Race (▸reɪs◂)

Race is a type of People found on the World of Arcadia and throughout Caditian Space. They are ordered by the attributes of character, habitat, ecology, religion, Maneauic capability, and industrial and social ability. There are five major races in the world; Arcadians, Humans, Dwarves, Elves, and The Kin, with some being further divided into sub-races, like Gnomes and Halflings. All of the world's major states are racially centric and actively exploit the other Peoples that reside within their economic extraction zones. Racial tensions across the world trend high and racial ideology has been the primary cause of most conflicts.

Racial groups are similar races that specifically share the attributes of character, habitat, and Maneauic capability but have different societal structures. Elves have pointed ears and reside mostly in forests, Dwarves are stout and burrow deep within mountains, and The Kin are grey-skinned and prefer highlands, but within those larger categories are distinct varieties that, without their fundamental similarities, could be considered unique races. While Arcadians and Humans have many similar attributes, and could be considered to be part of the same racial group, they are respective enough from one another through their ecology and Maneauic capability to be considered racially distinct.

Sub-races are peoples that share many characteristics with an individual race or racial group, but have a unique relationship with Maneau that sets them apart from their racial kin. Sub-races are also concentrated in small, tight-knit communities isolated from one another over insurmountable distances. They are also generally focused on a singular industry so their prosperity is dependent on their economic ties to the neighboring communities of their racial kin.

There are some other Peoples that exist on Arcadia, or across the wider Caditia, that possess a majority of the necessary racial attributes but lack others so completely that they are considered monstrous instead of racial. Wyrms, centaurs, dryads, and those with diseased minds, such as druids and lycanthropes, are just some examples of the monsters that exist on the fringes and in the shadows.

Arcadians

Main Article: Arcadians
Arcadians are an Ahdequin race, and nation, who claim the continent of Thrace as their native range. They are an imperialist people who revere the cults of state and service, and they control a vast empire that dominated world politics before the devastation of the Ages Wars. Arcadians are a tall race, characterized by their high cheekbones, aquiline noses, and arresting appearance, and have a wide range of skin tones and hair colors. They have advanced control and understanding of Maneau and they are monotheistic, worshiping their mother deity. Arcadians are an industrious people that receive high returns from the state for their productivity, and their society is organized on the ideals of strength, control, and sacrifice.

Humans

Main Article: Humans
Humans are an Ahdequin race found across every continent and in every range around the world. They are the most diverse race, having a multitude of ethnicities, and are generally characterized by their prolific, warlike, and adventurous nature. Humans are physically diverse across their many ethnicities, in height, skin tone, and hair color, but are generally characterized by muscular builds, rugged features, and angular physiques. They can control Maneau to a high degree and are generally considered pantheistic, with only a few isolated examples otherwise. Humans are highly industrious, and so are extensively exploited for their labor, and their societies tend to form around the ideals of individualism and prominence.

Dwarves

Main Article: Dwarves
Dwarves are an Ahdequin racial group native to the Demastin Mountains in Central Ava. They are an organized people who revere the cults of order and industry, and their seemingly remote societies are so indistinguishable as to be considered provinces of the same state. Dwarves are a short race, characterized by their bulbous noses and long beards, and tend to have pale, ruddy skin with thick, coarse hair in shades of black, red, or brown. They present no active control over Maneau, save for the mysterious practice of Forge Magic, but there is a large order of Dwarven clerics dedicated to a universal pantheon. Dwarves are a highly industrious and dedicated people who organize their society around the ideals of labor and excellence.

Elves

Main Article: Elves
Elves are an Ahdequin racial group native to ancient forests of the Demastia in Northern Ava. They are a proud people who revere the cults of elegance, tradition, and perfection, and their societies are of the oldest and most pristine in the world. Elves vary in height among their different races and ethnicities, but are generally characterized by pointed ears, delicate features, and svelte physiques, with a wide range of skin tones and hair colors. They have advanced control of Maneau but their understanding is mired in tradition and often tied to the worship of Nature and the Great Spirits of the world. Elves are a patient people that see themselves as masters and protectors of the world, and their societal ideals are highly influenced by the external influences on their native ranges.

The Kin

Main Article: The Kin
The Kin are a racial group that ranges in the highlands of the Hav in Central Thea. They are warlike and savage and have no reverence for peace, and the lands under their control are dark and overwhelming. The Kin are highly diverse, having bred themselves into specialized variants for various exploitations, having only their grey hides, black manes, and sabered teeth to similarly identify them. They have no control over Maneau except for the defiling exploitations that their witches and shamans exact on the dweomers and Great Spirits inside their domains. The Kin are brutal, wicked, and evil, only advancing through raiding and war, and their societies have no ideology except for destruction and anarchy.