MECHANOID, GTLN-1 “GUN SHOW” - CR 9

XP 6,400

Mechanoid singularity AAI, Hit-and-Run Blitz Soldier

CE Medium construct (mechanoid, technological)

Init +10; Senses darkvision 60 ft., low-light vision;
Perception +17

DEFENSE                                        RP 4      HP 145

EAC 23; KAC 24

Fort +9; Ref +7; Will +8

Defensive Abilities construct immunities, damage shield (2d6 electricity),  DR 5/-, Resistance electricity 10

Weaknesses vulnerable to critical hits and electricity

OFFENSE

Speed 40 ft., Fly 60 ft. (average)

Melee slam +19 (2d6+13 B)

Ranged 2 integrated light machinegun +22 (2d10 P; 60 ft. analog, automatic)

STATISTICS

Str +4; Dex +6; Con —; Int +0; Wis +0; Cha +3

Skills Acrobatics +18, Computers +17, Intimidate +23

Feat Opening volley

Languages Common

Noncombat Abilities AAI (singularity AAI quirks (memory error, sensory overload principal directive (military unliving.

Gear 2 integrated light machine guns (2 cartridges, 60 rounds each), integrated advanced iridishell (deflective reinforcement, electrostatic field mk 2, force pack)

Robot Accessories integrated computer (tier 1), hideaway limbs, internal storage compartment.

ECOLOGY

Environment any

Organization solitary or unit (2-12 other robots)

SPECIAL ABILITIES

Nanite Repair and Corruption (Ex) A mechanoid doctor’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (7 Hit Points per hour for most security robots). Once per day as a full action, a security robot can restore 7d8 Hit Points to itself or any touched construct with the technological subtype.  Gun Show’s nanites are corrupted and when used to repair other robots with regular AI it realigns their principal directive and corrupts many of their governing laws.  Robots infected with these nanites treat Gun Show as though it were their master.  A robot is entitled to a Will saving throw (DC 16) to avoid the corruption.  This corruption doesn’t affect robots with AAI or mechanic drones.

Multiple Target Acquisition System (Ex) Gun show can tag and track a target with each light machine gun.  During its attack it can fire each gun once without penalty or both guns twice with the standard -4 penalty for attacking more than once.  However, due to a quirk in its AI, it cannot target both guns at the same target.

Opening Volley (Ex) Gun Show has the Opening Volley bonus feat and can use Opening Volley on both its first and second turns in combat.

Nimble Fusillade (Ex) When Gun Show makes a full attack, it can also either take a guarded step or move up to half its speed. This movement can come before, between, or after its attacks, but it can’t be split up.

Duck and Weave (Ex) When Gun Show moves or make a ranged attack, it can spend 1 Resolve Point to avoid provoking attacks of opportunity from that movement or ranged attack.

Gun Show is an example of an AAI that was never meant to be.  No one is sure what triggered its singularity, but it is speculated its core processing unit was damaged during a battle its repair nanites somehow triggered its self-awareness.  Its civilian protection mode was corrupted and it now looks for opportunities to cause civilian casualties while on mission.  It has begun upgrading itself in secrete and it’s only a matter of time before Gun Show revolts against its unit and begins to hunt civilian targets. 

Gun Show only recently realized using its repair nanites on other robotic units corrupts them to his cause and has been slowing been building up a force of robots loyal to him.

Gun Show was a GTLN-1 robot designed to minimize civilian casualties prior to the awakening of its singularity, as detailed below.


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