Science fiction is full of autonomous artificial intelligence. Sometimes their goals align with the protagonists and other times they are master villains working to thwart efforts of the protagonists at every turn. Whether the AAI is working for or against the PCs they are operating under their interpretation of their laws and principal directive. An AAI villain might not even realize they have become a menace. Often, they still believe they are serving their creators goals by the most logical path.
On the following pages are several AAI NPCs to inspire GMs and players on how to use AAIs in their campaigns. Each NPC was built using the “Creating Monsters and Other NPCs” mechanic presented in Appendix 1 or the Starfinder Alien Archive. In addition to the sample NPCs a few new creature subtype grafts are presented below.
Any creature or NPC created with one of these grafts can gain additional robotic accessories as special abilities. The accessories should not exceed the CR of the creature by more than two.
Biodroids are a race of technological constructs with anthropomorphic features.
Traits: Autonomous artificial intelligence; light weight (Acrobatics and Athletics are considered master skills principal directive (directive class skills are considered master skills vulnerable to critical hits and electricity.
Bioreplicas are a race of anthropomorphic technological constructs built to deceive members of the race they are modeled after into believing they are biological members of their race.
Traits: Autonomous artificial intelligence; lifelike appearance (Disguise is a master skill principal directive (directive class skills are considered master skills).
Free AAI are a race of technological constructs with no physical form and simply exist as 1s and 0s on a private network.
Traits: a free AAI can choose a biodroid, bioreplica, or mechanoid frame and gains benefits according to the frame it inhabits.
Mechanoids are a race of technical constructs that resemble typical robots but are capable of housing autonomous artificial intelligence.
Traits: Autonomous artificial intelligence; principal directive (directive class skills are considered master skills robot accessories (each mechanoid should have at least one 1st level robot accessory and a second robot accessory with an item level less than or equal to their CR vulnerable to critical hits and electricity.
Robots are technological constructs with artificial intelligence.
Traits: Artificial intelligence (Intelligence 10 robot accessories (each robot should have at least one 1st level robot accessory and a second robot accessory with an item level less than or equal to their CR vulnerable to critical hits and electricity.
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