid and tortles.
  • *more info of classes allowed: Class Restriction Rules*     Choose a sample background along with its associated feature, skills or tool proficiencies, languages, equipment, and starting gold pieces (this will be your only source of starting gold pieces, abbreviated to GP however, you will not be able to collect any stipends which your background provides since we do not track downtime or living expenses on the server.   Note: you can choose any Standard or Exotic language, including Thieves' Cant or Druidic.   Note: you can make a custom background by choosing a sample background as your foundation; however, you replace its feature with any other one, choose any two skill proficiencies, and choose two tool proficiencies or languages (or one of each). You will receive the equipment and gold from the sample background that you chose.    

    STEP 3 - GENERATE YOUR ABILITY SCORES

      Note: ROLLING FOR ABILITY SCORES IS NOT ALLOWED.   27 POINT BUY   Use this with default "27 Point Buy" calculator to generate your ability scores. Point Buy Site.   * Lower score line with a lot more Homebrew available: ask DMs about Legacy characters.   Health   Keep in mind, you start at Level 2.
    Health at level 2 is calculated as: Your Hit-Die iteself + Your Constitution Modifier + another 2 extra rolls of the die.
    Past (Max of one Hitdie + CON modifier)+ (2 rolls of Hitdie) + Levels past 1*(Hitdie + CON modifer).
    Take average or roll & reroll 1s n 2s (barbarians reroll 1, 2 n 3s)   Example of a Druid calculating health:   (Max of one Hitdie + CON modifier)+ (2 rolls of Hitdie) + Levels past 1*(Hitdie + CON modifer). Take average or roll & reroll 1s n 2s (barbarians reroll 1, 2 n 3s)   Example:
    Class Hit Die Level 1 Level 2+
    Druid
    d8
    8+ (2 x Constitution Modifier) + 2d8r<=2
    1d8r<=2 + Constitution Modifier

    STEP 4 - TALENTS

      In Beyond the Boundary, instead of using Feats, we use Talents. Talents are based on skills, and you are able to gain multiple benefits just from one talent tree. you start off with 2 Talent points when you start, since your proficiency bonus is 2.     Pick your 2 starting talents from the talent tree.  

    STEP 5 - STARTING EQUIPMENT

      You are provided with starting equipment for your character. The quality isnt perfect, but its free.
    Here are some links for more information on Weapons and Armour. We use a homebrew system for armor as well.  

    You start with 6 points to spend on your starting equipment.
    Spend your first 3 points on one of the kits below:

     
    Points Kit Item A or Item B
    3 Guile Well-Worn Jute Muffler AC: 10 + DEX + INT(max2) -1 or Well-Worn Jute Manteau AC: 10+DEX+WIS (max2)-1
    Machete 1d6 Rending Any simple melee weapon
    Hand Crossbow and 60 bolts 2d4 Peircing or 40 Stakes or 40 throwing daggers 1d4 Slashing
    3 Balance Well-Worn Studded Leather AC: 12-1
    Quarterstaff 1d6 (1d8) Bludgeoning or Scepter 1d8 Bludgeoning
    Shortbow and 60 arrows 1d6 Peircing or Faulty Black-Powder Rifle 1d4 Puncturing
    3 Bulwark Padded Armor AC: 10+dex+CON[max2]
    Broken Wooden Bulwark Shield 4AC+EV -1 & Mace 1d6 (1d8) Quaking
    Two Hand Axes 1d6 Slashing
    3 Maurader Broken Swampwood SplintArmor AC: 17-1
    Gravite Martial Weapon Not heavy or light or Simple melee weapon Not heavy or light
    Faulty Hand Crossbow and 60 bolts 2d4 Peircing or 40 Javelins 1d6 Piercing
    3 Marksman Well-Worn Fur Manteau AC: 10+dex+WIS[max2]-1
    Longbow and 60 arrows 1d8 Piercing or Faulty Black-Powder Rifle and 80 shots 1d6 Peircing
    Climbing Pick & 10 Stakes
    Spend your remaining 3 points on these options. You may purchase an option only once.    
    Points Item
    1
    1
    Faulty Wooden Shield
    2AC+EV -1
    2
    Broken Gravite Kite Shield
    3AC+EV -1
    2
    Replace one choice in weapon for a (reasonable) Advanced Weapon
    1
    One (1) options from: Burglar's pack | Dungeoneer's pack | Explorer's pack | Priest's pack
    1
    Upgrade a single equipment from your kit one (1) tier higher. (does not allow shield repair/upgrade for bulwark kit or the wooden shield)
      Start with either of these starter kits (you must pick one atleast) and use up to 6 points total. piecemeal means -1 to AC

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