Character Creation
STEP 1 - ROLL FOR YOUR GUILD
The town of Nyfold is funded by the six founder guilds. Some of the guilds allow specific classes to join them, and have limitations.
Rolling for your guild grants you a small initial bonus, but you may choose your guild as well, with no bonus.
Choose a theme for your character based on the guild you are in (your character doesn't have to be fully uniformed in the guild attire if there is one)
Roll 1d6. Your result will be according to this chart:
1d6 | Guilds | Martial | Half Caster | Full Caster | Specific classes | Rolling Bonus |
---|---|---|---|---|---|---|
1 | Cleric, Wizard, Sorcerer |
Bonus |
||||
2 | Bard, Warlock |
Bonus |
||||
3 | Cleric, Bard |
Bonus |
||||
4 | Wizard, Sorcerer, Cleric |
Bonus |
||||
5 | Druid |
Bonus |
||||
6 | All casters except druids |
Bonus |
STEP 2 - CHOOSE A RACE, CLASS & BACKGROUND
Based on your Guild, pick a class and race guided as above. (You are level 2 when you start.) Wikidot is a pretty useful site for this, along with information on classes and backgrounds.STEP 3 - GENERATE YOUR ABILITY SCORES
Note: ROLLING FOR ABILITY SCORES IS NOT ALLOWED. 27 POINT BUY Use this with default "27 Point Buy" calculator to generate your ability scores. Point Buy Site. * Lower score line with a lot more Homebrew available: ask DMs about Legacy characters. Health Keep in mind, you start at Level 2.Health at level 2 is calculated as: Your Hit-Die iteself + Your Constitution Modifier + another 2 extra rolls of the die.
Past (Max of one Hitdie + CON modifier)+ (2 rolls of Hitdie) + Levels past 1*(Hitdie + CON modifer).
Take average or roll & reroll 1s n 2s (barbarians reroll 1, 2 n 3s) Example of a Druid calculating health: (Max of one Hitdie + CON modifier)+ (2 rolls of Hitdie) + Levels past 1*(Hitdie + CON modifer). Take average or roll & reroll 1s n 2s (barbarians reroll 1, 2 n 3s) Example:
Class | Hit Die | Level 1 | Level 2+ | ||
---|---|---|---|---|---|
Druid |
d8 |
8+ (2 x Constitution Modifier) + 2d8r<=2 |
1d8r<=2 + Constitution Modifier |
STEP 4 - TALENTS
In Beyond the Boundary, instead of using Feats, we use Talents. Talents are based on skills, and you are able to gain multiple benefits just from one talent tree. you start off with 2 Talent points when you start, since your proficiency bonus is 2. Pick your 2 starting talents from the talent tree.STEP 5 - STARTING EQUIPMENT
You are provided with starting equipment for your character. The quality isnt perfect, but its free.Here are some links for more information on Weapons and Armour. We use a homebrew system for armor as well.
You start with 6 points to spend on your starting equipment.
Spend your first 3 points on one of the kits below:
Points | Kit | Item A | or | Item B | ||
---|---|---|---|---|---|---|
3 | Guile | Well-Worn Jute Muffler | AC: 10 + DEX + INT(max2) -1 | or | Well-Worn Jute Manteau | AC: 10+DEX+WIS (max2)-1 |
Machete | 1d6 Rending | Any simple melee weapon | ||||
Hand Crossbow and 60 bolts | 2d4 Peircing | or | 40 Stakes or 40 throwing daggers | 1d4 Slashing | ||
3 | Balance | Well-Worn Studded Leather | AC: 12-1 | |||
Quarterstaff | 1d6 (1d8) Bludgeoning | or | Scepter | 1d8 Bludgeoning | ||
Shortbow and 60 arrows | 1d6 Peircing | or | Faulty Black-Powder Rifle | 1d4 Puncturing | ||
3 | Bulwark | Padded Armor | AC: 10+dex+CON[max2] | |||
Broken Wooden Bulwark Shield | 4AC+EV -1 | & | Mace | 1d6 (1d8) Quaking | ||
Two Hand Axes | 1d6 Slashing | |||||
3 | Maurader | Broken Swampwood SplintArmor | AC: 17-1 | |||
Gravite Martial Weapon | Not heavy or light | or | Simple melee weapon | Not heavy or light | ||
Faulty Hand Crossbow and 60 bolts | 2d4 Peircing | or | 40 Javelins | 1d6 Piercing | ||
3 | Marksman | Well-Worn Fur Manteau | AC: 10+dex+WIS[max2]-1 | |||
Longbow and 60 arrows | 1d8 Piercing | or | Faulty Black-Powder Rifle and 80 shots | 1d6 Peircing | ||
Climbing Pick | & | 10 Stakes | ||||
Points | Item | |
---|---|---|
1 |
||
1 |
Faulty Wooden Shield |
2AC+EV -1 |
2 |
Broken Gravite Kite Shield |
3AC+EV -1 |
2 |
Replace one choice in weapon for a (reasonable) Advanced Weapon |
|
1 |
One (1) options from: Burglar's pack | Dungeoneer's pack | Explorer's pack | Priest's pack |
|
1 |
Upgrade a single equipment from your kit one (1) tier higher. (does not allow shield repair/upgrade for bulwark kit or the wooden shield) |
Remove these ads. Join the Worldbuilders Guild
Comments