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The Cabal

Cabal

The cabal is an organization Sanctioned by the Temple users of secret ambiguous magic. They are not asked for faith, worship, or adulation; instead, you serve solely through their actions and influence in the world.   Regardless of the way they attained this dark magic, it now dictates their life and greatly augments their power. The Cabal acts in the service of the Raven Circle. The patronage of the Raven Circle isn't simply a matter of each member of your party belonging to the same faith, though. The faith's administration—with its own resources, goals, and leaders—directly sponsors and guides your adventures.   so

Structure

The Cabal was once a secret sect devoted to the enigmatic demon hunting cult of a Fallen Paladin named Bastion. They followed the ranking system as follows of the cult of witches and demon hunters.    
Rank
Title Description Required Level Curio Cost
Invoker
This is the first title you receive as an elementary member of the Cabal. The invokers contract is one of a servant to the guild, until the temple decides the services of the invoker is no longer needed.
1
Witch/
Warlock
This title defines those who have given an extraordinary amount of devotion to researching the occult, removing demonic presences, and corrupted altered fey.
5
2
2
Cabalist
As a cabalist, one is given an important quest to investigate a lead of corrupted fey, demonic sources, or others to research.
10
5
3
Archbishop
Those with this title are the ones who grant the contracts to hunt demons, fugitive mages and corrupted fey. Cabalists and Witched work directly under them.
15
7
4
Supreme
The most powerful and most trustworthy in the temples repertoire. Missions often include finding and sealing the rifts that supreme find out about. Onus of the secrets discovered in the organization lies with you as the Supreme.
18
9

Culture

This community of scholars and hunters of creatures from the lower planes laboriously researches the unique creatures that inhabit them, tracking them to their lairs and permanently laying them to rest. They religious hierarchy uses the resources to stamp out all threats to their beliefs and especially rogue mages.

Public Agenda

Banishing Demons, Rooting out corrupt exile mages, Infiltrating the Undercity and Disrupt Slave Lords.

Assets

Divine Aid. In any settlement that includes a temple of the Cabal, your group can have access to magical aid. The shrine in a town or village usually has a cleric able to cast any spell of up to 3rd level. A temple in a city will usually have a cleric that can cast any spell up to 5th level. These spells are cast without cost, however any material components must be provided.   Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it. Training* is available for the Inquisitor Talent - It requires you to have taken Rites Talent first from the religion tree.
"Inquisitor -
You are the shield that defends the world from the outsiders which threaten it and the cults which worship them. You are the sword that strikes them down. You have advantage on Intelligence (Religion) checks dealing with the affairs of cults and the creatures they worship. While holding a holy symbol, your attacks ans spells deal an additional 1d4 radiant damage against aberrations, celestials, fey, fiends, and undead. "
* This training takes 10 days - INT mod to learn and a cost involved is based on your level.   Religious Relics. Each member of your party gains access to magic items that are blessed by the Temple. When purchasing a religious relic, you must be of the required level. Then you must give your contact the cost of the item. Finally, if a service is required, you must roll on the religious service table.
Religious Relics Religious Service Required Level Cost
Gem of Brightness None 1 360 gp
Pearl of Power Required 5 360 gp
Periapt of wound closure Required 5 290 gp
Ruby of the War Mage None 5 180 gp
Amulet of Health Required 7 3600 gp
Required Religious Service Table
d20 Religious Service
1-4 Complete an Arena quest for the Cabal
5-8 Restore a descecrated shrine
9-12 Find a Demon, either mark him for death by the Cabal or kill them yourselves
13-15 Stamp out a potential warlord
16-19 Protect a young and powerful noble in the Guilds of Beyond the Boundary who has recently converted to the Cabal. Assassins have targeted the noble
20 Vanquish a powerful foe of the Temple
Alternative Names
Witches Cult, Cabalists, Demon Hunters

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