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Eagle Fang

Eagle Fang

The Syndicate Guild of the two capitals - Karnaca & Blackmoor

  The guild of potential, secrets and might. As it is part of the aspirational class, Eagle Claw is the representation for all the smaller guilds in the council in Nýfold Village. It's primary mission is to protect those who cannot protect themselves across the cities in Ondesglast.   The Reason why Eaglefang is in the top 6 Guilds and worthy of being on the Island is it's guild leader and co-leader, C.O.L.L.A.R and Stellar.

Structure

The power granted through the family that you create in your crews are impossible to match with just training or working along side someone. The structure is what you come to the Eagle Fang for:   Rank0 : Recruit - Unranked
  Rank1 : Mouthpiece - Spread the word through your training and expand your crew into that which can be fearsome or desirable.
  Rank2 : Streets - Made up of groups of Posse's to form a crew of adventurers and the merchant or trainers that support them.
  Rank3 : Gang Road - Those who build their way up to protect and forge a path for their crew and 'posse' family.
  Rank4 : Band Leader - Leaders of multiple crews, the Band Leader role is that of a manager, a strong force and a wise business person to create such a position for themselves.
  Rank5 : Boss - One of the top, an Admiral or Strategien or a Master. The role that has an entire guild looking up to you for your advice, strength and reasoning in all situations.

Culture

Might makes right and the strongest rise in ranks, they employ many trainers and merchants to make sure they can call themselves the best.

Public Agenda

The syndicate that the Eagle Claw has created has cleaned the streets of drugs and bad practices through power. The clean and just way is not the only ways to solve problems for these members.

Assets

Contraband. You have access to all of the illegal items that the Eagle Fang deal in. This ranges from poisons and narcotics to rare scrolls and magic items. You must pay full price for all of them and trade other Magic requested per item. Please refer to the Contraband tables below.
Magic Item Required Trade Service Fee
Scrap Armour, +1 of your choice Reinforced Armour/Tier 0 Quality (has to be same or similar base item costs) 200 gp
Ring of jumping, ring of mind shielding, ring of swimming, ring of warmth, ring of water walking Uncommon magic ring 100 gp
Ring of evasion, ring of feather falling, ring of free action, ring of protection, ring of x-ray vision Rare magic ring 400 gp
Rod of rulership, staff of the adder, staff of charming, staff of the python, staff of swarming insects Rare magic rod or staff 250 gp
Wand of binding, wand of enemy detection, wand of fear, wand of paralysis, wand of wonder Rare magic wand 200 gp
Missions. Once per month the Eagle Fang gives your group a mission to perform. This mission takes precedence over all other activities. If completed, the group can roll on the Treasure Horde: Challenge 0-4 in the DMG for their reward.   Brew base. Magic items can be purchased from a contact in Eagle Fang. He specializes in selling Brew (potion of the same name) bases for you to make your own drinkable brew. You must have an brewers kid spend the amount for the base and additional finishing costs are listed.
Brews Required Level Cost Finishing Cost Can be pills
Brews of healing 1 15 gp 5 gp Yes
Brews of climbing 1 15 gp 5 gp No
Brews of healing - Greater 3 80 gp 50 gp Yes
Brews of fire breath 3 200 gp 150 gp No
Brews of resistance 3 200 gp 100 gp Yes
Brews of hill giant strength 3 200 gp 300 gp No
Brews of water breathing 3 200 gp 200 gp Yes
Brews of frost giant strength 3 700 gp 500 gp No
Brews of heroism 3 500 gp 200 gp Yes
* Pills cost are x 2.5 to produce (2) doses instead of 1 once you've brewed it.

Having lived long enough that the bitter the challenge life throws your way the sweeter victory becomes.

Alternative Names
The Syndicate, EagleFang
Location

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