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The Wolves

Assets

Wolves

Salary. Each member of your group earns a salary. You receive 5 gp per day and are provided with a modest lifestyle when in the Nyfold village or at one of the Wolves forts and castles. The pay and lifestyle increases with rank. Wolves Salaries Table
Rank Lifestyle Pay
Wolves Modest 5 gp per day
Officer Modest 7 gp per day
Crown Modest 5 gp per day
Ring Wealthy 10 gp per day
Immortal Aristocratic Every month roll on the Treasure Horde: Challenge 0-4 in the DMG
Land Grants. As a member of the Wolves, you are entitled to receive land grants and fortifications (such as outposts). A donation must be given to the Wolves for the land grant. The Wolves garrisons the fortification and helps cover part of the cost of paying the garrison. The land and fortifications are considered your owned property, but if you were to ever leave the Wolves, they might try to retake the property depending on the manner of your departure. If you fail to pay your portion of the upkeep costs for more than 2 months, the Wolves will take ownership as recompense.   Rigorous Training. As a member of the wolves there is a special training for the Beyond the Boundary Skills System available. Gain Lesser passive: Martial Flexibility (doesn't stack with other passives like (top style/mid style/etc manuscripts)  
Lesser passive: Wolves Training - Martial Flexibility
Being able to change between training methods between town allows you to remember different fighting styles for your next mission.   At the start of the mission you can choose to pick one of these fighting styles or change it if you had previously selected a different one before.   Guerrilla
As long as you are not wearing heavy armor you are trained like a commando. If you move at least 10 feet in your turn, you gain +1 to EV and +2 damage rolls of your first attack until the start of your next turn.   Light-Footed Fighting
While not wearing medium or heavy armour, you have a +1 bonus to AC and AR and a +10 bonus to your movement speed.   Precision Fighting
You gain a +2 bonus to attack rolls with weapons that have the light property as long as you use your Dexterity for the attack and damage rolls.   Off-Handed Fighting
Your esoteric Fighting Style — using either an esoteric weapon or a strange style, such as holding a sword in a reverse grip — catches others unawares. During the first three rounds of combat, you have a +1 bonus to attack and damage rolls against creatures who go after you in the Initiative order.   Street Fighting
You gain a +2 bonus to attack rolls with simple melee weapons, improvised weapons, and your unarmed strike.   Swordplay
You gain a +2 bonus to attack rolls with BLADED, THRUST and AXE weapons. This bonus may also apply to other sword-like weapons (DM's discretion).

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